bod_lunchroom_f2

bod_lunchroom_f2
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05/2019
---------------------------------------------------------------------------
FIXED
bod_lunchroom.pk3 for Urban Terror ver.4.3.0 - 4.3.4
---------------------------------------------------------------------------

- Fixed textures for compatibility of the original map "bod_lunchroom.pk3"
with new versions of Urban Terror ver.4.3.0 - 4.3.4
- Changed the original name of the map to “bod_lunchroom_f2.pk3”

enjoy !

02/2004
----------------------------------------------------------------
THE BOD - The Black Operations Division
BOD LUNCHROOM Map Module
Date of Release: 03-15-2004
Author: Angel Quinones
Contact: ***@*****.com
Web: http://www.07030.com
Version: 1.0 for Star Trek Voyager: Elite Force

Title : BOD LUNCHROOM for Elite Force
Filename : bod_lunchroom.pk3
Maps : bod_lunchroom.bsp
Bot Enabled: Yes. Botfile Included
Author : Angel Quinones
Email Address : ***@*****.com
Web Site : http://www.07030.com
_______________________________________________________________________
Map Details: BRUSH COUNT 1794
ENTITY COUNT 394
COMPILE TIME 1 HOUR, 57 MINUTES AND 3 SECONDS FULLVIS
System: AMD XP-2400, 1 GB RAM, GeForce, 120 GB HD Space

Beta Testing: ATHALON 1GHz, 320MB RAM, GeForce, 120 GB HD Space
PIII XEON 800MHZ, 320MB RAM, GeForce, 30 GB HD Space
OTHER SYSTEMS AS WELL
_______________________________________________________________________
DESCRIPTION:

This simulated mission is based on a twenty first century lunchroom.:

Synopsis:

No Synopsis. Designed as a whim... ;)

AUTHOR COMMENTS:

BOD_LUNCHROOM is one of my "whim" maps, allot like BOD_LAUNDRY_LP. I always get emails from people asking me for a redesign of BOD_LAUNDRY. Well, this one is for those people that really love the PADman style of maps that I create. ENTE, the PADman, has had a huge influence of the EF Mapping Community. It's only fitting that I honor his mapping style with maps like this.

This map is completely new. No PART TWO of anything I already have out there online. Although, if you like, you could consider this a sequel to BOD_LAUNDRY... but not a real sequel... Maybe consider it the second in the "GIANT BOD MAP" collection... ;)

There's allot of eye candy in BOD_LUNCHROOM and a secret or two along the way... ;) There are plenty of custom designed textures in this map, so be sure to run around, and read everything. Allot of little jokes here and there. (And some inside BOD Clan jokes you guys may not get, but we will.. lol)

This map is predominantly designed for BOD Clan. As a rule, we usually only play the Excessive Overkill Mod, but this map will work for all modes of play. It works great as a DEATHMATCH or even better as a TEAM DM. This map isn't CTF Enabled. It's not a CTF Type map. It runs really nice with the Excessive Overkill Mod, and works really well under SPECIALTIES. I think it makes a nice edition to the BOD arsenal of maps.

BOT Comment :

Botfile Included.. ;)

Map details include:

• Huge lunchroom playing field. With allot of cool stuff.
There's just way too much to list here. You really have to explore this map to see it all... ;)
• Tons of secret rooms, secret messages, and SECRET MUSIC!!! :O (Don't ask me how many... I'm not tellin... lol!)
• Lots of sniping positions and many hiding spots. This map is a snipers dream... ;)
• A huge hand truck that took me about a week to design. (The look had to be just right... lol...)
• Transports and Jump pads all over the place.
(Some jump pads require a bit of finesse to get to where you want to go... heheh)
• A frying egg on the counter. If you're not careful, you will get fried.
• A cool Laptop visiting, of course, http://www.07030.com .... ;)
• A working BOD Clan Clock
(Product can be purchased from 07030.com.. lol... Excuse the Shameless promotion.. hehehhe)
• Many custom engineered sounds
• Specialties, DM, Team, and Tourney Enabled
• Every Weapon included in this map. You'll just have to work to find them all... ;)

_______________________________________________________________________
Minimum system requirements

To Play This map you will need a computer consisting of:

• Windows or Mac OS
• Star Trek Voyager: Elite Force v.1.2 or v.1.3 by Grand Nagus
• 30 to 35 MB of Hard Drive Space
• OpenGL Video Graphics Card (GeForce 4 or better recommended)
• 800 MHz Processor (Minimum)
• At least 128 MB of Ram (Minimum)

To run this map Server Side, you will need a computer consisting of:

• Windows or Mac OS
• Star Trek Voyager: Elite Force v.1.2 or v.1.3 by Grand Nagus
• 30 to 35 MB of Hard Drive Space
• OpenGL Video Graphics Card (GeForce 4 or better recommended)
• 800 MHz Processor (Recommended)
• RCON Access
• COM_HUNKMEGS Setting of 128 or Better
• COM_ZONEMEGS Setting of 100 or Better
• High bandwidth capable connection

If you get an error that reads...

"Hunk_AllocTemp failed on 262152 with 236264 free.set com_Hunkmegs to 48 to fix"

...This is not a map bug. Elite force is simply telling you that you do not have enough available memory to run this particular map. This map is Huge! Try to close all open programs, then take your available memory, and tell Elite Force to use half of it for the game.

Com_hunkmegs is the variable that adjusts the amount for available memory for the game. If you have 128MB of ram, try setting EF memory to 64MB like this...

- At the menu, bring down the console by hitting the "~" key. Then type "/com_hunkmegs 64". Depending on how much memory you have in your system you can up the 64 number. If you have 256 MB ram, you can make that number 128, which will allocate 128 MB of ram for the game.

By the way, reset EF when you change this setting. Type in the new memory settings, then quit the program through the menu system, so EF can write the new setting to the *.cfg file. When you start EF again, it will be using the new memory setting.

I would assume that some systems may not be able to run this map, due to the sheer size of the visual field. However, if you play with the memory settings, you should be just fine.
_______________________________________________________________________
More maps at our Web Site: http://www.07030.com

Special thanks too:

Madeline: My wife. I love you.

Trek Connection: http://www.trekconnection.com/

Tex Avery Dot Com: http://www.texavery.com/
Tex Avery, the MASTER of cartoon comedy!

Some textures provided by ENTE, The PADman. Thank you ENTE. You helped me solve a few problems.. hehe
URL: http://www.padman.de

The entire personnel staff at The BOD Clan - The Black Operations Division : http://www.07030.com

And all my map fans.

And if your over 21, apply to join BOD Clan!

Thank you all. Enjoy the map!
_______________________________________________________________________

Installation Instructions:
-------------
1 ) Extract bod_lunchroom.pk3 into your eliteforce/baseEF/ directory.
2 ) Start Elite Force.
3 ) Map will be accessible from the menu.

_______________________________________________________________________
I had to upgrade my Legal Disclaimer because of a few issues this year. Please read thoroughly:

Legal:

This map, bod_lunchroom.pk3 entitled BOD LUNCHROOM is © 2004 to present by Angel Quinones. All rights reserved by the Designer, Angel Quinones. This map produced to portray a purely fictional environment. Any likeness or similarity to any other location, or map, or artwork, regardless of its format, is completely and purely coincidental.

LIMITED USE SOFTWARE LICENSE AGREEMENT

This Limited Use Software License Agreement (the “Agreement”) is a legal agreement between you, the end-user, and Angel Quinones (“THE DESIGNER”). BY CONTINUING THE INSTALLATION OF THIS VIDEO GAME LEVEL ARENA MAP (THE “MAP”), BY LOADING OR RUNNING THE MAP, OR BY PLACING OR COPYING THE MAP ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT.

1. Grant of License.

Subject to the terms and provisions of this Agreement, The Designer grants to you the non-exclusive and limited right to use the map only in its playable mode, privately or online. The term “Map” includes all elements of the map, including, but not limited to textures, graphics, sound, code, or documentation. You are not receiving any ownership or proprietary right, title or interest in or to the map or the copyrights, trademarks, or other rights related thereto. For purposes of the first sentence of this section, “use” means loading of the map into RAM and/or onto computer hard drive, as well as installation of the map on a hard disk or other storage device and means the uses permitted in section 3 hereinbelow. You agree that the map will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the map in violation of any applicable law. The map shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property.

2. Prohibitions.

You, whether directly or indirectly, shall not do any of the following acts:
a. rent the map;
b. sell the map;
c. lease or lend the map;
d. distribute the map (except as permitted by section 3 hereinbelow);
e. in any other manner and through any medium whatsoever commercially exploit the map or use the map for any commercial purpose;
f. disassemble, reverse engineer, decompile, modify or alter the map;
g. translate the map;
h. reproduce or copy the map (except as permitted by section 3 hereinbelow);
i. publicly display the map;
j. prepare or develop derivative works based upon the map; or
k. remove or alter any legal notices or other markings or legends, such as trademark and copyright notices, affixed on or within the map.
l. remove or alter or copy any contained media such as, but not limited to textures, graphics, sound, code, or documentation contained in the map package file or installation file.

3. Permitted Uses.

So long as this Agreement accompanies each copy you make of the map, and so long as you fully comply, at all times, with this Agreement, the designer grants to you the non-exclusive and limited right to distribute copies of the map free of charge for non-commercial purposes by electronic means only and the non-exclusive and limited right to use the map to create your own modifications for operation only with the full version of the software game STAR TREK VOYAGER: ELITE FORCE; provided, however, you shall not make any modifications unless and until you have agreed to be bound by the terms of the LIMITED USE SOFTWARE LICENSE AGREEMENT which accompanies the full version of STAR TREK VOYAGER: ELITE FORCE. Other than the electronic copies permitted above, you may make only the following copies of the map: (i) you may copy the map onto your computer hard drive; (ii) you may copy the map from your computer hard drive into your computer RAM; and (iii) you may make one (1) “back-up” or archival copy of the map on one (1) hard disk. You shall not use, copy or distribute the map in any infringing manner or in any manner that violates any law or third party right and you shall not distribute the map together with any material which infringes against any third party right or which is libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful. The Designer reserves all rights not granted in this Agreement, including, without limitation, all rights to Angel Quinones’s trademarks. You shall not commercially distribute the map.

4. Intellectual Property Rights.

The map and all copyrights, trademarks and all other conceivable intellectual property rights related to the map are owned by Angel Quinones and are protected by United States copyright laws, international treaty provisions and all applicable law, such as the Lanham Act. You must treat the map like any other copyrighted material, as required by 17 U.S.C. §101 et seq. and other applicable law. You agree to use your best efforts to see that any user of the map licensed hereunder complies with this Agreement. You agree that you are receiving a copy of the map by license only and not by sale and that the “first sale” doctrine of 17 U.S.C. §109 does not apply to your receipt or use of the map.

5. NO WARRANTIES.

THE DESIGNER DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE MAP. THE DESIGNER DOES NOT WARRANT THAT THE OPERATION OF THE MAP WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE MAP WILL MEET YOUR SPECIFIC REQUIREMENTS. ADDITIONAL STATEMENTS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY THE DESIGNER AND SHOULD NOT BE RELIED UPON. THIS SECTION 5. SHALL SURVIVE CANCELLATION OR TERMINATION OF THIS AGREEMENT.

6. Governing Law, Venue, Indemnity and Liability Limitation.

This Agreement shall be construed in accordance with and governed by the applicable laws of the State of New Jersey and applicable United States federal law. Copyright and other proprietary matters will be governed by United States laws and international treaties. Exclusive venue for all litigation regarding this Agreement shall be in Hudson County, New Jersey and you agree to submit to the jurisdiction of the courts in Hudson County, New Jersey for any such litigation. You agree to indemnify, defend and hold harmless Angel Quinones and Angel Quinones’s officers, employees, directors, agents, licensees (excluding you), successors and assigns from and against all losses, lawsuits, damages, causes of action and claims relating to and/or arising from your breach of this Agreement and/or your distribution or other use of the map. You agree that your unauthorized use of the map, or any part thereof, may immediately and irreparably damage the Designer such that the designer could not be adequately compensated solely by a monetary award and that at the Designer’s option the Designer shall be entitled to an injunctive order, in addition to all other available remedies including a monetary award, appropriately restraining and/or prohibiting such unauthorized use without the necessity of the Designer posting bond or other security. IN ANY CASE, THE DESIGNER AND THE DESIGNER'S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES, SUCCESSORS AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF THE DESIGNER OR HIS OR HER AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This Section 6 shall survive cancellation or termination of this Agreement.

7. U.S. Government Restricted Rights.

To the extent applicable, the United States Government shall only have those rights to use the map as expressly stated and expressly limited and restricted in this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204, inclusive.

8. General Provisions.

Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. The Designer may assign its rights under this Agreement in the Designer’s sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court of competent jurisdiction, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable by a court of competent jurisdiction, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of the Designer to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. Immediately upon your failure to comply with or breach of any term or provision of this Agreement, THIS AGREEMENT AND YOUR LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND THE DESIGNER MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement is terminated, you shall have no right to use the map, in any manner, and you shall immediately destroy all copies of the map in your possession, custody or control.

YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE MAP, BY LOADING OR RUNNING THE MAP, OR BY PLACING OR COPYING THE MAP ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN THE DESIGNER AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER COMMUNICATIONS BETWEEN THE DESIGNER AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.

The BOD Site, http://www.07030.com, all Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content") within The BOD Site, Copyright ©MM to present by Modern Day Concepts, Inc.. All Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content"), publicly posted or privately transmitted on or from The BOD Site, are the sole responsibility of Modern Day Concepts, Inc., from which such Content originated. You are prohibited, by law, from using any Java and applets, security virus applications, HTML coding (which includes Java Scripts), images, data, text, information, photographs, graphics, video, messages or other materials ("Content") originating from The BOD Site on or in another web site or home page without written permission from Modern Day Concepts, Inc., who is the sole owner of said content. Violation of this protocol can, or will result in prosecution to the fullest extent of the law. Modern Day Concepts, Inc. reserves the right at any time and from time to time to modify or discontinue, temporarily or permanently, the access to The BOD Site (or any part thereof) with or without notice. You agree that Modern Day Concepts, Inc. shall not be liable to you or to any third party for any modification, suspension or discontinuance of the access to The BOD Site. Recognizing the global nature of the Internet, by reading this notice, you agree to comply with all local rules regarding online conduct. Specifically, you agree to comply with all applicable laws regarding the transmission of technical data exported from the United States or the country in which you reside.

And yes, I have a lawyer!!!

Arena file


map "bod_lunchroom"
longname "BOD_LUNCHROOM"
longname_deutsch "BOD_LUNCHROOM"
longname_francais "BOD_LUNCHROOM"
fraglimit 100
type "ffa team tourney"
recommended 16

Stats


File structure


scripts
    ↳ engineering.shader
    ↳ borg.shader
    ↳ BODeffectslunch.shader
    ↳ bod_lunchroom_f2.arena
/fix_bod_lunchroom.txt
levelshots
    ↳ bod_lunchroom_f2.tga
maps
    ↳ About this map - bod_lunchroom.txt
    ↳ bod_lunchroom_f2.aas
    ↳ bod_lunchroom_f2.bsp
textures
    ↳ voyager
    ↳ voyager/basic.jpg
    ↳ voyager/bridgewallupper_basic1.jpg
    ↳ voyager/tacfront.jpg
    ↳ voyager/flatgrey1.jpg
    ↳ BODeffectslunch
    ↳ BODeffectslunch/10008.tga
    ↳ BODeffectslunch/soda3.tga
    ↳ BODeffectslunch/black.tga
    ↳ BODeffectslunch/brmetal.tga
    ↳ BODeffectslunch/10002.tga
    ↳ BODeffectslunch/bluelight1.jpg
    ↳ BODeffectslunch/07030screen.tga
    ↳ BODeffectslunch/10010.tga
    ↳ BODeffectslunch/keyboard.tga
    ↳ BODeffectslunch/tinfx2.tga
    ↳ BODeffectslunch/blue.tga
    ↳ BODeffectslunch/10006.tga
    ↳ BODeffectslunch/tinfx3.tga
    ↳ BODeffectslunch/bodmetal.tga
    ↳ BODeffectslunch/tinfx.tga
    ↳ BODeffectslunch/bussardglow.tga
    ↳ BODeffectslunch/10004.tga
    ↳ BODeffectslunch/hdlight.tga
    ↳ BODeffectslunch/10001.tga
    ↳ BODeffectslunch/redflasher.tga
    ↳ BODeffectslunch/red.tga
    ↳ BODeffectslunch/bod1.tga
    ↳ BODeffectslunch/10012.tga
    ↳ BODeffectslunch/whitel5600.tga
    ↳ BODeffectslunch/10013.tga
    ↳ BODeffectslunch/redmetal.tga
    ↳ BODeffectslunch/blueflasher.tga
    ↳ scavenger
    ↳ scavenger/klingonfloor1.jpg
    ↳ holodeck_temple
    ↳ holodeck_temple/crystal3_red.tga
    ↳ holodeck_temple/water1f.tga
    ↳ holodeck_temple/crystal3.tga
    ↳ engineering
    ↳ engineering/chrome.jpg
    ↳ engineering/chromebright.jpg
    ↳ engineering/glass1.jpg
    ↳ engineering/walkwaylight.jpg
    ↳ common
    ↳ common/dirt_crack.jpg
    ↳ bod_keys
    ↳ bod_keys/5.jpg
    ↳ bod_keys/C.jpg
    ↳ bod_keys/I.jpg
    ↳ bod_keys/T.jpg
    ↳ bod_keys/U.jpg
    ↳ bod_keys/8.jpg
    ↳ bod_keys/Y.jpg
    ↳ bod_keys/J.jpg
    ↳ bod_keys/S.jpg
    ↳ bod_keys/H.jpg
    ↳ bod_keys/V.jpg
    ↳ bod_keys/O.jpg
    ↳ bod_keys/6.jpg
    ↳ bod_keys/G.jpg
    ↳ bod_keys/3.jpg
    ↳ bod_keys/M.jpg
    ↳ bod_keys/7.jpg
    ↳ bod_keys/D.jpg
    ↳ bod_keys/2.jpg
    ↳ bod_keys/R.jpg
    ↳ bod_keys/L.jpg
    ↳ bod_keys/E.jpg
    ↳ bod_keys/W.jpg
    ↳ bod_keys/F.jpg
    ↳ bod_keys/A.jpg
    ↳ bod_keys/0.jpg
    ↳ bod_keys/BLANK.jpg
    ↳ bod_keys/B.jpg
    ↳ bod_keys/4.jpg
    ↳ bod_keys/X.jpg
    ↳ bod_keys/N.jpg
    ↳ bod_keys/K.jpg
    ↳ bod_keys/9.jpg
    ↳ bod_keys/P.jpg
    ↳ bod_keys/Q.jpg
    ↳ bod_keys/1.jpg
    ↳ bod_lr
    ↳ bod_lr/plug.tga
    ↳ bod_lr/pptowelsedge.tga
    ↳ bod_lr/velvetafront.tga
    ↳ bod_lr/box1.tga
    ↳ bod_lr/csback.tga
    ↳ bod_lr/Cloth6.jpg
    ↳ bod_lr/teaside.tga
    ↳ bod_lr/cvc_int_cement2.tga
    ↳ bod_lr/dirt.tga
    ↳ bod_lr/nuttytop.tga
    ↳ bod_lr/box2.tga
    ↳ bod_lr/sodapop.tga
    ↳ bod_lr/checkerfloor.tga
    ↳ bod_lr/cvc_int_cement1.tga
    ↳ bod_lr/coffline.jpg
    ↳ bod_lr/nuttyfront.tga
    ↳ bod_lr/ta_riding.tga
    ↳ bod_lr/wow_bumper_sticker.tga
    ↳ bod_lr/color19.tga
    ↳ bod_lr/soda1.tga
    ↳ bod_lr/cracker.tga
    ↳ bod_lr/smright.tga
    ↳ bod_lr/smfront.tga
    ↳ bod_lr/planholdfront.jpg
    ↳ bod_lr/metalbrush.tga
    ↳ bod_lr/popfront.tga
    ↳ bod_lr/colorLT.tga
    ↳ bod_lr/card.tga
    ↳ bod_lr/WebDevloper.tga
    ↳ bod_lr/teatop.tga
    ↳ bod_lr/milkside.tga
    ↳ bod_lr/milktex.tga
    ↳ bod_lr/chickentop.tga
    ↳ bod_lr/color03.tga
    ↳ bod_lr/table_red.tga
    ↳ bod_lr/gemag.tga
    ↳ bod_lr/stucco001.jpg
    ↳ bod_lr/planholdtop.jpg
    ↳ bod_lr/popside.tga
    ↳ bod_lr/cstop.tga
    ↳ bod_lr/metal02.jpg
    ↳ bod_lr/dirt2.tga
    ↳ bod_lr/smback.tga
    ↳ bod_lr/planholdside.jpg
    ↳ bod_lr/bodmag.tga
    ↳ bod_lr/stucco002.jpg
    ↳ bod_lr/ta_halfpint.tga
    ↳ bod_lr/cardbox_side.jpg
    ↳ bod_lr/pepsican.tga
    ↳ bod_lr/cig1.jpg
    ↳ bod_lr/table_blue.tga
    ↳ bod_lr/color06.tga
    ↳ bod_lr/ta_wolf.tga
    ↳ bod_lr/smtop.tga
    ↳ bod_lr/metal18.jpg
    ↳ bod_lr/ajaxcan.jpg
    ↳ bod_lr/trash.tga
    ↳ bod_lr/nuttyside.tga
    ↳ bod_lr/micro.tga
    ↳ bod_lr/color18.tga
    ↳ bod_lr/clock.tga
    ↳ bod_lr/color10.tga
    ↳ bod_lr/quarter.tga
    ↳ bod_lr/velvetaside.tga
    ↳ bod_lr/poptop.tga
    ↳ bod_lr/cig2.jpg
    ↳ bod_lr/hair.tga
    ↳ bod_lr/bc302308.jpg
    ↳ bod_lr/chickenfront.tga
    ↳ bod_lr/BEIGE.tga
    ↳ bod_lr/milkfront.tga
    ↳ bod_lr/velvetatop.tga
    ↳ bod_lr/coffee3.tga
    ↳ bod_lr/cig3.jpg
    ↳ bod_lr/coffee2.tga
    ↳ bod_lr/pptowels.tga
    ↳ bod_lr/metalvane.tga
    ↳ bod_lr/cardbox_top.jpg
    ↳ bod_lr/marble.tga
    ↳ bod_lr/chickenside.tga
    ↳ bod_lr/csfront.tga
    ↳ bod_lr/csside.tga
    ↳ bod_lr/smleft.tga
    ↳ bod_lr/wood047.tga
    ↳ bod_lr/color16.tga
    ↳ bod_lr/coffee1.tga
    ↳ bod_lr/Cloth7.jpg
    ↳ bod_lr/pad.tga
    ↳ bod_lr/sponge.tga
    ↳ bod_lr/darkmetal.tga
    ↳ bod_lr/ta_cabana.tga
    ↳ bod_lr/teafront.tga
    ↳ bod_lr/cc302310.jpg
    ↳ bod_lr/smpacket.tga
    ↳ bod_lr/gruen.jpg
    ↳ bod_lr/pepsi2.jpg
    ↳ bod_lr/push.tga
    ↳ holodeck_training
    ↳ holodeck_training/lava2.jpg
    ↳ forge
    ↳ forge/trimlight3.jpg
    ↳ holodeck_western
    ↳ holodeck_western/metal_cool.jpg
    ↳ holodeck_western/metal2.jpg
    ↳ holodeck_western/matt_out_planks.jpg
    ↳ holodeck_western/1_2_buildw.jpg
    ↳ colors
    ↳ colors/black.tga
    ↳ colors/yellow.tga
    ↳ colors/pc_cream.tga
    ↳ colors/grey.tga
    ↳ colors/white.tga
    ↳ colors/pc_offwhite.tga
    ↳ colors/red.tga
    ↳ detail
    ↳ detail/gleam4.jpg
    ↳ holodeck_castle
    ↳ holodeck_castle/metal_rust2.jpg
sounds
    ↳ lunch
    ↳ lunch/pendulum_sound.wav
    ↳ lunch/coffeemaker.wav
    ↳ lunch/fart.wav
    ↳ lunch/trashcanlid.wav
    ↳ lunch/laptopkey.wav
    ↳ lunch/microwave.wav
    ↳ lunch/hoohaa.wav
    ↳ lunch/light.wav
    ↳ lunch/drain.wav
    ↳ lunch/bod.wav
    ↳ lunch/egg.wav
    ↳ lunch/turningdeath.wav
    ↳ lunch/burp1.wav
    ↳ lunch/burp2.wav
    ↳ lunch/ticking.wav
    ↳ lunch/tunnelscream.wav
    ↳ lunch/fanblades.wav