iceut01

iceut01
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ICEMETRO Beta
Filename : iceut01.bsp
Author : Francois Picard knows as Browser [ICE]
Date : September-10 2002
E-mail address : ***********@*******.com
Homepage URL : http://www.icetronic.net/FPS/FPS.htm


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first Urban Terror map. It the public release of v1.0 . Having a version
makes it a whole lot easier for tracking if I ever do updates on it.

It is my personnal adaptation of a subway station I go through almost every day.
I've always found it to be a great place to play FPS kind of games. In this map,
all supported Urban Terror games are allowed up to 32 players. It is mostly
recomanded to play with at least 16 people.


--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 16 to 32

New Textures : yes
New Sounds : no


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : none
Prefabs used : none
Mapobjects used : my own creations
Editor used : QuArK v6.3
Other utilities used : Photoshop v6.0, Q3Ase, GMAX v1.1, Q3MAP2 v2.0.1-b1

Known Bugs : none for the moment (except the total size of the PK3)

Compile machine : Pentium-III 733Mhz, 256 mb

BSP time : 30 seconds aprox.
VIS time : 400 seconds aprox.
RAD time : 3000 seconds aprox.
Compile tool : q3map2 v2.1.0-b1

Total Brushes : don't know
DM spawns : 32
TP spawns : 32
CAH capturepoints : 8
Locations : included (about 12)


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: none publicly released


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Evil Lair for one texture of my walls
Urban Terror for some textures used in my mapobjects and the game itself
ID Software for this Quake-3 engine and answering some of my questions
UT4days for giving me suggestions on level changes.
The FSK405 folks for lenting my theire server for my Beta testing.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine (unless I give the permission for it).

Arena file


map "iceut01"
longname "ICE METRO"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ iceut01.arena
    ↳ urbanterrorlogo.shader
    ↳ BurningOilDrum.shader
    ↳ MetroWagon.shader
    ↳ urbanterror_trees.shader
    ↳ PhotoCabine.shader
    ↳ iceut01.shader
    ↳ ICE_Doors.shader
levelshots
    ↳ iceut01.jpg
maps
    ↳ iceut01.SURFACE
    ↳ iceut01.aas
    ↳ iceut01.bsp
models
    ↳ mapobjects
    ↳ mapobjects/tourniquet
    ↳ mapobjects/tourniquet/tourniquet.TGA
    ↳ mapobjects/tourniquet/tourniquet.MD3
    ↳ mapobjects/tourniquet/ReadMe.txt
    ↳ mapobjects/ICE_Doors
    ↳ mapobjects/ICE_Doors/HighTechDoor.MD3
    ↳ mapobjects/ICE_Doors/HighTechDoor.tga
    ↳ mapobjects/ICE_Doors/HighTechDoorBlend.tga
    ↳ mapobjects/ICE_Doors/HighTechDoorUnderBlend.tga
    ↳ mapobjects/ICE_Doors/MetalDoorLeft.MD3
    ↳ mapobjects/ICE_Doors/MetalDoorRight.MD3
    ↳ mapobjects/ICE_Doors/Door34_128x256.tga
    ↳ mapobjects/ICE_Doors/AirVentRight.MD3
    ↳ mapobjects/ICE_Doors/AirVentDoor.tga
    ↳ mapobjects/ICE_Doors/ReadMe.txt
    ↳ mapobjects/ICE_Doors/AirVentLeft.MD3
    ↳ mapobjects/OilDrum
    ↳ mapobjects/OilDrum/BurningWood.MD3
    ↳ mapobjects/OilDrum/fire.tga
    ↳ mapobjects/OilDrum/Fire.MD3
    ↳ mapobjects/OilDrum/barrel_rst_ow.tga
    ↳ mapobjects/OilDrum/OilDrum.MD3
    ↳ mapobjects/OilDrum/BurningWood.tga
    ↳ mapobjects/OilDrum/ReadMe.txt
    ↳ mapobjects/OilDrum/BurningWoodBlend.tga
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/UrbanTerrorLogo.MD3
    ↳ mapobjects/urbanterror/UrbanTerrorLogo.tga
    ↳ mapobjects/urbanterror/Circle.tga
    ↳ mapobjects/urbanterror/ReadMe.txt
    ↳ mapobjects/PhotoCabine
    ↳ mapobjects/PhotoCabine/Interior.tga
    ↳ mapobjects/PhotoCabine/PhotoAdd.jpg
    ↳ mapobjects/PhotoCabine/PhotoCabine.MD3
    ↳ mapobjects/PhotoCabine/PhotoTitle.jpg
    ↳ mapobjects/PhotoCabine/PhotoDrapes.tga
    ↳ mapobjects/PhotoCabine/ReadMe.txt
    ↳ mapobjects/Phones
    ↳ mapobjects/Phones/PublicPhone2.MD3
    ↳ mapobjects/Phones/Phone2.tga
    ↳ mapobjects/Phones/PublicPhone1.MD3
    ↳ mapobjects/Phones/cow_phone.tga
    ↳ mapobjects/Phones/cow_phone2.tga
    ↳ mapobjects/Phones/ReadMe.txt
    ↳ mapobjects/MetroCabine
    ↳ mapobjects/MetroCabine/MetroCabine.MD3
    ↳ mapobjects/MetroCabine/MetroCabine.tga
    ↳ mapobjects/MetroCabine/ReadMe.txt
    ↳ mapobjects/urbanterror_trees
    ↳ mapobjects/urbanterror_trees/tree1.md3
    ↳ mapobjects/urbanterror_trees/tree4.tga
    ↳ mapobjects/urbanterror_trees/tree.tga
    ↳ mapobjects/urbanterror_trees/tree3.md3
    ↳ mapobjects/urbanterror_trees/stamm.jpg
    ↳ mapobjects/urbanterror_trees/tree2.md3
    ↳ mapobjects/urbanterror_trees/tree4.md3
    ↳ mapobjects/urbanterror_trees/tree3.tga
    ↳ mapobjects/urbanterror_trees/tree2.tga
    ↳ mapobjects/urbanterror_trees/ReadMe.txt
    ↳ mapobjects/MetroWagon
    ↳ mapobjects/MetroWagon/MetroWagonLight.jpg
    ↳ mapobjects/MetroWagon/MetroWagonSBlend.jpg
    ↳ mapobjects/MetroWagon/MetroWagonFBlend.jpg
    ↳ mapobjects/MetroWagon/MetroWagonBenches.jpg
    ↳ mapobjects/MetroWagon/MetroWagon.MD3
    ↳ mapobjects/MetroWagon/Wheels.tga
    ↳ mapobjects/MetroWagon/MetroWagonFront.tga
    ↳ mapobjects/MetroWagon/ReadMe.txt
    ↳ mapobjects/MetroWagon/MetroWagonSide.tga
/iceut01.txt
textures
    ↳ iceut01
    ↳ iceut01/maintv.jpg
    ↳ iceut01/MyBaseLightBlendBlue.jpg
    ↳ iceut01/poster_starwars.tga
    ↳ iceut01/mybasetin.jpg
    ↳ iceut01/smoke1.jpg
    ↳ iceut01/poster_drwho.tga
    ↳ iceut01/MetroWall01Graphiti1.jpg
    ↳ iceut01/MetroWall04.jpg
    ↳ iceut01/na.tga
    ↳ iceut01/myhint.jpg
    ↳ iceut01/SubUrban2.jpg
    ↳ iceut01/MyRainySky2.jpg
    ↳ iceut01/lfq.tga
    ↳ iceut01/tzone1.jpg
    ↳ iceut01/metrolight03blend.jpg
    ↳ iceut01/poster_bladerunner.tga
    ↳ iceut01/MetroWall02Graphiti1.jpg
    ↳ iceut01/mybaselightblend.jpg
    ↳ iceut01/metalgate.tga
    ↳ iceut01/MetroWall06.jpg
    ↳ iceut01/mdf.TGA
    ↳ iceut01/poster_qtm.tga
    ↳ iceut01/utbackground2.tga
    ↳ iceut01/evacuateblend.jpg
    ↳ iceut01/evacuate.jpg
    ↳ iceut01/LightBlend.jpg
    ↳ iceut01/Metrolight01BlendGreen.jpg
    ↳ iceut01/AirVentBlood.jpg
    ↳ iceut01/maintv2.jpg
    ↳ iceut01/poster_spiderman.tga
    ↳ iceut01/MetroWall03.jpg
    ↳ iceut01/Exit.jpg
    ↳ iceut01/poster_lordofring.tga
    ↳ iceut01/botclips.JPG
    ↳ iceut01/MyBaseLightBlendGreen.jpg
    ↳ iceut01/icetronic.tga
    ↳ iceut01/IceCity.jpg
    ↳ iceut01/tzone2.jpg
    ↳ iceut01/MetroLight03.jpg
    ↳ iceut01/message.jpg
    ↳ iceut01/mybaselight.tga
    ↳ iceut01/FSK405.tga
    ↳ iceut01/MetroWall01.jpg
    ↳ iceut01/FragLand2.jpg
    ↳ iceut01/clan_qmd.TGA
    ↳ iceut01/MyBaseLightBlendOrange.jpg
    ↳ iceut01/MetroWall07.jpg
    ↳ iceut01/utbackground1.tga
    ↳ iceut01/TerrorTown.jpg
    ↳ iceut01/utbackground3.tga
    ↳ iceut01/acocrew.tga
    ↳ iceut01/TerrorTown2.jpg
    ↳ iceut01/MetroWall02.jpg
    ↳ iceut01/Metrolight01BlendBlue.jpg
    ↳ iceut01/botclusters.JPG
    ↳ iceut01/nascar.TGA
    ↳ iceut01/metrolight01.jpg
    ↳ iceut01/Catwalk.tga
    ↳ iceut01/IceCity2.jpg
    ↳ iceut01/MetroWall05.jpg
    ↳ iceut01/Exit2.jpg
    ↳ iceut01/Smoke2.jpg
    ↳ iceut01/Metrolight01BlendOrange.jpg
    ↳ iceut01/MyTinFx.jpg
    ↳ iceut01/poster_blade2.tga
    ↳ iceut01/SubUrban.jpg
    ↳ iceut01/poster_privateryan.tga
    ↳ iceut01/airvent.jpg
    ↳ iceut01/easter.jpg
    ↳ iceut01/utbackground4.tga
    ↳ iceut01/metrolight01blend.jpg
    ↳ iceut01/UTBanner.jpg
    ↳ iceut01/myrainysky.jpg
    ↳ iceut01/FragLand.jpg
    ↳ evil_techfloors
    ↳ evil_techfloors/tfloor_rndholes_drty.JPG
    ↳ maxpayne_signs
    ↳ maxpayne_signs/PoliceLine2ae.jpg
    ↳ maxpayne_brick
    ↳ maxpayne_brick/Brick65aGraphiti2Blend.jpg
    ↳ maxpayne_brick/Brick65a.jpg
    ↳ maxpayne_brick/Brick65aGraphiti1.jpg
    ↳ maxpayne_brick/brick65agraphiti2.jpg
    ↳ maxpayne_concrete
    ↳ maxpayne_concrete/beton69a.jpg
    ↳ maxpayne_concrete/TunnelLight.jpg
    ↳ maxpayne_concrete/Beton96a.jpg
    ↳ maxpayne_concrete/TunnelEnd.jpg
    ↳ maxpayne_concrete/beton110_256x256.jpg
    ↳ maxpayne_concrete/beton79_2_Dirty.jpg
    ↳ maxpayne_concrete/beton107_512x512.jpg
    ↳ maxpayne_concrete/Beton94_.jpg
    ↳ maxpayne_concrete/beton79_.jpg
    ↳ maxpayne_concrete/tunnel.jpg
    ↳ maxpayne_box
    ↳ maxpayne_box/Box12b.jpg
    ↳ maxpayne_tiles
    ↳ maxpayne_tiles/Tile41a.jpg
    ↳ maxpayne_tiles/Tile45_256x256.jpg
    ↳ maxpayne_tiles/SlimyTile02_128x128.jpg
    ↳ maxpayne_tiles/SlimyTile01_blood2.jpg
    ↳ maxpayne_tiles/SlimyTile01_noslime_b.jpg