milktdm1

milktdm1
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February 02 2021 07:10:18

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ReadMe


----------------- -----------------
------------------------------------------------------------
Title - Industrial Revolution
PK3 Filename - MilkTDM3.pk3
Author - Tim "Imric" Bourne
Email Address - *********@***********.com
Home Page - http://www.planetquake.com/lordimric/
Description - Quake3: Arena Team Deathmatch level.
Date Published - N\A
------------------------------------------------------------
----------------- -----------------


- Play Information -
Bot Play - Yes
Deathmatch - Yes (2 - 8)
Teamplay - Yes (2v2 or 4v4)
Tourney - No
Capture The Flag - No
Player load - 2 - 8
Spawn Points - 15
Health Total - 915
Armour Total - 180
New Sounds - No
New Textures - Yes (Head Hunters 3 singlemalt set)
New Models - No


- Installation -
Extract the .pk3 file into your baseq3 directory in your
Quake3 folder.


- Construction -
Base - New level from scratch.
Editors used - Q3Radiant v202, Gtk Radiant.
Utilities used - Q3Map, Q3Build, BSPC, notepad.
Known Bugs - None
Compile Machine - AMD K7 Athlon "Thunderbird" 1000Mhz
with 512Mb (PC 133) SDRAM.


- Beta Testers / Feedback -

Luke'unr , Mr.dc , Mr.IonBroo , Mr.Dust , bio-dallow , token.ir
, gzd.Jamo , gzd.slim , gzd.derfel , wtf|Elij , wtf|violator
, 4K^Anarchy , NDC|Gannon.


- Thanks -
Head Hunters 3 guys for their texture pack,
id Software for Quake3: Arena,
All of my beta testers, great job lads!


- Other Quake 3 Arena Levels By Imric -
Q3A2 - Return To Atlantis
MilkDM2 - Destitute Illusions
MilkDM1 - Milk Arena

- Classic Quake Arena Levels By Imric -
cqadm7 - Back To School
cqadm4 - Return To Atlantis

- Generations Arena Levels By Imric -
Q2DM7 - The Slimy Place


- Notes -
This is a level designed with teamdeatmatch in mind. The
TDM community is currently looking for new levels to play
with in leagues and cups, so with this in mind I decided
that I would have a go at making an accepted TDM level.

Feedback has be gained from a few players in highly ranked
UK & European TDM clans and hope that this level is the best
it can be, for both tactics and gameplay.

The level layout was designed totaly with TDM in mind taking
insperation from otherTDM levels like Q3DM7, Q3DM4TMP & CPM4.
I've taken the usual format for TDM with the Red Armour as
the primary area to control (or inteded to be) and the Yellow
Armour as the fallback area. Quad is situated in the middle
of the arena and can easly accessed by both sides, there is
a mega health situated on the west side of the level to add
to the gameplay.


- Copyright / Permissions -
Any public servers may use this level, just tell me, so I
can come play! Also, any competitions wishing to use this level,
feel free to do so.

Authors MAY NOT (unless they have my concent)
use this level as a base to build additional levels.

You MAY distribute this level, provided you include this
readme, with no modifications. You may distribute this level
in any electronic format (BBS, Diskette, CD, etc) so long
as you make no profit from it and include this file intact.

If this map is wanted to go on a magazine coverdisk, please
e-mail me (*********@***********.com) to gain concent. A free
copy of the magazine must also be sent to me (fair's fair).



-= Where to get this level =-
Imric's Homepage - http://www.planetquake.com/lordimric/

Arena file


map "milktdm1"
bots "hunter sarge major doom visor"
longname "Industrial Revolution"
fraglimit 20
type "ffa team"

Stats


File structure


scripts
    ↳ milktdm1.arena
levelshots
    ↳ MilkTDM1.tga
maps
    ↳ MilkTDM1.aas
    ↳ MilkTDM1.bsp
textures
    ↳ q3hh2
    ↳ q3hh2/2_256_floor01.tga
    ↳ q3hh2/2_tiles_wall02.tga
    ↳ q3hh2/2_conc_l03.tga
    ↳ q3hh2/2_128_plaster.tga
    ↳ q3hh2/2_conc_l06.tga
    ↳ q3hh2/2_redtrim02.tga
    ↳ q3hh2/2_red_plain01.tga
    ↳ q3hh2/2_conc_l04.tga
    ↳ q3hh2/2_c_tiles01.tga
    ↳ q3hh2/2_conc_floorpat02.tga
    ↳ q3hh2/2r_plaster_floor01.tga
    ↳ q3hh2/2_wall_tiles03.tga
    ↳ q3hh2/2_128_white_sup03.tga
    ↳ q3hh2/2_red_floorr01.tga
    ↳ q3hh2/2_wall_tiles02.tga
    ↳ q3hh2/2_128__white_pan01.tga
    ↳ q3hh2/2_red_big_panel03.tga
    ↳ q3hh2/2r_plaster_floor02.tga
    ↳ q3hh2/2_conc_floorpat01_s.tga
    ↳ q3hh2/2_conc_wall02.tga
    ↳ q3hh2/2_white_big_panel03.tga
    ↳ q3hh2/2_conc_celing01.tga
    ↳ q3hh2/2_white_big_panel02.tga
    ↳ q3hh2/2_conc_l02.tga
    ↳ q3hh2/2_128_w_redpan01.tga
    ↳ q3hh2/2_064_redsup02.tga
    ↳ q3hh2/2_largemet03.tga
    ↳ q3hh2/2_128__white_pan02.tga
    ↳ q3hh2/2_256_red_thin01.tga
    ↳ q3hh2/2_red_big_panel01.tga
    ↳ q3hh2/2_white_big_panel04.tga
    ↳ q3hh2/2_256_redsup02.tga
    ↳ q3hh2/2_red_big_panel02.tga
    ↳ q3hh2/2_conc_floorpat02_s.tga
    ↳ q3hh2/2_256_red_thin04.tga
    ↳ q3hh2/2_red_floorw01.tga
    ↳ q3hh2/2_128_redpan01.tga
    ↳ q3hh2/2_128_white_sup01.tga
    ↳ q3hh2/2_256_red_thin02.tga
    ↳ q3hh2/2_conc_floorpat01.tga
    ↳ q3hh2/2_064_conc01.tga
    ↳ q3hh2/2_128_whitelong01.tga
    ↳ q3hh2/2_64_redpan01.tga
    ↳ q3hh2/2_redtrim03.tga
    ↳ q3hh2/2_128_redpan02.tga
    ↳ q3hh2/2_whitetrim03.tga
    ↳ q3hh2/2_256_red_thin03.tga
    ↳ q3hh2/2_conc01.tga
    ↳ q3hh2/2_32_red_thin01.tga
    ↳ q3hh2/2_red_floorc01.tga
    ↳ q3hh2/2_256_white_sup03.tga
    ↳ q3hh2/2_256_white_sup02.tga
    ↳ q3hh2/2_128_white_sup02.tga
    ↳ q3hh2/2_largemet02.tga
    ↳ q3hh2/2_largemet01.tga
    ↳ q3hh2/2_8_step04b.tga
    ↳ q3hh2/2_064_redpan02.tga
    ↳ q3hh2/2_conc_wall01.tga
    ↳ q3hh2/2_redtrim01.tga
    ↳ q3hh2/2_128_whitelong02.tga
    ↳ q3hh2/2_whitetrim02.tga
    ↳ q3hh2/2_red_trellis01.tga
    ↳ q3hh2/2_conc_l05.tga
    ↳ q3hh2/2_064_red_girder02.tga
    ↳ q3hh2/2_128_w_redpan02.tga
    ↳ q3hh2/2_conc_l01.tga
    ↳ q3hh2/2_white_big_panel01.tga
    ↳ q3hh2/2_wall_tiles01.tga
    ↳ q3hh2/2_8_step04.tga
    ↳ q3hh2/2_32_red_thin02.tga
    ↳ q3hh2/2_256_redsup01.tga
    ↳ q3hh2/2_red_big_panel01b.tga
    ↳ q3hh2/2_red_big_panel06.tga
    ↳ q3hh2/2_256_white_sup01.tga
    ↳ q3hh2/2_64_white_pan01.tga
    ↳ q3hh2/2_128_redsup01.tga
    ↳ q3hh2/2_conc_red_wall01.tga
    ↳ q3hh2/2_whitetrim01.tga
/MilkDM3.txt