reqbath

reqbath
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ReadMe


RequieM Quake ]|[ Level

* Main information

Map name: Deathroom Bathroom
VERSION: v1.1
Filename: reqbath.pk3
Author: Andrzej 'Requiem' Beresewicz
E-Mail: *********@**.pl
WWW: http://requiem.and.pl

* Changes and corrections in connection with version 1.0

Changes: add clips in few places
Removed bugs: add missed texture to .pk3 and few another
problems with construction

* Map/Game information

Single Player: yes
Bot support: yes
Tourney: 1v1
Deathmatch: 4 - 12 players
CTF: no
New sounds: yes, music which playing from radio is
sample "You rock my world" by Michael
Jackson
New textures: yes (mine + some textures from "PadKitchen"
map, wood from "ik2k_wood", plants and
"evil_metals" texture)
Textures of mine: * textures which I created in photoshop:
- front panels of water meters
- descriptions on the washing machine's chambers
- washing machine's main panel + buttons
* textures from some catalogues:
- tiles and terracotta
- Grundig radio
* textures scanned by me
- three kinds of Arko soap
- toothpaste samples (Blend-a-med i Colgate)
- cosmetics: Boxer, Korsarz, Nivea, Velviamo,
Bond, Fresh Ones, Gillette, Glicea, Loreal,
Magnolia, Masculin
- handkerchiefs
- washing powders: Dosia and Rex
- Head&shoulders shampoo
- electrical outlet
- liquids: Luga, Global, Vanish, Pronto
- three kinds of towels
- medicine: azulan, vitaminium C, Calcium, Centrum,
Gastrocynesine, Leciton, Melisa, Rumianek
- shoe polish
- cosmetic sticks
- sponge
- "Kurier Poranny" newspaper
- lavatory paper
- Brut bag
- ventilator
- clock
- box of Gerda lock
- Signal toothpaste
- two kinds of light bulbs
* others:
- screens from my old maps: "requiem" and "reqdm4"
- my www site adress
New music: no
New models: no
Description: This is the strangest map of all my works.
At the beginning I was planning to do a big
washing machine in radiant. After that I hit
up on an idea to do the whole bathroom.
I started from searching for wall textures.
I found them, after few hours, on some german site
in .pdf catalogue. Later everything went fine - from
doing next elements and scanning new textures - to
lighting map, which causes many troubles to me.
I used about 1000 sources of the light to lighting all
very well. This is short history of my map. On this
level is many interesting places in which can walking
(from sewage pipes to washing machine drum). I hope
this map will appeal for all.
GL!
(btw: sorry for my bad english:)
Weapons: BFG - 1
GranadeLauncher - 2
LightningGun - 2
PlasmaGun - 3
RailGun - 2
RocketLauncher - 3
Shotgun - 2
Grapplinghook - 1
Powerups: RedArmor - 1
MegaHealth - 1
Enviroment - 1
Flight - 2
Haste - 1
Invisibility - 1
QuadDamage - 1
Regeneration - 1
MedKit - 2

* Other information

Editor: GTKRadiant 1.2.1, 1.2.10 and Q3Radiant 202
Work time: 2 months
Known bugs: In editor curves looks fine, but in game
in some curves are a little brakes
Compiling time: 50 minutes
Machine: Celeron 900MHz, 256RAM, GeForce3 ti/450
Total Brushes: 4200
Total Entities: 2068

* Map instalation

Extract *.zip file into your "quake3/baseq3" folder
In game, you can find my level in "free for all",
in multiplayer menu or type in q3 console:
/map reqdm4

* History

Large projects

#1 requiem "RequieM"
#2 reqdm1 "The Sound Of Death"
#3 reqdm2 "Unruhe"
#4 reqdm3 "Tower Of The Frags"
#5 reqdm4 "Temple Of Solstice"

Experimental maps

#1 reqbath "Deathroom Bathroom"

Small projects

req24 "Gone In 24 Hours"
req100b "100 blocks"
reqdmx "Aqua War"

Conversions

reqn2 - N2 conversion (q2)
reqn2g - N2 gothic conversion (q2)
requ2 - U2 conversion (q2)

All of my maps you can find at http://requiem.and.pl

* Distribution / Copyright / Permissions


This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

© by Requiem 2002

Stats


File structure


SOUND
    ↳ reqbath
    ↳ reqbath/bathradio.wav
/readme_ENG.txt
MAPS
    ↳ reqbath.bsp
    ↳ reqbath.aas
/readme_PL.txt
LEVELSHOTS
    ↳ reqbath.jpg
TEXTURES
    ↳ reqbath
    ↳ reqbath/panel2.jpg
    ↳ reqbath/panel4.jpg
    ↳ reqbath/zimna.jpg
    ↳ reqbath/panel.jpg
    ↳ reqbath/color19.tga
    ↳ reqbath/reqbath_2.jpg
    ↳ reqbath/req_trim_6a.jpg
    ↳ reqbath/e8_base1b.jpg
    ↳ reqbath/color03.tga
    ↳ reqbath/holz04.jpg
    ↳ reqbath/requiemandpl.jpg
    ↳ reqbath/backpanel_facing.jpg
    ↳ reqbath/color12.tga
    ↳ reqbath/reqbath_2twice.jpg
    ↳ reqbath/reqbath_2a.jpg
    ↳ reqbath/panel3.jpg
    ↳ reqbath/holz01.jpg
    ↳ reqbath/color15.tga
    ↳ reqbath/color06.tga
    ↳ reqbath/ziemia.jpg
    ↳ reqbath/cyferki.jpg
    ↳ reqbath/e8_base1.jpg
    ↳ reqbath/color18.tga
    ↳ reqbath/req_trim2b.jpg
    ↳ reqbath/color10.tga
    ↳ reqbath/leerBlack.tga
    ↳ reqbath/concrete_07.tga
    ↳ reqbath/dn128_12-3_1.jpg
    ↳ reqbath/white.tga
    ↳ reqbath/color16.tga
    ↳ reqbath/ciepla.jpg
    ↳ reqbath/tapete09c.jpg
    ↳ stuff4
    ↳ stuff4/signal_2.jpg
    ↳ stuff4/gerda_1.jpg
    ↳ stuff4/gerda_3_4.jpg
    ↳ stuff4/signal_4.jpg
    ↳ stuff4/signal_3.jpg
    ↳ stuff4/gerda_5_6.jpg
    ↳ stuff4/signal_6.jpg
    ↳ stuff4/signal_1.jpg
    ↳ stuff4/zarowka_b_1_2_3_4.jpg
    ↳ stuff4/zarowka_a_1_2_3_4.jpg
    ↳ stuff4/zarowka_ab_5.jpg
    ↳ stuff4/signal_5.jpg
    ↳ stuff4/gerda_2.jpg
    ↳ ik2k_wood
    ↳ ik2k_wood/ik_wood_trimh64a.jpg
    ↳ ik2k_wood/ik_wood_trimv64a.jpg
    ↳ evil_metals
    ↳ evil_metals/defaultmetal.jpg
    ↳ kolory
    ↳ kolory/niebieski2.jpg
    ↳ kolory/fioletowy.jpg
    ↳ kolory/rozowy.jpg
    ↳ kolory/niebieski.jpg
    ↳ kolory/pomaranczowy.jpg
    ↳ kolory/zolty.jpg
    ↳ kolory/zielony.jpg
    ↳ kolory/szary1.jpg
    ↳ kolory/niebieski4.jpg
    ↳ kolory/czerwony.jpg
    ↳ kolory/pomaranczowy2.jpg
    ↳ kolory/bialy.jpg
    ↳ kolory/szary2.jpg
    ↳ kolory/czarny.jpg
    ↳ kolory/niebieski3.jpg
    ↳ brick
    ↳ brick/ik_brick_12864a.jpg
    ↳ stuff
    ↳ stuff/class2.jpg
    ↳ stuff/vel2.jpg
    ↳ stuff/kor3_4.jpg
    ↳ stuff/rex4.jpg
    ↳ stuff/recznik2.jpg
    ↳ stuff/class5.jpg
    ↳ stuff/luga1.jpg
    ↳ stuff/arko_a_5.jpg
    ↳ stuff/head.jpg
    ↳ stuff/sett_jump.jpg
    ↳ stuff/rex1.jpg
    ↳ stuff/vel5.jpg
    ↳ stuff/boxer2.jpg
    ↳ stuff/boxer5.jpg
    ↳ stuff/arko_c_3_4.jpg
    ↳ stuff/colgate_jump.jpg
    ↳ stuff/blend_jump.jpg
    ↳ stuff/recznik1.jpg
    ↳ stuff/kor2.jpg
    ↳ stuff/boxer3_4.jpg
    ↳ stuff/mydlo1.jpg
    ↳ stuff/arko_c_1.jpg
    ↳ stuff/rex3.jpg
    ↳ stuff/arko_c_5.jpg
    ↳ stuff/luga2.jpg
    ↳ stuff/dosia5.jpg
    ↳ stuff/arko_a_3_4.jpg
    ↳ stuff/recznik3.jpg
    ↳ stuff/tukata_jump.jpg
    ↳ stuff/kor1.jpg
    ↳ stuff/nivea.jpg
    ↳ stuff/class1.jpg
    ↳ stuff/mydlo5.jpg
    ↳ stuff/arko_b_5.jpg
    ↳ stuff/arko_b_2.jpg
    ↳ stuff/arko_a_1.jpg
    ↳ stuff/arko_a_2.jpg
    ↳ stuff/kontakt.jpg
    ↳ stuff/rex2.jpg
    ↳ stuff/dosia2.jpg
    ↳ stuff/kor5.jpg
    ↳ stuff/mydlo3_4.jpg
    ↳ stuff/dosia3_4.jpg
    ↳ stuff/boxer1.jpg
    ↳ stuff/arko_b_1.jpg
    ↳ stuff/arko_c_2.jpg
    ↳ stuff/class3_4.jpg
    ↳ stuff/dosia1.jpg
    ↳ stuff/vel1.jpg
    ↳ stuff/rex5.jpg
    ↳ stuff/arko_b_3_4.jpg
    ↳ stuff/vel3_4.jpg
    ↳ stuff3
    ↳ stuff3/torba_1.jpg
    ↳ stuff3/mangolia_tlo.jpg
    ↳ stuff3/gabka_1.jpg
    ↳ stuff3/radio_1.jpg
    ↳ stuff3/lor_1.jpg
    ↳ stuff3/papier_1.jpg
    ↳ stuff3/gl_2b.jpg
    ↳ stuff3/requiem_map1.jpg
    ↳ stuff3/eye_2.jpg
    ↳ stuff3/eye_1.jpg
    ↳ stuff3/mon_1.jpg
    ↳ stuff3/gabka_2.jpg
    ↳ stuff3/mangolia_1.jpg
    ↳ stuff3/lor_2.jpg
    ↳ stuff3/masc_1.jpg
    ↳ stuff3/masc_3_4.jpg
    ↳ stuff3/mangolia_2.jpg
    ↳ stuff3/gl_nakretka.jpg
    ↳ stuff3/gabka_3_4_5.jpg
    ↳ stuff3/gl_2a.jpg
    ↳ stuff3/wentylator.jpg
    ↳ stuff3/zegarek.jpg
    ↳ stuff3/nivea_d_2.jpg
    ↳ stuff3/nivea_d_1.jpg
    ↳ stuff3/gl_tlo.jpg
    ↳ stuff3/torba_2.jpg
    ↳ stuff3/torba_3.jpg
    ↳ stuff3/torba_4.jpg
    ↳ stuff3/gazeta_2a.jpg
    ↳ stuff3/papier_2.jpg
    ↳ stuff3/gl_1a.jpg
    ↳ stuff3/bond_1.jpg
    ↳ stuff3/radio_tlo.jpg
    ↳ stuff3/mon_2_3_4.jpg
    ↳ stuff3/gazeta_1a.jpg
    ↳ stuff3/masc_2.jpg
    ↳ stuff3/requiem_map2.jpg
    ↳ stuff3/gillette_full.jpg
    ↳ stuff3/gl_1b.jpg
    ↳ stuff3/bond_2.jpg
    ↳ stuff3/lor_tlo.jpg
    ↳ stuff2
    ↳ stuff2/C_5.jpg
    ↳ stuff2/centrum_4.jpg
    ↳ stuff2/koncentrat_2.jpg
    ↳ stuff2/centrum_1b.jpg
    ↳ stuff2/calcium_1_2.jpg
    ↳ stuff2/calcium_tab_3_4.jpg
    ↳ stuff2/patyczki_1.jpg
    ↳ stuff2/pronto_2.jpg
    ↳ stuff2/patyczki_2.jpg
    ↳ stuff2/gast_5.jpg
    ↳ stuff2/gast_1_2.jpg
    ↳ stuff2/calcium_3.jpg
    ↳ stuff2/pronto_1.jpg
    ↳ stuff2/azulan_1_2.jpg
    ↳ stuff2/leciton_1_2.jpg
    ↳ stuff2/azulan_3_4.jpg
    ↳ stuff2/C_1.jpg
    ↳ stuff2/C_2.jpg
    ↳ stuff2/C_6.jpg
    ↳ stuff2/calcium_tab_1.jpg
    ↳ stuff2/patyczki_3.jpg
    ↳ stuff2/melisa_3_4.jpg
    ↳ stuff2/azulan_5.jpg
    ↳ stuff2/centrum_1a.jpg
    ↳ stuff2/rumianek_5.jpg
    ↳ stuff2/gast_3_4.jpg
    ↳ stuff2/koncentrat_1.jpg
    ↳ stuff2/leciton_5.jpg
    ↳ stuff2/vanish_2.jpg
    ↳ stuff2/centrum_3.jpg
    ↳ stuff2/leciton_3_4.jpg
    ↳ stuff2/C_3_4.jpg
    ↳ stuff2/calcium_tab_5.jpg
    ↳ stuff2/calcium_5.jpg
    ↳ stuff2/melisa_1_2.jpg
    ↳ stuff2/centrum_5.jpg
    ↳ stuff2/rumianek_1_2.jpg
    ↳ stuff2/calcium_tab_2.jpg
    ↳ stuff2/pasta_do_butow.jpg
    ↳ stuff2/vanish_tlo.jpg
    ↳ stuff2/rumianek_3_4.jpg
    ↳ stuff2/melisa_5.jpg
    ↳ stuff2/pronto_tlo.jpg
    ↳ stuff2/centrum_2ab.jpg
    ↳ stuff2/vanish_1.jpg
    ↳ stuff2/calcium_4.jpg
    ↳ bathbusch
    ↳ bathbusch/busch.tga
    ↳ woda
    ↳ woda/pooltest.tga
    ↳ woda/pool3d_6b.tga
    ↳ woda/pool3d_3e.tga
SCRIPTS
    ↳ REQBATH.ARENA
    ↳ woda.shader
    ↳ bathbusch.shader