ut4_army3_b1

ut4_army3_b1
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ReadMe


ut4_army3

Game : Urban Terror
Map name : Army3
Version : beta1
Date : 2009-09-20
Gamemode tested : FFA TDM CTF
Special things : Can be played withour waepon at startup. Pickable weapon and ammo in it !
Number of players: for CTF 20 totals suggested and never below 5 on each team
Other gamemode : TS should be ok
but Follow the leader, Capture and hold and Bomb mode
are not supported on purpose (map not designed/playable for these gamemodes)
Map file : ut4_army3_b1.bsp
Author : Sleepingguy
Email : **************@*****.com
English speaking: still poor !

Time to make : about 50 hours more on top of the 180 of army2
Time to build : 15mn


Copyright taken from casa map copyright description. I guess this is ok :-)

* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.


Desc & Features:
------------------------------------------------------------------------
Army3 is supposed to be a army training area/camp at night. I have work a lot on light shaders and light effects. It should supported FFA, TDM, TS, and CTF nicely.

The map size is near the size of ut_army for those who know it. The size of this old map and the open aspect of it were something interesting me. So i decided to made an army map for ut4. ut4_army2 and 3 are not at all a duplicate of ut_army. All the things here have been done 1 by 1 by myself and with a cup of coffee next to me. I wanted a map in the night with nice light effects, an opened map not big.

The map looks like different in FFA than in team game modes. In FFA 2 teleports on the sides send you on opposite hangar roof. In team gamemode only 1 teleport in the middle send you on the same roof depending from which side you enter it.

All the terrain is alphashadowed.(technic to join smoothly severals tectures). The sky use skybox technic.

This map should be played with g_gear 1 (no weapon) because all the weapons can be get into the map. Same for extra ammos, 2 spots to get them.

I have been told the curve lights were too strange for some players so i have change them to make them more straights.

Have a look at it, watch the night sky, the moon, the flare and most of all have fun !

SG

Notes: I did make a version of this map with a sky with blicking stars, but god the FPS where droping by 30% at least... so no blicking stars....


Credits:
------------------------------------------------------------------------
All the models objects are from:
- Black Rayne Studio: http://www.blackrayne.net
Warning: do not used the models from my pk3. I have readapted the textures of the models to fit my needs or to debug. Go on blackrayne web site to get the orinals one.
- STECKI - ******@**********.com (the teleport models)

All the textures used here are:
- made by me
- derived from free public textures ou even pictures
- from the main UT4 pk3 maps.

All the shaders used here are:
- mainly mine
- some of them derived from my own previous map ut4_island_final, which was using sfx shaders and others included in UT4 pk3 file.

Notes:
- the moon image is complety mine. I mean I am also an amater astronomer and I made this nice picture with a addition of 4 pictures taken with my telecope. To be used only as long as the work is recognized as original artwork by SleepingGuy: **************@*****.com

Excepts these:
Textures:

- Beton96a.tga
texture taken from Remedy Entertainment Ltd in max_concrete.zip file: It is ok according to the licence agrement:
The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the
work is recognized as original artwork by Remedy, and no financial profit is made in the process.
(C)1998-2001 Remedy Entertainment Ltd.
- sglightstreetbeam.tga
This is a texture based on beam.jpg from sfx directory in UT4 pk3. I changed it because beam.jpg is not well raccordable. So i made it raccordable with GIMP and removed some color artefact with neatimage.....
- terrainsand1_512_alpha100.tga is a texture I made from a public picture and a tecture inside UT$. But believe me i do not remember the original name and from which directory i took it from.... I have made this texture for island map and renamed it.......
Shaders:
- Light strobe effects understood from shaders needed for the relport model (BY STECKI - ******@**********.com)

Arena file


map "ut4_army3_b1"
longname "Army III beta 1"
type "ut_ctf ut_ffa ut_team ut_survivor"

Stats


File structure


scripts
    ↳ ut4_army3_b1.shader
    ↳ telestecki.shader
    ↳ shaderlist.txt
    ↳ ut4_army3_b1.arena
sound
    ↳ sg_army3_b1
    ↳ sg_army3_b1/cricket.wav
    ↳ sg_army3_b1/teleport.wav
levelshots
    ↳ ut4_army3_b1.jpg
env
    ↳ sg_army3_b1
    ↳ sg_army3_b1/sgskyboxma
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_rt.jpg
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_lf.tga
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_up.jpg
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_ft.tga
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_up.tga
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_bk.jpg
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_dn.tga
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_ft.jpg
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_bk.tga
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_dn.jpg
    ↳ sg_army3_b1/sgskyboxma/sgskyma1_rt.tga
    ↳ sg_army3_b1/sgskyboxma/sgskymafake_lf.jpg
maps
    ↳ ut4_army3_b1.bsp
    ↳ ut4_army3_b1.surface
    ↳ ut4_army3_b1.TGA
/ut4_army3_beta1.txt
models
    ↳ mapobjects
    ↳ mapobjects/br_radio
    ↳ mapobjects/br_radio/readme.txt
    ↳ mapobjects/br_radio/br_radio1.md3
    ↳ mapobjects/br_radio/br_radio.jpg
    ↳ mapobjects/br_radio/br_radio1.qc
    ↳ mapobjects/br_utilities
    ↳ mapobjects/br_utilities/br_transformer.jpg
    ↳ mapobjects/br_utilities/br_transformer.md3
    ↳ mapobjects/br_utilities/br_powermeter.qc
    ↳ mapobjects/br_utilities/br_transformer.qc
    ↳ mapobjects/br_utilities/readme.txt
    ↳ mapobjects/br_utilities/br_powermeter.md3
    ↳ mapobjects/br_utilities/br_utilities.jpg
    ↳ mapobjects/br_satdish
    ↳ mapobjects/br_satdish/br_sat2.md3
    ↳ mapobjects/br_satdish/readme.txt
    ↳ mapobjects/br_satdish/br_sat2.qc
    ↳ mapobjects/br_satdish/br_sat2.jpg
    ↳ mapobjects/br_propane
    ↳ mapobjects/br_propane/br_propane1.qc
    ↳ mapobjects/br_propane/readme.txt
    ↳ mapobjects/br_propane/br_propane1.jpg
    ↳ mapobjects/br_propane/br_propane2.md3
    ↳ mapobjects/br_propane/br_propane2.qc
    ↳ mapobjects/br_propane/br_propane1.md3
    ↳ mapobjects/br_propane/br_propane2.jpg
    ↳ mapobjects/br_machinenest
    ↳ mapobjects/br_machinenest/br_nest.jpg
    ↳ mapobjects/br_machinenest/br_sandbags1.md3
    ↳ mapobjects/br_machinenest/readme.txt
    ↳ mapobjects/br_machinenest/br_nest.qc
    ↳ mapobjects/br_machinenest/br_sandbags1.qc
    ↳ mapobjects/br_machinenest/br_nest.md3
    ↳ mapobjects/br_machinenest/br_bag1.jpg
    ↳ mapobjects/br_industriallights
    ↳ mapobjects/br_industriallights/br_indi3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.qc
    ↳ mapobjects/br_industriallights/readme.txt
    ↳ mapobjects/br_industriallights/br_indi1.md3
    ↳ mapobjects/br_industriallights/br_indi3.qc
    ↳ mapobjects/br_industriallights/br_bulb3.jpg
    ↳ mapobjects/br_industriallights/br_indi3.md3
    ↳ mapobjects/br_industriallights/br_indi1.qc
    ↳ mapobjects/br_industriallights/br_bulb1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.jpg
    ↳ mapobjects/br_industriallights/br_bulb2.jpg
    ↳ mapobjects/br_industriallights/br_indi2.md3
    ↳ mapobjects/br_steeldrums
    ↳ mapobjects/br_steeldrums/br_propane1.qc
    ↳ mapobjects/br_steeldrums/readme.txt
    ↳ mapobjects/br_steeldrums/br_propane1.jpg
    ↳ mapobjects/br_steeldrums/br_propane1.md3
    ↳ mapobjects/br_steeldrums/br_propane2.jpg
    ↳ mapobjects/telestecki
    ↳ mapobjects/telestecki/telelite_i.tga
    ↳ mapobjects/telestecki/teleglow01.tga
    ↳ mapobjects/telestecki/telepad.tga
    ↳ mapobjects/telestecki/telestecki.md3
    ↳ mapobjects/telestecki/telelite_g.tga
    ↳ mapobjects/telestecki/telestecki_readme.txt
    ↳ mapobjects/telestecki/telemain.tga
    ↳ mapobjects/telestecki/telelite01.tga
    ↳ mapobjects/br_armory
    ↳ mapobjects/br_armory/br_guns1.jpg
    ↳ mapobjects/br_armory/br_guns2.jpg
    ↳ mapobjects/br_armory/readme.txt
    ↳ mapobjects/br_armory/br_straw.tga
    ↳ mapobjects/br_armory/br_guncrate2.qc
    ↳ mapobjects/br_armory/br_guncrate1.qc
    ↳ mapobjects/br_armory/br_gunrack2.md3
    ↳ mapobjects/br_armory/br_guncrate2.md3
    ↳ mapobjects/br_armory/br_gunrack2.qc
    ↳ mapobjects/br_armory/br_guncase.jpg
    ↳ mapobjects/br_armory/br_guncrate1.md3
    ↳ mapobjects/br_burnedvehics
    ↳ mapobjects/br_burnedvehics/br_burnedvehic2.qc
    ↳ mapobjects/br_burnedvehics/br_burnedvehic1.md3
    ↳ mapobjects/br_burnedvehics/readme.txt
    ↳ mapobjects/br_burnedvehics/br_burnedwheels.jpg
    ↳ mapobjects/br_burnedvehics/br_burnedvehic1.qc
    ↳ mapobjects/br_burnedvehics/br_burnedvehic2.md3
    ↳ mapobjects/br_burnedvehics/br_burnedwheel.jpg
    ↳ mapobjects/br_burnedvehics/br_burnedvehic1.jpg
    ↳ mapobjects/br_barrier
    ↳ mapobjects/br_barrier/br_barrier1.md3
    ↳ mapobjects/br_barrier/readme.txt
    ↳ mapobjects/br_barrier/br_barrier1.qc
    ↳ mapobjects/br_barrier/br_concrete1.jpg
    ↳ mapobjects/br_militarytruck
    ↳ mapobjects/br_militarytruck/br_plaintruck.md3
    ↳ mapobjects/br_militarytruck/br_plaintruck1.qc
    ↳ mapobjects/br_militarytruck/br_windows.jpg
    ↳ mapobjects/br_militarytruck/br_plaintruck.qc
    ↳ mapobjects/br_militarytruck/br_truckbase.jpg
    ↳ mapobjects/br_militarytruck/readme.txt
    ↳ mapobjects/br_militarytruck/br_plaintruck.jpg
    ↳ mapobjects/br_militarytruck/br_plaintruck1.md3
    ↳ mapobjects/br_machinegun
    ↳ mapobjects/br_machinegun/br_machinegun.qc
    ↳ mapobjects/br_machinegun/readme.txt
    ↳ mapobjects/br_machinegun/br_machinegun.jpg
    ↳ mapobjects/br_machinegun/br_magizine.jpg
    ↳ mapobjects/br_machinegun/br_machinegun.md3
    ↳ mapobjects/br_suburbs
    ↳ mapobjects/br_suburbs/br_streetlight1.md3
    ↳ mapobjects/br_suburbs/br_streetlight1.qc
    ↳ mapobjects/br_suburbs/br_light5.qc
    ↳ mapobjects/br_suburbs/br_lightpost1.jpg
    ↳ mapobjects/br_suburbs/br_light5.jpg
    ↳ mapobjects/br_suburbs/readme.txt
    ↳ mapobjects/br_suburbs/br_light5.md3
    ↳ mapobjects/br_suburbs/br_bulb1.jpg
    ↳ mapobjects/br_suburbs/br_bulb2.jpg
    ↳ mapobjects/br_suburbs/br_cement.jpg
    ↳ mapobjects/br_tigertank
    ↳ mapobjects/br_tigertank/br_tank2.md3
    ↳ mapobjects/br_tigertank/readme.txt
    ↳ mapobjects/br_tigertank/br_tankskin1.jpg
    ↳ mapobjects/br_tigertank/br_tank1.md3
    ↳ mapobjects/br_tigertank/br_tankskin2.jpg
    ↳ mapobjects/br_tigertank/br_tank2.qc
    ↳ mapobjects/br_tigertank/br_tank1.qc
    ↳ mapobjects/br_humvee
    ↳ mapobjects/br_humvee/br_humvee2.md3
    ↳ mapobjects/br_humvee/readme.txt
    ↳ mapobjects/br_humvee/br_humvee3.jpg
    ↳ mapobjects/br_humvee/br_humvee2.qc
    ↳ mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
    ↳ sg_army3_b1
    ↳ sg_army3_b1/alpha_0.tga
    ↳ sg_army3_b1/sglightvar2.tga
    ↳ sg_army3_b1/sgwall1.jpg
    ↳ sg_army3_b1/sglightflare4.tga
    ↳ sg_army3_b1/sglightflare3.tga
    ↳ sg_army3_b1/sgconcrete1.jpg
    ↳ sg_army3_b1/sglampflatred.jpg
    ↳ sg_army3_b1/Beton96a.jpg
    ↳ sg_army3_b1/tentemilitaire.jpg
    ↳ sg_army3_b1/sglightbeam0red.tga
    ↳ sg_army3_b1/starobject1.tga
    ↳ sg_army3_b1/grillage1.tga
    ↳ sg_army3_b1/sglightflare1.tga
    ↳ sg_army3_b1/sglampflatgreen.jpg
    ↳ sg_army3_b1/sgarmy3map.tga
    ↳ sg_army3_b1/terrainrock2_512_alpha0.tga
    ↳ sg_army3_b1/sglightbeam1red.tga
    ↳ sg_army3_b1/sglightstreetbeam.tga
    ↳ sg_army3_b1/abbey2_hfx_wood.jpg
    ↳ sg_army3_b1/sglightflare2.tga
    ↳ sg_army3_b1/sgskyma1bm.tga
    ↳ sg_army3_b1/sglampflatwhite.jpg
    ↳ sg_army3_b1/sgmoon1.tga
    ↳ sg_army3_b1/sgmetal1.jpg
    ↳ sg_army3_b1/sglightbeam0.tga
    ↳ sg_army3_b1/sglampbeam.tga
    ↳ sg_army3_b1/sglightbeam2red.tga
    ↳ sg_army3_b1/sgarmy3mapyarehere.tga
    ↳ sg_army3_b1/abbey2_wood2.jpg
    ↳ sg_army3_b1/sglampbeam.jpg
    ↳ sg_army3_b1/sglightvar1.tga
    ↳ sg_army3_b1/sglightvar3.tga
    ↳ sg_army3_b1/sglightbeam3blue.tga
    ↳ sg_army3_b1/sgconcrete2.jpg
    ↳ sg_army3_b1/terrainsand1_512_alpha100.tga
    ↳ sg_army3_b1/sglightflare1.jpg
    ↳ sg_army3_b1/goldbricks.jpg
    ↳ sg_army3_b1/alpha_50.tga
    ↳ sg_army3_b1/sglightbeam4red.tga
    ↳ sg_army3_b1/alpha_75.tga
    ↳ sg_army3_b1/sglightbeam1blue.tga
    ↳ sg_army3_b1/sglightbeam4blue.tga
    ↳ sg_army3_b1/sglightbeam1.tga
    ↳ sg_army3_b1/blackimg1.jpg
    ↳ sg_army3_b1/sglightvar0.tga
    ↳ sg_army3_b1/sgtole.jpg
    ↳ sg_army3_b1/sglightbeam3.tga
    ↳ sg_army3_b1/sglampe1.tga
    ↳ sg_army3_b1/edterrainsand1_to_rock2.jpg
    ↳ sg_army3_b1/sglightbeam3red.tga
    ↳ sg_army3_b1/sglightbeam2blue.tga
    ↳ sg_army3_b1/sgskymafakebm.tga
    ↳ sg_army3_b1/sglightbeam0blue.tga
    ↳ sg_army3_b1/sglightvar4.tga
    ↳ sg_army3_b1/sglightbeam2.tga
    ↳ sg_army3_b1/sglightbeam4.tga
    ↳ sg_army3_b1/sglightflare0.tga
mapskins

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