ut4_citywar_a1

ut4_citywar_a1
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ReadMe



Title : ut4_citywar_a1
Map Filename : ut4_citywar_a1
Filename : ut4_citywar_a1
Release Date : 14-10-2014
Author(s) : MsT*|Quick'*
Email Address : *******************@*****.com
Description : Fight in a city on the main road.
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

* PK3 File Information *

Map(.bsp) Name : ut4_citywar_a1
New Textures : housefight folder
New Sounds : None
New Music Track : None

* Play Information *

Bot Support : No
Deathmatch : No
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : No
Capture and Hold : No
Bomb : No
Jump mode : No
Freeze Tag : Soon

* Construction *

Compile machine : Q3map2
Final Compile time : 51 min

* Map/Creative Notes *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

Arena file


map "ut4_citywar_a1"
longname "War in the city"
type "ut_survivor"

Stats


File structure


scripts
    ↳ cow2.shader
    ↳ ut4_citywar_a1.arena
    ↳ lmcity.shader
    ↳ ladder.shader
    ↳ glass1.shader
sound
    ↳ carhorn
    ↳ carhorn/car_horn_x.wav
levelshots
    ↳ ut4_citywar_a1.jpg
env
    ↳ lmcity
    ↳ lmcity/lmcity_ft.tga
    ↳ lmcity/lmcity_bk.tga
    ↳ lmcity/readme.txt
    ↳ lmcity/lmcity_rt.tga
    ↳ lmcity/lmcity_lf.tga
    ↳ lmcity/lmcity_dn.tga
    ↳ lmcity/lmcity_up.tga
maps
    ↳ ut4_citywar_a1.rad
    ↳ ut4_citywar_a1.bsp
    ↳ ut4_citywar_a1.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_vendorcarts
    ↳ mapobjects/br_vendorcarts/br_vendor5.jpg
    ↳ mapobjects/br_vendorcarts/readme.txt
    ↳ mapobjects/br_vendorcarts/br_vendor1.jpg
    ↳ mapobjects/br_vendorcarts/Thumbs.db
    ↳ mapobjects/br_vendorcarts/br_vendor2.jpg
    ↳ mapobjects/br_vendorcarts/br_vendor4.jpg
    ↳ mapobjects/br_montecarlo
    ↳ mapobjects/br_montecarlo/readme.txt
    ↳ mapobjects/br_montecarlo/br_monte1.jpg
    ↳ mapobjects/br_montecarlo/br_monte.jpg
    ↳ mapobjects/br_montecarlo/br_glass.jpg
    ↳ mapobjects/plant
    ↳ mapobjects/plant/pot.tga
    ↳ mapobjects/plant/leaf.tga
    ↳ mapobjects/plant/happyday_models_readme.txt
    ↳ mapobjects/br_container
    ↳ mapobjects/br_container/readme.txt
    ↳ mapobjects/br_container/Thumbs.db
    ↳ mapobjects/br_container/br_container3.jpg
    ↳ mapobjects/br_container/br_container1.jpg
    ↳ mapobjects/br_vendingmachines
    ↳ mapobjects/br_vendingmachines/br_vending2.tga
    ↳ mapobjects/br_vendingmachines/br_vending2.jpg
    ↳ mapobjects/br_vendingmachines/readme.txt
    ↳ mapobjects/br_vendingmachines/br_glass.jpg
    ↳ mapobjects/br_dumpsters
    ↳ mapobjects/br_dumpsters/br_trash.jpg
    ↳ mapobjects/br_dumpsters/readme.txt
    ↳ mapobjects/br_dumpsters/Thumbs.db
    ↳ mapobjects/br_dumpsters/br_dumpsters.jpg
    ↳ mapobjects/br_pcs1
    ↳ mapobjects/br_pcs1/readme.txt
    ↳ mapobjects/br_pcs1/br_monitor1.jpg
    ↳ mapobjects/br_pcs1/Thumbs.db
    ↳ mapobjects/br_pcs1/br_keyboard.jpg
    ↳ mapobjects/br_pcs1/br_screen1.jpg
    ↳ mapobjects/br_flowers1
    ↳ mapobjects/br_flowers1/br_flower2.tga
    ↳ mapobjects/br_flowers1/readme.txt
    ↳ mapobjects/br_flowers1/br_flower5.tga
    ↳ mapobjects/br_flowers1/br_flower4.tga
    ↳ mapobjects/br_flowers1/br_leaf1.tga
    ↳ mapobjects/br_generator
    ↳ mapobjects/br_generator/br_generator.jpg
    ↳ mapobjects/br_generator/readme.txt
    ↳ mapobjects/br_generator/Thumbs.db
    ↳ mapobjects/br_suv
    ↳ mapobjects/br_suv/br_suv1.jpg
    ↳ mapobjects/br_suv/br_tires.jpg
    ↳ mapobjects/br_suv/br_suv2.jpg
    ↳ mapobjects/br_suv/readme.txt
    ↳ mapobjects/br_suv/br_suv3.jpg
    ↳ mapobjects/br_garbagecans
    ↳ mapobjects/br_garbagecans/br_cans.jpg
    ↳ mapobjects/br_garbagecans/readme.txt
/readme.txt
textures
    ↳ cow7
    ↳ cow7/fs_gate3c.tga
    ↳ glass1
    ↳ glass1/glass1.tga
    ↳ ladder
    ↳ ladder/ladder.tga
    ↳ housefight
    ↳ housefight/deskwood1.jpg
    ↳ housefight/garagewall1wtext.jpg
    ↳ housefight/walltexture2.jpg
    ↳ housefight/ceiling3.jpg
    ↳ housefight/building2.jpg
    ↳ housefight/floor2.jpg
    ↳ housefight/floor1.jpg
    ↳ housefight/building3.jpg
    ↳ housefight/garagewall1.jpg
    ↳ housefight/outsidewall3.jpg
    ↳ housefight/Thumbs.db
    ↳ housefight/door1.jpg
    ↳ housefight/images.jpg
    ↳ housefight/floor5.jpg
    ↳ housefight/building6.jpg
    ↳ housefight/door2.jpg
    ↳ housefight/building4.jpg
    ↳ housefight/outsidewall5.jpg
    ↳ housefight/walltexture3.jpg
    ↳ housefight/brickwall1.jpg
    ↳ housefight/metalbox1.jpg
    ↳ housefight/box2.jpg
    ↳ housefight/pavement1.jpg
    ↳ housefight/box3.jpg
    ↳ housefight/greytrim1.jpg
    ↳ housefight/building5.jpg
    ↳ housefight/blacktop1.jpg
    ↳ housefight/ceiling1.jpg
    ↳ housefight/brickwall3.jpg
    ↳ housefight/ceiling2.jpg
    ↳ housefight/walltexture.jpg
    ↳ housefight/garagewall1wtext2.jpg
    ↳ housefight/plank.jpg
    ↳ housefight/box1.jpg
    ↳ hill
    ↳ hill/Sidewalk_Texture_4_by_Freedom_Falling.jpg
    ↳ hill/Thumbs.db
    ↳ hill/Kingston_rnd1_dirt.jpg
    ↳ MYMAP
    ↳ MYMAP/pot.tga
    ↳ MYMAP/leaf.tga
    ↳ MYMAP/happyday_models_readme.txt
    ↳ riches_road
    ↳ riches_road/r_road1.tga
    ↳ battlecow_floors
    ↳ battlecow_floors/Thumbs.db
    ↳ battlecow_floors/concrete_sidewalk.jpg
    ↳ bbq
    ↳ bbq/18_i_white.jpg

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