ut4_da_maze_1

ut4_da_maze_1
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April 26 2013 19:20:25

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ReadMe



Title : da_maze
Map Filename : ut4_da_maze
Filename : ut4_da_maze
Release Date : 02-25-2013
Author(s) : [KzH]Guitar
Help from :
Email Address :
Description : For Only [KzH]Zombie Mod Eu!
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Artwork :
Testers and other : [KzH]Guitar
Contributors :

Info about the Author :

Installation :

* PK3 File Information *

Map(.bsp) Name : ut4_da_maze
New Textures : ---
New Sounds : ---
New Music Track : ---

* Play Information *

Bot Support : No
Deathmatch : yes
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : No
Capture and Hold : No
Bomb : No
Jump mode : No

* Construction *

Base :
Editor(s) used :
Other Progs used :
Build Time :
Build Machine :
Compile machine :
Final Compile time :

* Map/Creative Notes *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

Arena file


map "ut4_da_maze"
longname "da_maze"
type "ut_ffa ut_team ut_survivor"

Stats


File structure


scripts
    ↳ glass.shader
    ↳ ut4_da_maze.arena
levelshots
    ↳ ut4_da_maze.jpg
maps
    ↳ ut4_da_maze.bak
    ↳ ut4_da_maze.bsp
    ↳ ut4_da_maze.srf
    ↳ ut4_da_maze.prt
textures
    ↳ glass2.tga
    ↳ sky1.tga
    ↳ Glass32.tga
    ↳ Blue32.jpg
    ↳ glass1.tga
    ↳ abbey2
    ↳ abbey2/abbey2_wall7t2.jpg
    ↳ abbey2/abbey2_roof1.jpg
    ↳ abbey2/tub_abbyctfbanner2.tga
    ↳ abbey2/abbey2_grass1.jpg
    ↳ abbey2/abbey2_hfx_wood.jpg
    ↳ abbey2/abbey2_window2.jpg
    ↳ abbey2/abbey2_brick1.jpg
    ↳ abbey2/abbey2_roof1_lgrey.jpg
    ↳ abbey2/abbey2_wood2.jpg
    ↳ abbey2/abbey2_whiterock_dirty2.jpg
    ↳ abbey2/abbey2_roof1_lessorange.jpg
    ↳ abbey2/abbey2_wall14b.jpg
    ↳ abbey2/abbey2_hfx_wood2_light.jpg
    ↳ abbey2/abbey2_brick1_stone.jpg
    ↳ abbey2/abbey2_hfx_wood2.jpg
    ↳ abbey2/abbey2_whiterock.jpg
    ↳ abbey2/abbey2_fieldstone2_bright.jpg
    ↳ abbey2/tub_abbyctfbanner1.tga
    ↳ abbey2/abbey2_wall7t.jpg
    ↳ abbey2/abbey2_wall5b.jpg
    ↳ abbey2/abbey2_wall7.jpg
    ↳ abbey2/abbey2_wall1drty2.jpg
    ↳ abbey2/cobble_bright.jpg
    ↳ abbey2/abbey2_blinds1.jpg
    ↳ abbey2/abbey2_roof1_bland.jpg
    ↳ abbey2/sn_flowers_blue.tga
    ↳ abbey2/abbey2_wall10.jpg
    ↳ abbey2/abbey2_roof3.jpg
    ↳ metal
    ↳ metal/metal_darkgrey.tga
    ↳ metal/metal_grey.tga
/README.txt

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