ut4_dealey_b1

ut4_dealey_b1
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Dealey Plaza Beta 1
Filename : ut4_dealey_b1.bsp
Author : mindriot
Date : 1/27/2008
E-mail address : ***********@*****.com
Homepage URL : n/a


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

Dealey Plaza. Dallas, Texas. Site of JFK assassination.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TDM, CTF, FTL, SUR
Suggested player load : ?
New Textures : No
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New
Prefabs used : None
Mapobjects used : Several
Editor used : gtkradiant 1.4
Other utilities used : q3map2build, q3map v.fs_20g, Notepad, Wordpad, Paint

Known Bugs : None known. Please let me know if you find any.

Compile machine : Intel P4 2.6GHz, 1G RAM

BSP time : < 1 minute
VIS time : 82 minutes
LIGHT time : 86 minutes
Total time : 168 minutes

Total Brushes :
DM spawns : 0
CAH/CTF spawns : 0
CAH capturepoints : 0
Locations : 0


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut4_dealey_b1 - Dealey Plaza, Dallas, TX - in progess

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

BlackRayne (Lt1) - for the models
Dragonne - for the advice and textures
FSK405 wily duck - for mapmaker and superman, which sucked me into Urban Terror and mapmaking again - thanks :P

urbanterror.net forum community - for the information and support


I have used textures, models, and sounds from various sources.
----------
*Textures*
----------
Directories: see "texture source list.txt" for complete list

Photorealistic Textures Pack by BerneyBoy - http://berneyboy.planetquake.gamespy.com/textures.htm
ut4_superman_b4 by FSK405 wily duck

--------
*Models*
--------
BlackRayne (Lt1)

--------
*Sounds*
--------
None


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.

You MAY NOT edit, reverse engineer, or otherwise modify the file "ut4_dealey_b1.bsp"
for redistribution in any form. All other files are the property of their respective
owners.



Arena file


map "ut4_dealey_b1"
longname "Dealey Plaza Beta 1"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf"

Stats


File structure


scripts
    ↳ ut4_dealey_b1.shader
    ↳ ut4_dealey_b1.arena
levelshots
    ↳ ut4_dealey_b1.jpg
env
    ↳ lws_180
    ↳ lws_180/lws_180_rt.jpg
    ↳ lws_180/lws_180_dn.jpg
    ↳ lws_180/lws_180_up.jpg
    ↳ lws_180/lws_180_lf.jpg
    ↳ lws_180/lws_180_bk.jpg
    ↳ lws_180/lws_180_ft.jpg
/README_ut4_dealey_b1.txt
maps
    ↳ ut4_dealey_b1.TGA
    ↳ README_ut4_dealey_b1.txt
    ↳ 168.txt
    ↳ ut4_dealey_b1.bsp
models
    ↳ mapobjects
    ↳ mapobjects/jeepwrangler
    ↳ mapobjects/jeepwrangler/jeep.ms3d
    ↳ mapobjects/jeepwrangler/jeep.qc
    ↳ mapobjects/jeepwrangler/jeep.jpg
    ↳ mapobjects/br_blackhawk
    ↳ mapobjects/br_blackhawk/rotor2.tga
    ↳ mapobjects/br_blackhawk/br_blackhawk2.qc
    ↳ mapobjects/br_blackhawk/br_blackhawk1.qc
    ↳ mapobjects/br_blackhawk/br_blackhawk5.jpg
    ↳ mapobjects/br_blackhawk/readme.txt
    ↳ mapobjects/br_blackhawk/br_blackhawk6.jpg
    ↳ mapobjects/br_blackhawk/bhawk2.jpg
    ↳ mapobjects/br_blackhawk/blackhk2.jpg
    ↳ mapobjects/br_blackhawk/rotor1.tga
    ↳ mapobjects/br_blackhawk/bhawk1.jpg
    ↳ mapobjects/br_blackhawk/blackhk1.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk3.qc
    ↳ mapobjects/br_blackhawk/br_blackhawk3.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk4.jpg
    ↳ mapobjects/br_blackhawk/glass.jpg
    ↳ mapobjects/br_train
    ↳ mapobjects/br_train/br_under.jpg
    ↳ mapobjects/br_train/br_back2.jpg
    ↳ mapobjects/br_train/br_train.qc
    ↳ mapobjects/br_train/br_tred.jpg
    ↳ mapobjects/br_train/readme.txt
    ↳ mapobjects/br_train/br_light2.jpg
    ↳ mapobjects/br_train/br_back.jpg
    ↳ mapobjects/br_train/br_light1.jpg
    ↳ mapobjects/br_train/br_front1.jpg
    ↳ mapobjects/br_trees
    ↳ mapobjects/br_trees/br_tree4.qc
    ↳ mapobjects/br_trees/br_tree2.qc
    ↳ mapobjects/br_trees/br_tree1.qc
    ↳ mapobjects/br_trees/readme.txt
    ↳ mapobjects/br_trees/bark2.jpg
    ↳ mapobjects/br_trees/tree5.tga
    ↳ mapobjects/br_trees/tree8.tga
    ↳ mapobjects/br_trees/tree9.tga
    ↳ mapobjects/br_trees/tree7.tga
    ↳ mapobjects/br_trees/br_tree3.qc
    ↳ mapobjects/br_trees/bark.jpg
    ↳ mapobjects/br_boxcar
    ↳ mapobjects/br_boxcar/br_under.jpg
    ↳ mapobjects/br_boxcar/br_boxcar4.jpg
    ↳ mapobjects/br_boxcar/br_tred.jpg
    ↳ mapobjects/br_boxcar/readme.txt
    ↳ mapobjects/br_boxcar/br_tank1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.qc
    ↳ mapobjects/br_boxcar/br_boxcar4.qc
    ↳ mapobjects/br_boxcar/br_tank3.qc
    ↳ mapobjects/br_boxcar/br_boxcar3.jpg
    ↳ mapobjects/br_boxcar/br_tank2.jpg
    ↳ mapobjects/br_boxcar/br_tank3.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar3.qc
    ↳ mapobjects/br_boxcar/br_tank2.qc
    ↳ mapobjects/br_boxcar/br_boxcar2.qc
    ↳ mapobjects/br_boxcar/br_boxcar2.jpg
    ↳ mapobjects/br_boxcar/br_tank1.qc
textures
    ↳ ut4_dealey_b1
    ↳ ut4_dealey_b1/marble39.tga
    ↳ ut4_dealey_b1/mp_wallpaper56_sml.jpg
    ↳ ut4_dealey_b1/clouds.tga
    ↳ ut4_dealey_b1/evil_ceil-older2.jpg
    ↳ ut4_dealey_b1/water_clouds.jpg
    ↳ ut4_dealey_b1/duck_green_arrow.tga
    ↳ ut4_dealey_b1/whitemetal.jpg
    ↳ ut4_dealey_b1/aerhcrete05_seam02_bump01_varied03.tga
    ↳ ut4_dealey_b1/crude_warn.jpg
    ↳ ut4_dealey_b1/fence_01.jpg
    ↳ ut4_dealey_b1/concrete050.jpg
    ↳ ut4_dealey_b1/door03.jpg
    ↳ ut4_dealey_b1/wood.tga
    ↳ ut4_dealey_b1/concrete_scratchy.jpg
    ↳ ut4_dealey_b1/lw_sidepanel_whitepink.jpg
    ↳ ut4_dealey_b1/concrete5.jpg
    ↳ ut4_dealey_b1/duck_asphalt.jpg
    ↳ ut4_dealey_b1/floor065.jpg
    ↳ ut4_dealey_b1/blue_water1.tga
    ↳ ut4_dealey_b1/clang_floor2.jpg
    ↳ ut4_dealey_b1/wall_tan.jpg
    ↳ ut4_dealey_b1/evil_rbrick.jpg
    ↳ ut4_dealey_b1/brick01a.jpg
    ↳ ut4_dealey_b1/blue_water1c.tga
    ↳ ut4_dealey_b1/sw_trackbase.jpg
    ↳ ut4_dealey_b1/ceiling_light1.tga
    ↳ ut4_dealey_b1/concrete_sidewalk.jpg
    ↳ ut4_dealey_b1/bricks.tga
    ↳ ut4_dealey_b1/lanewaysky.tga
    ↳ ut4_dealey_b1/tinfx.tga
    ↳ ut4_dealey_b1/evil_s_roof.jpg
    ↳ ut4_dealey_b1/ground018.jpg
    ↳ ut4_dealey_b1/white_light.jpg
    ↳ ut4_dealey_b1/dirty_pewter.jpg
    ↳ ut4_dealey_b1/concrete_d.jpg
    ↳ ut4_dealey_b1/texture source list.txt
    ↳ ut4_dealey_b1/01_graywood.jpg
    ↳ ut4_dealey_b1/marble22.tga
    ↳ ut4_dealey_b1/metal_base.jpg
    ↳ ut4_dealey_b1/rock092.jpg
    ↳ ut4_dealey_b1/buldembassytower.jpg
    ↳ ut4_dealey_b1/dtsub_grass_chemlawn.jpg
    ↳ ut4_dealey_b1/wallpaper62-concrete-a.jpg
    ↳ ut4_dealey_b1/concrete057.jpg
    ↳ ut4_dealey_b1/wood091.jpg
    ↳ ut4_dealey_b1/brick07.jpg
    ↳ ut4_dealey_b1/sw_wood21.jpg

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