ut4_deathrun_shadow_v4

ut4_deathrun_shadow_v4
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut4_deathrun_shadow
Filename : ut4_deathrun_shadow.pk3
Author : [SnP]J.English
Date : 25/11/2012 (DD/MM/YYYY)
E-mail address : *********@*******.com
Homepage URL : http://www.snpclan.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

This map is designed for use in the Deathrun game type. This map is night themed and is darker than
the usual deathrun map. This consists of various original traps to test your skills as a deathrun
runner. Includes new type of map design and armory.
Red team: Aim is to run the deathrun course to the end without dying (or at least as little as
possible). Once completed you may select your weapon then continue out into the blue area and kill
all the blue team as many times as server allows.
Blue: Aim is to press all the buttons that activate the traps to kill the red team. Be wise in your
timing of activating traps because you only have so many!

-------------------------------------------------------------------------------
Single Player : Includes ONE FFA spawn point.
Gamemodes : Team Survivor, Team Deathmatch

Suggested player load : 8-18

New Textures : Yes
New Sounds : Yes
New Models : Funstuff only.

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
PC used for construction and compile:
OS - Microsoft Windows 7 Home Premium 64-bit
CPU - Six-Core Fx-6100 @ 3.3 GHz
RAM - 8 GB DDR3
GPU - Nvidia GTX 550 Ti 1GB

Tools Used: GTK Radiant 1.5
q3map2
$Nulls Particle Studio 2

New Version: V2 Released new version next day after first release to fix a few obvious bugs.
V3 Released for missing textures issue and fix HE/Smoke grenade ammunition as
priorily came with none due to not noticing :)
V4 Released to fix issues of non killing traps, bugs of see-thru traps, general
trap fixes/changes, added more blocks for blue team to take cover behind.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

- Google Images :P
- I created some of the images as well.
- Particle Studio 2 for my steam, sparks and fire.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Stats


File structure


scripts
    ↳ ut4_deathrun_shadow_steam.shader
    ↳ ut4_deathrun_shadow_fire.shader
    ↳ ut4_deathrun_shadow_sparks.shader
    ↳ sag_globes.shader
    ↳ ut4_deathrun_shadow.shader
sound
    ↳ ut4_deathrun_shadow
    ↳ ut4_deathrun_shadow/aidssong.wav
    ↳ ut4_deathrun_shadow/bell.wav
    ↳ ut4_deathrun_shadow/swish.wav
    ↳ ut4_deathrun_shadow/teleport.wav
    ↳ ut4_deathrun_shadow/spark.wav
    ↳ ut4_deathrun_shadow/alarm.wav
    ↳ ut4_deathrun_shadow/school_of_rock_math.wav
    ↳ ut4_deathrun_shadow/silence.wav
    ↳ ut4_deathrun_shadow/yourplace.wav
levelshots
    ↳ ut4_deathrun_shadow_v4.tga
maps
    ↳ ut4_deathrun_shadow_v4.TGA
    ↳ ut4_deathrun_shadow_v4.bsp
models
    ↳ mapobjects
    ↳ mapobjects/globes
    ↳ mapobjects/globes/readme.txt
    ↳ mapobjects/globes/clear_flash_globe.tga
    ↳ mapobjects/vv_signs
    ↳ mapobjects/vv_signs/vv_sign_radioactive.jpg
    ↳ players
    ↳ players/funstuff
    ↳ players/funstuff/pumpkinhead.tga
    ↳ players/funstuff/microwave.tga
    ↳ players/funstuff/snipershades.tga
    ↳ players/funstuff/sniperhat_r_2_0.md3
    ↳ players/funstuff/roadcone_r_1_0.md3
    ↳ players/funstuff/boothat.tga
    ↳ players/funstuff/roadcone.jpg
    ↳ players/funstuff/buckethead_r_2_0.md3
    ↳ players/funstuff/buckethead_b_1_0.md3
    ↳ players/funstuff/microwave_b_0_1.md3
    ↳ players/funstuff/microwave_b_2_1.md3
    ↳ players/funstuff/roadcone_b_1_0.md3
    ↳ players/funstuff/microwave_r_2_1.md3
    ↳ players/funstuff/boothat_r_1_0.md3
    ↳ players/funstuff/snipershades_r_2_1.md3
    ↳ players/funstuff/sniperhat_b_3_0.md3
    ↳ players/funstuff/boothat_r_3_0.md3
    ↳ players/funstuff/tophat_b_2_0.md3
    ↳ players/funstuff/tophat_r_2_0.md3
    ↳ players/funstuff/roadcone_r_0_0.md3
    ↳ players/funstuff/microwave_r_1_1.md3
    ↳ players/funstuff/sniperhat.tga
    ↳ players/funstuff/boothat_r_2_0.md3
    ↳ players/funstuff/roadcone_b_0_0.md3
    ↳ players/funstuff/tophat_b_3_0.md3
    ↳ players/funstuff/tophat.tga
    ↳ players/funstuff/sniperhat_r_3_0.md3
    ↳ players/funstuff/sniperhat_b_2_0.md3
    ↳ players/funstuff/buckethead_r_1_0.md3
    ↳ players/funstuff/microwave_b_1_1.md3
    ↳ players/funstuff/sniperhat_b_0_0.md3
    ↳ players/funstuff/boothat_r_0_0.md3
    ↳ players/funstuff/buckethead_b_3_0.md3
    ↳ players/funstuff/pumpkinhead_b_3_0.md3
    ↳ players/funstuff/sniperhat_r_1_0.md3
    ↳ players/funstuff/snipershades_b_2_1.md3
    ↳ players/funstuff/roadcone_b_3_0.md3
    ↳ players/funstuff/microwave_b_3_1.md3
    ↳ players/funstuff/roadcone_b_2_0.md3
    ↳ players/funstuff/snipershades_b_3_1.md3
    ↳ players/funstuff/boothat_b_2_0.md3
    ↳ players/funstuff/boothat_b_1_0.md3
    ↳ players/funstuff/pumpkinhead_b_2_0.md3
    ↳ players/funstuff/pumpkinhead_r_3_0.md3
    ↳ players/funstuff/buckethead_r_3_0.md3
    ↳ players/funstuff/buckethead_b_0_0.md3
    ↳ players/funstuff/sniperhat_r_0_0.md3
    ↳ players/funstuff/boothat_b_3_0.md3
    ↳ players/funstuff/sniperhat_b_1_0.md3
    ↳ players/funstuff/snipershades_r_3_1.md3
    ↳ players/funstuff/buckethead_r_0_0.md3
    ↳ players/funstuff/tophat_r_3_0.md3
    ↳ players/funstuff/buckethead_b_2_0.md3
    ↳ players/funstuff/roadcone_r_2_0.md3
    ↳ players/funstuff/microwave_r_3_1.md3
    ↳ players/funstuff/buckethead.jpg
    ↳ players/funstuff/boothat_b_0_0.md3
    ↳ players/funstuff/microwave_r_0_1.md3
    ↳ players/funstuff/pumpkinhead_r_2_0.md3
    ↳ players/funstuff/roadcone_r_3_0.md3
textures
    ↳ ut4_deathrun_shadow
    ↳ ut4_deathrun_shadow/metal01.jpg
    ↳ ut4_deathrun_shadow/slippery_floor.jpg
    ↳ ut4_deathrun_shadow/camera.jpg
    ↳ ut4_deathrun_shadow/space4.tga
    ↳ ut4_deathrun_shadow/tinfxb.jpg
    ↳ ut4_deathrun_shadow/tesla1.tga
    ↳ ut4_deathrun_shadow/blue_team_sign.jpg
    ↳ ut4_deathrun_shadow/electricslime.tga
    ↳ ut4_deathrun_shadow/sparks.tga
    ↳ ut4_deathrun_shadow/deathrun_shadow.tga
    ↳ ut4_deathrun_shadow/deep-space1.jpg
    ↳ ut4_deathrun_shadow/tinfx2d.tga
    ↳ ut4_deathrun_shadow/grey_blocks.jpg
    ↳ ut4_deathrun_shadow/vattenyta01.jpg
    ↳ ut4_deathrun_shadow/shadow_clock.jpg
    ↳ ut4_deathrun_shadow/fire.jpg
    ↳ ut4_deathrun_shadow/halide.tga
    ↳ ut4_deathrun_shadow/beam_dusty.jpg
    ↳ ut4_deathrun_shadow/deathrun_tile.jpg
    ↳ ut4_deathrun_shadow/lava01.tga
    ↳ ut4_deathrun_shadow/bdirt2_b.tga
    ↳ ut4_deathrun_shadow/SignsInjury.jpg
    ↳ ut4_deathrun_shadow/pattern.jpg
    ↳ ut4_deathrun_shadow/VeryDarkWood.tga
    ↳ ut4_deathrun_shadow/greenbutton.tga
    ↳ ut4_deathrun_shadow/redbutton.tga
    ↳ ut4_deathrun_shadow/skulltrap.jpg
    ↳ ut4_deathrun_shadow/skullpattern.jpg
    ↳ ut4_deathrun_shadow/lava02.tga
    ↳ ut4_deathrun_shadow/vattenyta02.jpg
    ↳ ut4_deathrun_shadow/lava04.jpg
    ↳ ut4_deathrun_shadow/funblue.jpg
    ↳ ut4_deathrun_shadow/white-tile.jpg
    ↳ ut4_deathrun_shadow/steam.tga
    ↳ ut4_deathrun_shadow/funred.jpg
    ↳ ut4_deathrun_shadow/black.jpg
    ↳ ut4_deathrun_shadow/red_team_sign.jpg
    ↳ ut4_deathrun_shadow/button_beam.jpg
    ↳ ut4_deathrun_shadow/shaft_floor.jpg
/ut4_deathrun_shadow_v4.txt

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