ut4_deathrun_space_v2

ut4_deathrun_space_v2
 Download ut4_deathrun_space_v2

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3.48 MB

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April 08 2020 18:51:42

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Deathrun Space
Author : [2s2h]Ratchet
Date : 20-06-2012 (DD-MM-YYYY)



--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Deathrun Space is a Deathrun map with a realistic setting, new features and original traps.


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------

PC configuration:
OS - MS Windows 7 Home Premium 64-bit SP1
CPU - Quad core Intel Core i7 2720QM @ 2.20GHz
RAM - 8,00 GB DDR3
GPU - Radeon (TM) HD 6770M




Textures used:
Ratchet
ut4_deathrun_space
atcs
default textures
TwentySeven's skybox



Tools used:
GTKRadiant 1.5
Q3map2
Q3Map2Toolz
Bsp.exe


--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------

As always, I thank [2s2h]Zamy for his great help and Luxæterna for testing my map :)

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.

Arena file


map "ut4_deathrun_space"
longname "Deathrun Space"
type "ut_team ut_survivor"

Stats


File structure


scripts
    ↳ ut4_deathrun_space.arena
    ↳ ratchet.shader
    ↳ deathrun_space.shader
sound
    ↳ deathrun_space
    ↳ deathrun_space/RedAlert.wav
    ↳ deathrun_space/teleport.wav
    ↳ deathrun_space/ammo.wav
levelshots
    ↳ ut4_deathrun_space1.tga
    ↳ ut4_deathrun_space2.tga
env
    ↳ box271
    ↳ box271/box271_dn.jpg
    ↳ box271/box271_ft.jpg
    ↳ box271/box271_up.jpg
    ↳ box271/Thumbs.db
    ↳ box271/box271_bk.jpg
    ↳ box271/box271_lf.jpg
    ↳ box271/box271_rt.jpg
maps
    ↳ ut4_deathrun_space.tga
    ↳ ut4_deathrun_space_v2.ent
    ↳ ut4_deathrun_space_v2.bsp
models
    ↳ mapobjects
    ↳ mapobjects/telestecki
    ↳ mapobjects/telestecki/telelite_i.tga
    ↳ mapobjects/telestecki/teleglow01.tga
    ↳ mapobjects/telestecki/telepad.tga
    ↳ mapobjects/telestecki/telelite_g.tga
    ↳ mapobjects/telestecki/telemain.tga
    ↳ mapobjects/telestecki/telelite01.tga
/ut4_deathrun_space.txt
textures
    ↳ atcs
    ↳ atcs/eq2_trimv_10b.jpg
    ↳ atcs/Thumbs.db
    ↳ atcs/eq2_bounce.tga
    ↳ atcs/eq2_trimv_02.jpg
    ↳ atcs/eq2_bouncefan.tga
    ↳ atcs/eq2_floor_05.jpg
    ↳ atcs/eq2_bmtl.jpg
    ↳ Ratchet
    ↳ Ratchet/vent.tga
    ↳ Ratchet/energy_blue.tga
    ↳ Ratchet/slime7.jpg
    ↳ Ratchet/green.jpg
    ↳ Ratchet/Thumbs.db
    ↳ Ratchet/redb.jpg
    ↳ Ratchet/slime7c.jpg
    ↳ Ratchet/greenb.jpg
    ↳ ut4_deathrun_space
    ↳ ut4_deathrun_space/shipwall_red.jpg
    ↳ ut4_deathrun_space/lamp_red.jpg
    ↳ ut4_deathrun_space/fall.jpg
    ↳ ut4_deathrun_space/energy_blue_ladder.tga
    ↳ ut4_deathrun_space/energy_blue.tga
    ↳ ut4_deathrun_space/shipwall_blue.jpg
    ↳ ut4_deathrun_space/hole_texture.jpg
    ↳ ut4_deathrun_space/lamp_blue.blend.jpg
    ↳ ut4_deathrun_space/lamp_blue.jpg
    ↳ ut4_deathrun_space/lamp_red.blend.jpg
    ↳ ut4_deathrun_space/shiphull.jpg

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