--Added a second secret area
--Added another music track
--Added nuke model to Hall of Fame room
This map is coming along quite well so far considering I'm really only doing this to learn. In the future I plan to fix the texture overlap issues in the second secret area, add a few more audios, and maybe add a few more models as well. I think after each of these things are done, I might possible take this from Alpha to Beta. At that time I will post a full download link on the urban terror forums.
I am also considering adding more rooms/routes from room to room.
2/18/2010
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--Improved lighting
--Fixed all spawns (CTF, FFA, TDM, TS)
--Added music (if it works???)
2/17/2010
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--Finished red base area
--Fixed doors though I still want to change them more
--Improved lighting though it still needs work
--Assigned new spawns but don't know if they work for teams yet
--Added locations
--added flags for CTF
--removed pillars from Hall of Fame room
--added a few items into the map (new posters, ammo boxes and crates laying around)
--Changed levelshot image
I think this is all I have to say for now.
2/16/2010
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Ok, I'm really new to mapping. This is my first real map. Not really sure what I need to put in this readme file so I suppose I'll just type something.
Basically this is the very first version of ut4_djsde that I am packaging as a .pk3 file. I know there's a lot of bugs but I will get around to fixing them once I learn how to do it. Also the map is not fully constructed yet (duh) but will be shortly (I think).
I know the lighting is bad but hey I've only been mapping for 2 days and it's the only way I know to make things visible.
I should note here that there's a nice secret in the map somewhere. You can probably find it very easily by spectating for a bit.
List of things I need to do:
--Finish red base area
--Fix doors so they open correctly
--Fix lighting
--Assign spawns to teams
--make the sky look better
--add sounds
--add locations