ut4_druglord

ut4_druglord
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ReadMe




Title : Drug Lord: Airstrip for UT4
Map Filename : ut4_druglord
Filename : ut4_druglord.pk3
Release Date : ??/??/2009
Author(s) : Dragonne{TRIAD}
Email Address : ********@*********.net
Homepage : http://www.clantriad.net
Urban Terror Homepage : http://www.urbanterror.net



Description : This is a secretive airstrip in South/Central America that is used by drug runners
to move their shipments around the world. It's time to take it out.
This map was made by a cooperative between the three of us for a better final product.

Additional Credits to :
id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
Omita{TRIAD}: For many of the models
Nyk{TRIAD}: For most of the terrain work
Ronin{TRIAD}: For some quick help just before the beta test.
RabidCow{TRIAD}: For reworking the Terrain texturing for the re-release.
QueenBee{TRIAD}: For being my wife and putting up with me and my techno-habits. I love you.
dotExe: For giving me a clue with terrain shaders and getting the shadows on them.
Oswald[SiD]: For keeping a close eye on this project and the support in the community.
[PIT]Bar-B-Q: For the sound improvement.
The Closed Beta Testers: You know who you are.
Various Clan {TRIAD} members: For playtesting and creative input.
Clan {TRIAD}: Cause you always gotta give the clan it's props!

Info about the Author : Dragonne: I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life™, Picky
and a bit anal about things sometimes. I'm a perfectionist. I wish I could make better
textures. :(


Installation : Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name : ut4_druglord
New Textures : Mostly, and original (a few are MaxPayne Textures, a few are recolors of SiD textures)
New Sounds : yup
New Music Track : naaa


* Play Information *

Bot Support : Yeppers, and they go everywhere that a ladder climb isn't required
Deathmatch : Sure, the bots are tough on Nightmare or higher skill in this mode
Follow The Leader : Yup
Team Survivor : You betcha
Capture The Flag : w00t!
Capture and Hold : Go for it!


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.2.1 original, ver 1.4.0 for update
Other Prog(s) used : ydnar's q3map2 for compiling, PSP 6.0 and PS 5.0 for texture and image editing.
Known Bugs : none map-specific
Build Time : about 310 hours total, update 45 hours
Build Machine : P4 3.4Ghz, 2GB
Compile machine : P4 4.4Ghz, 2GB
Final Compile time : 1hr 30mins total


* Map/Creative Notes *

Just play it!!! )

If you want any models from the map, contact Omita.
If you would like any prefabs that we made for this map, contact Dragonne.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut4_druglord"
longname "Drug Lord: Airstrip"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut_druglord.shader
    ↳ ctftree.shader
    ↳ baron.shader
    ↳ ut4_druglord.arena
    ↳ mikec.shader
    ↳ cessna.shader
sound
    ↳ ut_druglord
    ↳ ut_druglord/radio.wav
    ↳ ut_druglord/generator.wav
    ↳ ut_druglord/shop-door-stop.wav
    ↳ ut_druglord/planeidle.wav
    ↳ ut_druglord/shop-door-start.wav
    ↳ ut_druglord/hummer_run.wav
    ↳ ut_druglord/hammer.wav
    ↳ ut_druglord/ambient2.wav
    ↳ ut_druglord/helinew.wav
    ↳ ut_druglord/ambient3.wav
    ↳ ut_druglord/shop-door-mv.wav
    ↳ ut_druglord/ambient1.wav
levelshots
    ↳ ut4_druglord.tga
/ut4_druglord.txt
maps
    ↳ ut4_druglord.TGA
    ↳ ut4_druglord.bsp
models
    ↳ ctftree
    ↳ ctftree/ctftree.tga
    ↳ mapobjects
    ↳ mapobjects/br_radio
    ↳ mapobjects/br_radio/readme.txt
    ↳ mapobjects/br_radio/br_wood.jpg
    ↳ mapobjects/br_radio/br_radio.jpg
    ↳ mapobjects/br_weedspak
    ↳ mapobjects/br_weedspak/br_weed1.tga
    ↳ mapobjects/br_weedspak/br_weed9.tga
    ↳ mapobjects/br_weedspak/br_weed6.tga
    ↳ mapobjects/br_weedspak/br_weed4.tga
    ↳ mapobjects/br_weedspak/br_weed7.tga
    ↳ mapobjects/br_weedspak/br_weed5.tga
    ↳ mapobjects/br_weedspak/readme.txt
    ↳ mapobjects/br_weedspak/br_weed8.tga
    ↳ mapobjects/br_weedspak/br_weed3.tga
    ↳ mapobjects/br_weedspak/br_weed2.tga
    ↳ mapobjects/baron
    ↳ mapobjects/baron/env_map.tga
    ↳ mapobjects/baron/prop.tga
    ↳ mapobjects/baron/t_baron.tga
    ↳ mapobjects/br_propane
    ↳ mapobjects/br_propane/readme.txt
    ↳ mapobjects/br_propane/br_propane1.jpg
    ↳ mapobjects/br_propane/br_propane2.jpg
    ↳ mapobjects/br_machinenest
    ↳ mapobjects/br_machinenest/br_nest.jpg
    ↳ mapobjects/br_machinenest/readme.txt
    ↳ mapobjects/br_machinenest/br_bag1.jpg
    ↳ mapobjects/br_steeldrums
    ↳ mapobjects/br_steeldrums/br_drum5.jpg
    ↳ mapobjects/br_steeldrums/br_drum6.jpg
    ↳ mapobjects/br_steeldrums/readme.txt
    ↳ mapobjects/br_steeldrums/br_drum1.jpg
    ↳ mapobjects/br_steeldrums/br_drum7.jpg
    ↳ mapobjects/br_steeldrums/br_propane1.jpg
    ↳ mapobjects/br_steeldrums/br_drum3.jpg
    ↳ mapobjects/br_steeldrums/br_drum8.jpg
    ↳ mapobjects/br_steeldrums/br_drum2.jpg
    ↳ mapobjects/br_steeldrums/br_propane2.jpg
    ↳ mapobjects/br_steeldrums/br_drum4.jpg
    ↳ mapobjects/hummer.tga
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/rotor2.tga
    ↳ mapobjects/urbanterror/rotor1.tga
    ↳ mapobjects/br_generator
    ↳ mapobjects/br_generator/br_generator.jpg
    ↳ mapobjects/br_generator/readme.txt
    ↳ mapobjects/br_mics
    ↳ mapobjects/br_mics/readme.txt
    ↳ mapobjects/br_mics/br_mics.jpg
    ↳ mapobjects/cessna
    ↳ mapobjects/cessna/env_map.tga
    ↳ mapobjects/cessna/env_map_2.tga
    ↳ mapobjects/cessna/cessna.tga
    ↳ mapobjects/cessna/cessna_2.tga
    ↳ mapobjects/br_barrell
    ↳ mapobjects/br_barrell/readme.txt
    ↳ mapobjects/br_barrell/br_barrelltop.jpg
    ↳ mapobjects/br_barrell/br_barrellside.jpg
    ↳ mapobjects/br_weedpak
    ↳ mapobjects/br_weedpak/br_weed1.tga
    ↳ mapobjects/br_weedpak/br_weed9.tga
    ↳ mapobjects/br_weedpak/br_weed6.tga
    ↳ mapobjects/br_weedpak/br_weed4.tga
    ↳ mapobjects/br_weedpak/br_weed7.tga
    ↳ mapobjects/br_weedpak/br_weed5.tga
    ↳ mapobjects/br_weedpak/readme.txt
    ↳ mapobjects/br_weedpak/br_weed8.tga
    ↳ mapobjects/br_weedpak/br_weed3.tga
    ↳ mapobjects/br_weedpak/br_weed2.tga
    ↳ mapobjects/nateleaf1
    ↳ mapobjects/nateleaf1/tree2.tga
textures
    ↳ urban_terror5
    ↳ urban_terror5/fs_box2_side1.jpg
    ↳ urban_terror5/fs_ammocrates_side.jpg
    ↳ urban_terror5/fs_ammocrates_front.jpg
    ↳ urban_terror5/fs_box2_front1.jpg
    ↳ urban_terror5/fs_ammocrates_top.jpg
    ↳ truck
    ↳ truck/green_dark.jpg
    ↳ truck/vehl1metalpanel.jpg
    ↳ truck/tire_tread.jpg
    ↳ truck/tires2.jpg
    ↳ urban_walls
    ↳ urban_walls/tech2_sm.jpg
    ↳ urban_terror7
    ↳ urban_terror7/ut_brick6.jpg
    ↳ ut_druglord
    ↳ ut_druglord/hori_trim1.jpg
    ↳ ut_druglord/microwave.tga
    ↳ ut_druglord/hangardoor_t.tga
    ↳ ut_druglord/garage_interior.jpg
    ↳ ut_druglord/grassbrown1.tga
    ↳ ut_druglord/camo.jpg
    ↳ ut_druglord/garage_int_top.jpg
    ↳ ut_druglord/dirt.tga
    ↳ ut_druglord/filecab-wide_black.jpg
    ↳ ut_druglord/wood_gray.jpg
    ↳ ut_druglord/DesertBlackLavaRock.tga
    ↳ ut_druglord/desk-left_black.jpg
    ↳ ut_druglord/tin_rusty.jpg
    ↳ ut_druglord/vertex-terrain.tga
    ↳ ut_druglord/hangardoor_b.tga
    ↳ ut_druglord/filecab-thin_black.jpg
    ↳ ut_druglord/greenhouse-door1.jpg
    ↳ ut_druglord/truefence.tga
    ↳ ut_druglord/door_white.jpg
    ↳ ut_druglord/garage_topdoor.jpg
    ↳ ut_druglord/triad.jpg
    ↳ ut_druglord/env
    ↳ ut_druglord/env/dlsky_dn.tga
    ↳ ut_druglord/env/dlsky_bk.tga
    ↳ ut_druglord/env/dlsky_ft.tga
    ↳ ut_druglord/env/dlsky_lf.tga
    ↳ ut_druglord/env/dlsky_up.tga
    ↳ ut_druglord/env/dlsky_rt.tga
    ↳ ut_druglord/door_tan.jpg
    ↳ ut_druglord/glassfx.jpg
    ↳ ut_druglord/vert_trim1.jpg
    ↳ ut_druglord/garage_topedge.jpg
    ↳ ut_druglord/runway.jpg
    ↳ ut_druglord/blackrock_1.jpg
    ↳ ut_druglord/tools1.jpg
    ↳ ut_druglord/green-camo-net.tga
    ↳ ut_druglord/tools2.jpg
    ↳ ut_druglord/glass_green.jpg
    ↳ ut_druglord/garage_doors.jpg
    ↳ ut_druglord/garage_staiwell.jpg
    ↳ ut_druglord/shiny3.jpg
    ↳ ut_druglord/cardboardbox-side.jpg
    ↳ ut_druglord/explosive.jpg
    ↳ ut_druglord/door1.jpg
    ↳ ut_druglord/sweetnutz.jpg
    ↳ ut_druglord/box2_side.jpg
    ↳ ut_druglord/dieselsmoke.tga
    ↳ ut_druglord/shelf-box2.jpg
    ↳ ut_druglord/druglord_sky.tga
    ↳ ut_druglord/radio.jpg
    ↳ ut_druglord/black_leather.jpg
    ↳ ut_druglord/ceiling-tile.jpg
    ↳ ut_druglord/20bucks.jpg
    ↳ ut_druglord/shelf-box1.jpg
    ↳ ut_druglord/blackrock_3.jpg
    ↳ ut_druglord/blackrock_2.jpg
    ↳ ut_druglord/desk-rght_black.jpg
    ↳ ut_druglord/DesertRock.tga
    ↳ ut_druglord/garage_back.jpg
    ↳ ut_druglord/cardboardbox-top.jpg
    ↳ ut_druglord/cardboardpile-top.jpg
    ↳ ut_druglord/wood_table.jpg
    ↳ ut_druglord/greenhouse-door2.jpg
    ↳ ut_druglord/dirt2.jpg
    ↳ ut_druglord/sn_canvas1.jpg
    ↳ ut_druglord/radio_board.jpg
    ↳ ut_druglord/box1_side.jpg
    ↳ ut_druglord/wood_stack.jpg
    ↳ ut_druglord/i-beam_side.jpg
    ↳ ut_druglord/rock.tga
    ↳ ut_druglord/cardboardpile-side.jpg
    ↳ ut_druglord/black.jpg
    ↳ ut_druglord/board01b.jpg
    ↳ ut_druglord/blackhawklt1-1.jpg
    ↳ ut_druglord/tan.jpg
    ↳ ut_druglord/blackhawklt1-2.jpg
    ↳ ut_druglord/grill.jpg
    ↳ ut_druglord/metal_sheet.jpg
    ↳ ut_druglord/sidings2.jpg
    ↳ ut_druglord/garage_wall.jpg
    ↳ urban_terror
    ↳ urban_terror/construct2.jpg
    ↳ urban_terror/Building.jpg
    ↳ urban_terror/construct2c.jpg
    ↳ urban_terror/CONCRETE.jpg
    ↳ cwb
    ↳ cwb/moss1_base3.tga
    ↳ evil_1
    ↳ evil_1/barrel_rst.jpg
    ↳ mikec
    ↳ mikec/light_ceiling.jpg
    ↳ mikec/light_ceiling_blend.jpg
    ↳ urban_terror6
    ↳ urban_terror6/fs_tin.jpg
    ↳ urban_objects
    ↳ urban_objects/fs_metalbox2_end.jpg
    ↳ urban_objects/fs_metalbox_b_side.jpg
    ↳ urban_objects/fs_metalbox2_top.jpg
    ↳ urban_objects/fs_metalbox2_side.jpg
    ↳ urban_terror2
    ↳ urban_terror2/pipes4.jpg
    ↳ urban_terror2/WOOD1.jpg
    ↳ shaderlab
    ↳ shaderlab/stw-base.jpg
    ↳ urban_terror4
    ↳ urban_terror4/rcity0007.jpg
    ↳ urban_terror8
    ↳ urban_terror8/Miles_Wall1.jpg
    ↳ urban_terror8/rtcorru2.jpg
    ↳ wetwired
    ↳ wetwired/fs_tiles_floor01.jpg
    ↳ ut_202
    ↳ ut_202/crate_camoflage_top_128x128.jpg
    ↳ maggot
    ↳ maggot/corrugate.jpg
    ↳ urban_terror3
    ↳ urban_terror3/books.jpg
    ↳ urban_terror3/mrc_metaldark.jpg
    ↳ urban_terror3/wu_bed_side.jpg
    ↳ urban_terror3/wu_bed_top.jpg
    ↳ urban_terror3/concrete2.jpg
    ↳ gerb
    ↳ gerb/graymetal.jpg

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