ut4_empuries

ut4_empuries
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ReadMe



Title : Empuries (final)
Map Filename : ut4_empuries
Filename : ut4_empuries
Release Date : 22th March 2011
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!)
Email Address : ****@*************.co.uk
Description : A museum / roman ruin - modern day, with electricity.
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : Rylius for his flame shader, very nice thank you.
Picola for making all the small display case items - there are quite a few
: Various online repositories for base textures and base sounds.
: Thanks also to MTC (multigames team collectif) for play testing my maps and having me as a member?
Info about the Authors : JohnnyEnglish - getting a little bit better with every map - this is my 6th complete map.

Installation : Learn to hand jive. After that drop this into your q3ut4 folder and play from start server.

* PK3 File Information *

Map(.bsp) Name : ut4_empuries
New Textures : 100% own textures.
New Sounds : Mostly sampled from other tracks.
Models : Apart from the flame, I think there are 40 models that I made for this map
Bumpy : Map has been created with normal maps. No .rad file because I cannot get pleasing results with my current degree of knowlege.

All other models created by myself (JohnnyEnglish) using Radiant, blender or Misfit Model 3d.

* Play Information *

Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump Training : Not really

* Construction *

Base : This map was based on a small example map I made for rav3n. All other portions were built from scratch.
Editor(s) used : GTKRadiant 1.6 - various versions of q3map2
Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, blender

* Map/Creative Notes *

I've been visiting the roman ruin of Empuries since I was a small child in the 1960s, I seem to visit every 10 years or so, though this map is in no way a representation of that place - this is just some random collection of boxes placed together.

The map looks very nice using the recent bumpy clients.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.

Arena file


map "ut4_empuries"
longname "Empuries - The stolen flame (from Rylius)"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ azlcmb1_map6.shader
    ↳ ry_torch.shader
    ↳ ut4_empuries.arena
/ut4_empuries.txt
sound
    ↳ azlcmb1_map6
    ↳ azlcmb1_map6/echodripwater.wav
    ↳ azlcmb1_map6/runningwater.wav
    ↳ azlcmb1_map6/softwind.wav
levelshots
    ↳ ut4_empuries.jpg
env
    ↳ azlcmb1_map6
    ↳ azlcmb1_map6/blood-stain-gorge_ft.tga
    ↳ azlcmb1_map6/blood-stain-gorge_lf.tga
    ↳ azlcmb1_map6/blood-stain-gorge_dn.tga
    ↳ azlcmb1_map6/blood-stain-gorge_bk.tga
    ↳ azlcmb1_map6/blood-stain-gorge_rt.tga
    ↳ azlcmb1_map6/blood-stain-gorge_up.tga
maps
    ↳ ut4_empuries.bsp
    ↳ ut4_empuries.TGA
    ↳ ut4_empuries.aas
textures
    ↳ twoseven
    ↳ twoseven/water_n.tga
    ↳ azlcmb1_map6
    ↳ azlcmb1_map6/whitelight.tga
    ↳ azlcmb1_map6/yellowlight.tga
    ↳ azlcmb1_map6/bluecard.jpg
    ↳ azlcmb1_map6/nature
    ↳ azlcmb1_map6/nature/vine1.tga
    ↳ azlcmb1_map6/nature/vine5.tga
    ↳ azlcmb1_map6/nature/vine3.tga
    ↳ azlcmb1_map6/nature/lily.tga
    ↳ azlcmb1_map6/nature/vine9.tga
    ↳ azlcmb1_map6/nature/vine.tga
    ↳ azlcmb1_map6/nature/plank1.jpg
    ↳ azlcmb1_map6/nature/vine4.tga
    ↳ azlcmb1_map6/nature/vine2.tga
    ↳ azlcmb1_map6/decals
    ↳ azlcmb1_map6/decals/smoke1.jpg
    ↳ azlcmb1_map6/decals/nv6.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor0.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor4.jpg
    ↳ azlcmb1_map6/decals/nv9.jpg
    ↳ azlcmb1_map6/decals/nv2.jpg
    ↳ azlcmb1_map6/decals/nv4.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor6.jpg
    ↳ azlcmb1_map6/decals/brick3.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor7.jpg
    ↳ azlcmb1_map6/decals/brick5.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor2.jpg
    ↳ azlcmb1_map6/decals/brick4.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor9.jpg
    ↳ azlcmb1_map6/decals/smoke2.jpg
    ↳ azlcmb1_map6/decals/nv8.jpg
    ↳ azlcmb1_map6/decals/nv3.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor5.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor1.jpg
    ↳ azlcmb1_map6/decals/rubble.jpg
    ↳ azlcmb1_map6/decals/brick1.jpg
    ↳ azlcmb1_map6/decals/nv5.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor8.jpg
    ↳ azlcmb1_map6/decals/mosaic1.jpg
    ↳ azlcmb1_map6/decals/householdshrine.jpg
    ↳ azlcmb1_map6/decals/dirtyfloor3.jpg
    ↳ azlcmb1_map6/decals/brick2.jpg
    ↳ azlcmb1_map6/decals/nv7.jpg
    ↳ azlcmb1_map6/decals/nv1.jpg
    ↳ azlcmb1_map6/ground
    ↳ azlcmb1_map6/ground/floortile2.jpg
    ↳ azlcmb1_map6/ground/pavement_n.tga
    ↳ azlcmb1_map6/ground/floortile1.jpg
    ↳ azlcmb1_map6/ground/floortile2_n.tga
    ↳ azlcmb1_map6/ground/Classic Roman Medallion.jpg
    ↳ azlcmb1_map6/ground/pavement.jpg
    ↳ azlcmb1_map6/ground/pebbles.jpg
    ↳ azlcmb1_map6/decortativegold.tga
    ↳ azlcmb1_map6/generalwood.jpg
    ↳ azlcmb1_map6/water
    ↳ azlcmb1_map6/water/waterfall.tga
    ↳ azlcmb1_map6/water/pool3d_3e.jpg
    ↳ azlcmb1_map6/water/pool3d_5e.jpg
    ↳ azlcmb1_map6/water/FoamySeaWater.tga
    ↳ azlcmb1_map6/beam.tga
    ↳ azlcmb1_map6/decortativegold_n.tga
    ↳ azlcmb1_map6/pedastal
    ↳ azlcmb1_map6/pedastal/pedastal5.jpg
    ↳ azlcmb1_map6/pedastal/pedastal2.jpg
    ↳ azlcmb1_map6/pedastal/pedastal6.jpg
    ↳ azlcmb1_map6/pedastal/pedastal12.jpg
    ↳ azlcmb1_map6/pedastal/pedastal3.jpg
    ↳ azlcmb1_map6/pedastal/pedastal4.jpg
    ↳ azlcmb1_map6/pedastal/pedastal11.jpg
    ↳ azlcmb1_map6/pedastal/pedastal7.jpg
    ↳ azlcmb1_map6/pedastal/pedastal1.jpg
    ↳ azlcmb1_map6/pedastal/pedastal8.jpg
    ↳ azlcmb1_map6/pedastal/pedastal10.jpg
    ↳ azlcmb1_map6/pedastal/pedastal9.jpg
    ↳ azlcmb1_map6/glasstint.tga
    ↳ azlcmb1_map6/torch
    ↳ azlcmb1_map6/torch/flame1.jpg
    ↳ azlcmb1_map6/walls
    ↳ azlcmb1_map6/walls/crackedslimed.jpg
    ↳ azlcmb1_map6/walls/wall_decor1.tga
    ↳ azlcmb1_map6/walls/flutedplaster.jpg
    ↳ azlcmb1_map6/walls/fresco1.jpg
    ↳ azlcmb1_map6/walls/exit_sign_green.tga
    ↳ azlcmb1_map6/walls/fresco1_n.tga
    ↳ azlcmb1_map6/walls/gate.tga
    ↳ azlcmb1_map6/walls/ivy.tga
    ↳ azlcmb1_map6/walls/cracked_plaster.jpg
    ↳ azlcmb1_map6/walls/exit_sign.tga
    ↳ azlcmb1_map6/walls/rockwall.jpg
    ↳ azlcmb1_map6/walls/ivy1.tga
    ↳ azlcmb1_map6/walls/rockwall_n.tga
    ↳ azlcmb1_map6/walls/plasterwall1.tga
    ↳ azlcmb1_map6/walls/museumsign.jpg
    ↳ azlcmb1_map6/walls/fullslimed.jpg
    ↳ azlcmb1_map6/walls/ivy2.tga
    ↳ azlcmb1_map6/walls/plasterwall2.tga
    ↳ azlcmb1_map6/walls/flutedplaster_n.tga
    ↳ azlcmb1_map6/walls/crackedbrickbottom.jpg
    ↳ azlcmb1_map6/walls/ornatepillar.tga
    ↳ azlcmb1_map6/art
    ↳ azlcmb1_map6/art/art19.tga
    ↳ azlcmb1_map6/art/art15.tga
    ↳ azlcmb1_map6/art/art3.tga
    ↳ azlcmb1_map6/art/art6.tga
    ↳ azlcmb1_map6/art/art25.tga
    ↳ azlcmb1_map6/art/art14.tga
    ↳ azlcmb1_map6/art/art2.jpg
    ↳ azlcmb1_map6/art/artstage.jpg
    ↳ azlcmb1_map6/art/art17.tga
    ↳ azlcmb1_map6/art/art23.tga
    ↳ azlcmb1_map6/art/art4.tga
    ↳ azlcmb1_map6/art/art1.jpg
    ↳ azlcmb1_map6/art/art21.tga
    ↳ azlcmb1_map6/art/art13.tga
    ↳ azlcmb1_map6/art/art24.tga
    ↳ azlcmb1_map6/art/art9.tga
    ↳ azlcmb1_map6/art/art5.tga
    ↳ azlcmb1_map6/art/art12.tga
    ↳ azlcmb1_map6/art/art11.tga
    ↳ azlcmb1_map6/art/art10.tga
    ↳ azlcmb1_map6/art/art16.tga
    ↳ azlcmb1_map6/art/art18.tga
    ↳ azlcmb1_map6/art/art8.tga
    ↳ azlcmb1_map6/art/art7.tga
    ↳ azlcmb1_map6/art/art20.tga
    ↳ azlcmb1_map6/art/art22.tga
    ↳ azlcmb1_map6/rubble.jpg
    ↳ azlcmb1_map6/evilcircusposter.jpg
    ↳ azlcmb1_map6/generalwood_n.tga

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