ut4_excejumps_b1a

ut4_excejumps_b1a
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ReadMe




Title : Excejumps
Filename : ut4_excejumps_b1a
Release Date : 9th - January - 2014
Author(s) : Exception & Xandaxs
Email Address : ************@*******.com
Website : http://www.xandesign.tk
Description : Original jump map by exception (ut4_excejumps_a1), updated and redesigned by xandaxs
Additional Credits to : id Software: For making Q3
: Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
: CMM (www.custommapmakers.org) for being a really active and helpful community.

Special Thanks : CMM: For being an excelent mapping community and helping out everywhere;
: CMM member: vulture, for helping out with hinting, as well as a couple shaders and for
providing his optimized version of q3map2
: FS Members, MajkiFajki, NulL' & HappyDay for helping out with shader problems and hint;
: All those who tested the map and gave me feedback on it.

Artwork : Xandaxs
Testers and other : Hugo & Markinho
Contributors : Exception, Xandaxs


...................................................................................................
: I hereby thank HappyDay for his immense help in hinting excejumps, as well as teach me about it :
: Just as important was the help, info and feedback on hinting given to me by vulture :
...................................................................................................

...................................................................................................
: Also, a great thank you goes to NulL for dealing with me everyday and helping me with compiling :
: as well as shader problems :
...................................................................................................

*************************************************************************************
* Special thanks to Hugo for always pushing me into mapping and always being there, *
* annoying me when I felt like doing everything but mapping. If it wasn't for him, *
* this and many other maps of mine would not have been released. *
*************************************************************************************



Installation : Place the pk3 inside your q3ut4 folder and launch the game.
: Then write /devmap ut4_excejumps_b1a on your console to play it



* PK3 File Information *

Map(.bsp) Name : ut4_excejumps_b1a
Textures : Most textures were made or entirely edited by Xandaxs.
Textures Source : Skybox: ut4_orion. Glass: ut4_azedia & ut4_hellocutty.
: Waterfall: ut4_raiders
Scripts : All made by Xandaxs, sometimes based on other scripts. Waterfall and particles from Raiders
Sounds : Gathered from the web. Waterfall and a Homer Simpson "Doh".


* Play Information *

Bot Support : No
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : Yes
Bomb : Yes
Jump mode : Yes


* Construction *

Base : GTK Radiant 1.5
Editor(s) used : GTK Radiant 1.5, Notepad++
Other Progs used : Paint.net, Photoshop, FS_q3map_Radbump_4a, Texsynth


* Build *

Build time : 3 minutes
Meta Compile Switches : -meta -patchmeta
Vis Compile Switches : -vis -hint -merge
Light Compile Switches : -light -fast -gamma 1.6 -patchshadows -samples 8 -bounce 99

Packaging : Manual


* Map/Creative Notes *

This map was original designed by Exception, and then updated to a better looking map, with lights by Co0ki3.
Being a friend of Exception, I knew he wanted to make his map better looking, so, to repay him for making the "Trickouille"
jump videos I offered to help out. And now, here it is: excejumps_b1

This map was made with a lot of care and it took a while to construct, test, and make it look rather good.
Please have that in consideration.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, and the geometry can be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

I included the .map file on the pk3 so that you can learn from my mistakes,
as well as from what I did right.

This .pk3 may be distributed over the Internet and/or BBS
systems (like these exist anymore) as long as the ORIGINAL (this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, contact me and we'll talk.

Arena file


map "ut4_excejumps_b1a"
longname "Excejumps Beta1"
type " ut_ffa ut_team ut_survivor ut_ctf ut_jump"

Stats


File structure


scripts
    ↳ excefallscentersmall.shader
    ↳ excesplashcote.shader
    ↳ ut4_excejumps_b1a.arena
    ↳ excefallscenter.shader
    ↳ exceparticle.shader
    ↳ excesplash.shader
    ↳ excejumps.shader
    ↳ excesplashsmall.shader
sound
    ↳ excejumps
    ↳ excejumps/doh.wav
    ↳ excejumps/waterfall.wav
levelshots
    ↳ ut4_excejumps_b1a.jpg
maps
    ↳ ut4_excejumps_b1a.map
    ↳ ut4_excejumps_b1a.bsp
    ↳ ut4_excejumps_b1a.TGA
/readme.txt
textures
    ↳ excejumps
    ↳ excejumps/decal
    ↳ excejumps/decal/cmm.jpg
    ↳ excejumps/decal/warning.tga
    ↳ excejumps/decal/theend.tga
    ↳ excejumps/banner
    ↳ excejumps/banner/urtjumpers.jpg
    ↳ excejumps/crates
    ↳ excejumps/crates/crate_cmm.jpg
    ↳ excejumps/crates/crate_clean.jpg
    ↳ excejumps/light
    ↳ excejumps/light/light1.jpg
    ↳ excejumps/water
    ↳ excejumps/water/water1.tga
    ↳ excejumps/water/fall4.tga
    ↳ excejumps/water/splash.tga
    ↳ excejumps/water/fall3.tga
    ↳ excejumps/water/pool3d_3.tga
    ↳ excejumps/water/pool3d_5.tga
    ↳ excejumps/water/fall.tga
    ↳ excejumps/water/pool3d_6.tga
    ↳ excejumps/water/fall2.tga
    ↳ excejumps/water/cascade.tga
    ↳ excejumps/water/water3.tga
    ↳ excejumps/skybox
    ↳ excejumps/skybox/space_sky_rt.jpg
    ↳ excejumps/skybox/space_sky_ft.jpg
    ↳ excejumps/skybox/space_sky_bk.jpg
    ↳ excejumps/skybox/space_sky_dn.tga
    ↳ excejumps/skybox/space_sky_lf.jpg
    ↳ excejumps/skybox/space_sky_up.jpg
    ↳ excejumps/wall
    ↳ excejumps/wall/wall1light.jpg
    ↳ excejumps/wall/wall1pink.jpg
    ↳ excejumps/wall/wall1.jpg
    ↳ excejumps/wall/wall1lighter.jpg
    ↳ excejumps/wall/wall1deadblue.jpg
    ↳ excejumps/wall/wall1orange.jpg
    ↳ excejumps/wall/wall1blue.jpg
    ↳ excejumps/wall/wall1dark.jpg
    ↳ excejumps/portraits
    ↳ excejumps/portraits/renton.jpg
    ↳ excejumps/portraits/xan.jpg
    ↳ excejumps/portraits/johns.jpg
    ↳ excejumps/glass
    ↳ excejumps/glass/glass2.tga
    ↳ excejumps/glass/glass4.tga
    ↳ excejumps/glass/exceglass.jpg
    ↳ excejumps/glass/glass3.tga
    ↳ excejumps/glass/glass1.tga
    ↳ excejumps/floor
    ↳ excejumps/floor/floor1.jpg
    ↳ excejumps/floor/concrete2dark.jpg
    ↳ excejumps/floor/concrete2light.jpg
    ↳ excejumps/floor/concrete2.jpg
    ↳ excejumps/metal
    ↳ excejumps/metal/grid1.tga
    ↳ excejumps/metal/metal1.jpg
    ↳ excejumps/metal/bars.tga
    ↳ excejumps/sfx
    ↳ excejumps/sfx/excejumps.tga
    ↳ excejumps/sfx/tinfx3.jpg
    ↳ excejumps/sfx/white.jpg
    ↳ excejumps/sfx/particle1.tga
    ↳ excejumps/sfx/particle2.tga

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