ReadMe
FINAL VERSION 12th October 2013
Title : Eyas' Arcade
Filename : ut4_eyasarcade.pk3
Release Date : 12th October 2013
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish), CMM members
Email Address : ****@***************.org
Description : Small 3 player free for all (last man standing map)
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : Pickles, aka Renton, Picola, helped with textures and testing and thinking stuff.
Very small map, turnpike layout, designed for 3 players and
knockout/ffa/lms type games. Designed for Urban Zone League.
Also has CTF flags and 8v8 spawns for very boring CTF, also TDM
should work, though never tested.
T E S T E R S
Thanks to the following people who lent their time and patience
to help test.
Markinho, Renton, Nitro, FA|Marvin. thelionroars, JRandomNoob,
HappyDay.
* PK3 File Information *
Map(.bsp) Name : ut4_eyasarcade
Textures : Most textures were created by me or Picola using Gimp, some came from cg textures and long forgotten sources.
Sounds : Both traffic and asteroids (arcade) came from Freesound.org and were converted/edited using audacity
Models : All my own work
Skybox : Skybox, created by me using 3dsmax
Bumpy : Not bothered, nobody put the renderer into 4.2
* Play Information *
Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : No
Team Survivor : No
Capture The Flag : Yes
Capture and Hold : No
Bomb : No
Jump Training : No
* Construction *
Base : Think of a mini turnpike
Editor(s) used : GTKRadiant 1.63 - various versions of q3map2
Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, 3dsmax7
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.
File structure
scripts
↳ ut4_eyasarcade.arena
↳ ko_map1.shader
sound
↳ ko_map1
↳ ko_map1/traffic.wav
↳ ko_map1/asteroids.wav
video
↳ asteroids.roq
levelshots
↳ ut4_eyasarcade.jpg
env
↳ ko_map1
↳ ko_map1/sky_lf.jpg
↳ ko_map1/sky_bk.jpg
↳ ko_map1/sky_rt.jpg
↳ ko_map1/sky_up.jpg
↳ ko_map1/sky_ft.jpg
maps
↳ ut4_eyasarcade.tga
↳ ut4_eyasarcade.aas
↳ ut4_eyasarcade.bsp
models
↳ mapobjects
↳ mapobjects/cmm_cardboard
↳ mapobjects/cmm_cardboard/readme.txt
↳ mapobjects/cmm_cardboard/cardboard1.jpg
↳ mapobjects/cmm_advertising
↳ mapobjects/cmm_advertising/adverts1.jpg
↳ mapobjects/cmm_advertising/sign2.jpg
↳ mapobjects/cmm_cabinet_arcade
↳ mapobjects/cmm_cabinet_arcade/black.tga
↳ mapobjects/cmm_cabinet_arcade/pacmanmachine.jpg
↳ mapobjects/cmm_cabinet_arcade/donkeykongmachine.jpg
↳ mapobjects/cmm_cabinet_arcade/kongscreen.jpg
↳ mapobjects/cmm_cabinet_arcade/spacescreen.jpg
↳ mapobjects/cmm_cabinet_arcade/urtmachine.jpg
↳ mapobjects/cmm_cabinet_arcade/spacemachine.jpg
↳ mapobjects/cmm_cabinet_arcade/readme.txt
↳ mapobjects/cmm_cabinet_arcade/nob.jpg
↳ mapobjects/cmm_cabinet_arcade/mspacman.jpg
↳ mapobjects/cmm_cabinet_arcade/mspacmanscreen.jpg
↳ mapobjects/cmm_cabinet_arcade/urtscreen.jpg
↳ mapobjects/cmm_cabinet_arcade/asteroidsmachine.jpg
↳ mapobjects/cmm_cabinet_arcade/pacmanscreen.jpg
↳ mapobjects/cmm_colddrinks
↳ mapobjects/cmm_colddrinks/mount.jpg
↳ mapobjects/cmm_colddrinks/cokefront.jpg
↳ mapobjects/cmm_colddrinks/case2.jpg
↳ mapobjects/cmm_colddrinks/orangedrink.jpg
↳ mapobjects/cmm_colddrinks/fanta.jpg
↳ mapobjects/cmm_colddrinks/pepsifront.jpg
↳ mapobjects/cmm_tardis
↳ mapobjects/cmm_tardis/cmm_tardis.jpg
↳ mapobjects/cmm_tardis/glass.jpg
↳ mapobjects/cmm_n_metalbarrels
↳ mapobjects/cmm_n_metalbarrels/barrel1.jpg
↳ mapobjects/cmm_containers
↳ mapobjects/cmm_containers/greencontainer.jpg
↳ mapobjects/cmm_containers/browncontainer.jpg
↳ mapobjects/cmm_containers/redcontainer.jpg
↳ mapobjects/cmm_containers/newcontainer.jpg
/readme.txt
textures
↳ ko_map1
↳ ko_map1/bluelight.jpg
↳ ko_map1/glass2.tga
↳ ko_map1/wood2.jpg
↳ ko_map1/build2.jpg
↳ ko_map1/decal_containers.jpg
↳ ko_map1/wood.jpg
↳ ko_map1/doortexture2.jpg
↳ ko_map1/decal_line.jpg
↳ ko_map1/smalltile.jpg
↳ ko_map1/concrete_wall.jpg
↳ ko_map1/tiles.jpg
↳ ko_map1/bridgetop.jpg
↳ ko_map1/light1.tga
↳ ko_map1/woodplank2.jpg
↳ ko_map1/build0.jpg
↳ ko_map1/blind.jpg
↳ ko_map1/airduct_grill.jpg
↳ ko_map1/brick.jpg
↳ ko_map1/airduct2.jpg
↳ ko_map1/woodend.jpg
↳ ko_map1/blue_metal.jpg
↳ ko_map1/decal_grey.jpg
↳ ko_map1/bridgelegs.jpg
↳ ko_map1/build1.jpg
↳ ko_map1/cmmplack2.jpg
↳ ko_map1/woodplank4.jpg
↳ ko_map1/yellowpaint.jpg
↳ ko_map1/woodplank3.jpg
↳ ko_map1/grill.tga
↳ ko_map1/build5.jpg
↳ ko_map1/build6.jpg
↳ ko_map1/build4.jpg
↳ ko_map1/build3.jpg
↳ ko_map1/painttrim1.jpg
↳ ko_map1/greenshutter.jpg
↳ ko_map1/woodplank1.jpg
↳ ko_map1/redlight.jpg
↳ ko_map1/moss_brick.jpg
↳ ko_map1/doortexture1.jpg
↳ ko_map1/decal_white.jpg
↳ ko_map1/cement.jpg
↳ ko_map1/brick1.jpg
↳ ko_map1/eya.jpg
↳ ko_map1/metalsheet.jpg
↳ ko_map1/build7.jpg
↳ ko_map1/light1_blend.tga
↳ ko_map1/concrete_floor.jpg
↳ ko_map1/brick2.jpg