ut4_gusubway

ut4_gusubway
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ReadMe


Elite Force conversion by Lt. Cmdr. Salinga with permission of the author.
Supported Gametypes: FFA, TDM, CTF, 1V1, Solomatch

Following is the readme of the original Q3A/Urban Terror map:


* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Subway
FILENAME : ut_subway.pk3
AUTHOR : Michael "laerth" Daugherty
DATE : 01.31.2002
GAME : Urban Terror, a mod for Quake 3 Arena
TYPE : Teamplay
EMAIL ADDRESS : ******@***********.com
HOMEPAGE URL : http://www.planetquake.com/cc/

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
A one-track subway station with a 3-car train in the center.

This level requires Urban Terror (http://www.urbanterror.net) to be experienced
properly, although you can load the map and run around in regular Q3A.

The terrorists used too much C4 when they blew open the gates and the SWAT team
roped down through the glass when the front door was probably unlocked.
--------------------------------------------------------------------------------
* INSTALLATION INSTRUCTIONS *
--------------------------------------------------------------------------------
1. First delete or move any previous versions of ut_subway (A-L or rc1-2) from your X:\quake3\q3ut2\ directory.
2. Extract ut_subway.ZIP and place ut_subway.PK3 in X:\quake3\q3ut2\

3. Load UT and in the console type: "map ut_subway"
Or, if you'd like to play w/ bots:
1. Load UT and make sure bots are enabled (type "bot_enable 1" in the console)
2. Select "start server" from the main menu.
3. Select your gametype (CTF, TDM, TS, etc.), then select "Subway" from the map list
4. Select the bots you want for each team and any other settings I've left out.
5. Hit "next", join a team after the map loads, and enjoy.

Or, check and see if this server is running the latest version: 129.2.168.2:27963
--------------------------------------------------------------------------------
TDM/TS/FTL/CAH/CTF : 2 spawn groups of 20
DEATHMATCH (FFA) : 22 deathmatch spawns
SUGGESTED PLAYER LOAD : 6-20

CUSTOM TEXTURES : Yes, see credits below
NEW SOUNDS : Yes, see credits below
NEW MODELS : Yes, see credits below
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : Built from scratch
PREFABS USED : Chopper by NRGizer
EDITOR(S) USED : GTKRadiant 1.1.1 and 1.2.1beta
OTHER UTILITIES USED : Photoshop, Soundforge, UltraEdit-32 ydnar's q3map
CONSTRUCTION TIME : Early November 01 to late January 02
BRUSH COUNT : ~6000
ENTITY COUNT : ~400
KNOWN BUGS : High r_speeds in places. Texture thrashing in places.

COMPILE MACHINE : AMD Duron 600@950 w/ 256MB RAM

BSP TIME : ~90 seconds
VIS : ~1000 seconds
LIGHT (bounce 8) : ~12000 seconds

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
See my 20+ other releases at http://www.planetquake.com/cc/

--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
If the level is too dark for you, try increasing your r_gamma setting to 1.3 or 1.4

Thanks to ydnar's new additions and improvements to q3map
(http://shaderlab.com/mapcenter/q3map/q3map_ydnar.zip), vertex lighting mode in
ut_subway looks very similar to lightmap and no longer gives the level an appearance
of fullbright lighting. If it is too dark for your tastes, crank up r_gamma.

If you are using a 32mb graphics card and you experience excessive texture
thrashing, try raising your r_picmip setting to 1 and tweak other graphic
settings in the System menu.

If you have suggestions for future improvements to the map, don't hesitate to
let me know.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

id Software - Quake 3
Silicon Ice Dev.- Urban Terror (http://www.urbanterror.net)
zfz\cyanide - initial "subway" concept and collaboration on layout ideas
zfz\frost - collaboration on layout and gameplay ideas
ydnar - q3map enhancements/improvements, technical advice, and textures (see below)
Note: If you're interested in ydnar's urban textures, get his original, unaltered
works at ShaderLab (www.shaderlab.com). His enhanced version of q3map is now bundled with
GTKRadiant (www.qeradiant.com).
redmund - various design ideas and textures (see below)
Oswald - PR support and feedback in IRC/forums
Bladekiller - server hosting and subway announcement recordings (see below)
elven - php for public playtests, mirror of files, and QA
CC-Zac - file and server hosting
Ziggurat - testing/feedback
fuel - testing/feedback
deek - testing/feedback
ultimo - testing/feedback
snagger - testing/feedback
RocketFodder - testing/feedback/QA
schmorky - design ideas and feedback
ETG #zfz-ut - testing and gameplay ideas
ETG #prediction - moral/amoral/immoral support
Everyone else who contributed to this map in some way - Thanks!


Textures stolen, altered, or sampled:
ad_3dings1.jpg - frost (http://www.geocities.com/ombadboy/)
ad_bleach_01.jpg - redmund (http://www.esatclear.ie/~redman/)
ad_cologne_02.jpg - redmund
ad_evil_goo_01.jpg - redmund
ad_jarian_01.jpg - redmund
ad_woodornot.jpg - redmund / deek / aNouc
ad_ydnar_02.jpg - ydnar (www.shaderlab.com)
ad_ydnar_03.jpg - ydnar
ad_ydnar_05.jpg - ydnar
ad_zfzad_01.jpg - redmund
ad_zfzad_02.jpg - frost
bush.jpg - from a q3ut pk3
cement-tiled_02.tga - ydnar (cropped by me)
cement_1_sharp2sat.tga - ydnar (bumpmap overlay from rtcw)
cement_3_bump01.tga - ydnar (bumpmap overlay from rtcw)
ControlRoomDoor01_128x256.jpg - Max Payne (Remedy Entertainment Ltd.)
detail_door_03.jpg - M. Kupfer (www.dangerzone.de.st)
detail_door_04.jpg - M. Kupfer (www.dangerzone.de.st)
detail_door_06.jpg - from ut_sliema.pk3 by Pete "OzeDooD" Cliff (*******@*********.com.au)
detail_payphone_01.jpg - found on images.google.com
det_ctrlpanel_01.jpg - found on images.google.com
det_ctrlpanel_02.jpg - found on images.google.com
det_ctrlpanel_03.jpg - found on images.google.com
det_ctrlpanel_04.jpg - found on images.google.com
det_elecpanel_02.jpg - http://www.planetquake.com/shattered/shine/images/ref/index.htm
det_elecpanel_03.jpg - http://www.planetquake.com/shattered/shine/images/ref/index.htm
det_metpole.jpg - sampled from detail_door_04.jpg
det_monitor_02.jpg - found on images.google.com
det_subfloor_05_seam.tga - bumpmap overlay from Max Payne
dirt2.jpg - from a q3ut pk3
dump-wall.tga - ydnar
fence.tga - from a q3ut pk3
flat_lt_bump02.tga - ydnar (bumpmap overlay from rtcw)
front6.jpg - M. Kupfer (www.dangerzone.de.st)
frontpq13.jpg - M. Kupfer (www.dangerzone.de.st)
frontpq4.jpg - M. Kupfer (www.dangerzone.de.st)
glass2.tga - Return to Castle Wolfenstein (http://www.gmistudios.com/)
keyboard.jpg - Cyben (http://www.q-area.de.vu)
metal-tan-rivets.tga - ydnar
metal4.jpg - forgot - email me if it's yours :)
metal_1.tga - ydnar
metal_2.tga - from a q3ut pk3
metal_bright.jpg - from a q3ut pk3
mund_subway_caution.jpg - redmund
mund_subway_tile_concrete.jpg - redmund
news_01.jpg - found on images.google.com
news_03.jpg - found on images.google.com
news_04.jpg - found on images.google.com
news_05.jpg - found on images.google.com
news_06.jpg - found on images.google.com
news_07.jpg - found on images.google.com
pctower.jpg - Cyben (http://www.q-area.de.vu)
pipe_1.tga - ydnar (cropped by me)
planta1.tga - from ut_paradise by eXKalibuR (http://www.terrorstrike.net/utdesigns)
planta5.tga - from ut_paradise by eXKalibuR (http://www.terrorstrike.net/utdesigns)
sign_phone.jpg - found on images.google.com
sign_restroom_m.jpg - found on images.google.com
sign_restroom_w.jpg - found on images.google.com
TRASHONTHEFLOOR04_256X128.JPG - Max Payne (Remedy Entertainment Ltd.)
w2k_bush1.tga - from a q3ut pk3
wide_rusty.tga - ydnar (cropped by me)

skybox - generated by Terragen (http://www.planetside.co.uk/terragen/)

Sounds used, altered, or sampled:
amb_station_noise1.wav - http://www.grsites.com/sounds/background001.shtml
helicopterL.wav - http://avanimation.avsupport.com/Sound.htm
machine3.wav - ut_revolution
music_kyoto1.wav - http://www.asahi-net.or.jp/~zb4s-tkgs/e_kysou.htm
music_kyoto2.wav - http://www.asahi-net.or.jp/~zb4s-tkgs/e_kysou.htm
voice_bladek_exit.wav - voice of Bladekiller (http://www.planetquake.com/polycount/cottages/bladekiller/)
voice_bladek_respect.wav - voice of Bladekiller
voice_bladek_train.wav - voice of Bladekiller
voice_station_ann2L.wav - http://www.grsites.com/sounds/trains001.shtml

Models used:
Multiplant
(leaf*.tga, multiplant_a.md3) - Todd Gantzler (http://i.am/professorQ3)


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.


Arena file


map "ut_subway"
longname "Subway"
fraglimit 0
type "ffa team ctf single"
bots "Chakotay Doctor Janeway Paris Seven Torres Tuvok"

Stats


File structure


scripts
    ↳ multiplant.shader
    ↳ ut_subway.shader
    ↳ ut_subway.arena
sound
    ↳ ut_subway
    ↳ ut_subway/voice_bladek_exit.wav
    ↳ ut_subway/music_kyoto2.wav
    ↳ ut_subway/voice_bladek_respect.wav
    ↳ ut_subway/voice_bladek_train.wav
    ↳ ut_subway/helicopterL.wav
    ↳ ut_subway/amb_station_noise1.wav
    ↳ ut_subway/music_kyoto1.wav
    ↳ ut_subway/machine3.wav
    ↳ ut_subway/voice_station_ann2L.wav
levelshots
    ↳ ut_subway.jpg
env
    ↳ ut_subway_bk.tga
    ↳ ut_subway_dn.tga
    ↳ ut_subway_up.tga
    ↳ ut_subway_rt.tga
    ↳ ut_subway_lf.tga
    ↳ ut_subway_ft.tga
/ut_subway.txt
maps
    ↳ ut_subway.bsp
    ↳ ut4_gusubway.aas
    ↳ ut_subway.aas
    ↳ ut4_gusubway.bsp
models
    ↳ mapobjects
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/multiplant2.txt
    ↳ mapobjects/multiplant/leaf2.tga
    ↳ mapobjects/multiplant/leaf1.tga
    ↳ mapobjects/multiplant/Readme.txt
    ↳ mapobjects/multiplant/leaf3.tga
    ↳ mapobjects/multiplant/multiplant_a.md3
textures
    ↳ ut_subway
    ↳ ut_subway/glass2.tga
    ↳ ut_subway/ad_save_02.jpg
    ↳ ut_subway/aerhmetal04.tga
    ↳ ut_subway/ad_zfzad_01.jpg
    ↳ ut_subway/detail_phonemet_07.jpg
    ↳ ut_subway/news_04.jpg
    ↳ ut_subway/ad_evil_goo_01.jpg
    ↳ ut_subway/aerhmetal03.tga
    ↳ ut_subway/ControlRoomDoor01_128x256.jpg
    ↳ ut_subway/news_07.jpg
    ↳ ut_subway/sign_misc_01.jpg
    ↳ ut_subway/keyboard.jpg
    ↳ ut_subway/det_ctrlpanel_04.jpg
    ↳ ut_subway/ad_once_02.jpg
    ↳ ut_subway/planta5.tga
    ↳ ut_subway/aerhwall03.tga
    ↳ ut_subway/sign_south_01.jpg
    ↳ ut_subway/sublight01_glow.tga
    ↳ ut_subway/ad_machine_01.jpg
    ↳ ut_subway/sign_service_06.jpg
    ↳ ut_subway/news_01.jpg
    ↳ ut_subway/ad_ydnar_05.jpg
    ↳ ut_subway/sublight03.tga
    ↳ ut_subway/sign_platform_01.jpg
    ↳ ut_subway/aerhcrete05_seam02_bump01_varied03.tga
    ↳ ut_subway/sign_service_09.jpg
    ↳ ut_subway/det_monitor_02.jpg
    ↳ ut_subway/sign_street_01.jpg
    ↳ ut_subway/ad_worldair_03.jpg
    ↳ ut_subway/subway_sky_blend.tga
    ↳ ut_subway/ad_psa_02.jpg
    ↳ ut_subway/aerhcrete05_256_r.tga
    ↳ ut_subway/metal_bright.jpg
    ↳ ut_subway/detail_door_03.jpg
    ↳ ut_subway/pctower.jpg
    ↳ ut_subway/det_elecpanel_03.jpg
    ↳ ut_subway/sign_restroom_m.jpg
    ↳ ut_subway/det_ctrlpanel_01.jpg
    ↳ ut_subway/detail_phonemet_06.jpg
    ↳ ut_subway/aerhwall01.tga
    ↳ ut_subway/det_metpole.jpg
    ↳ ut_subway/ad_psa_04.jpg
    ↳ ut_subway/ad_recycle_02.jpg
    ↳ ut_subway/detail_door_04.jpg
    ↳ ut_subway/sublight04.tga
    ↳ ut_subway/metal-tan-rivets.tga
    ↳ ut_subway/flat_lt_bump02.tga
    ↳ ut_subway/det_step_07.jpg
    ↳ ut_subway/metal4r.jpg
    ↳ ut_subway/sign_north_01.jpg
    ↳ ut_subway/bush.jpg
    ↳ ut_subway/aerhwall04.tga
    ↳ ut_subway/ad_once_01.jpg
    ↳ ut_subway/det_rope.tga
    ↳ ut_subway/Thumbs.db
    ↳ ut_subway/sign_restroom_w.jpg
    ↳ ut_subway/TRASHONTHEFLOOR04_256X128.JPG
    ↳ ut_subway/detail_phonemet_05.jpg
    ↳ ut_subway/aerhcrete03_256.tga
    ↳ ut_subway/w2k_bush1.tga
    ↳ ut_subway/sublight02.tga
    ↳ ut_subway/sublight03_yel.tga
    ↳ ut_subway/wide_rusty.tga
    ↳ ut_subway/sign_service_04.jpg
    ↳ ut_subway/sign_phone.jpg
    ↳ ut_subway/det_step_05.jpg
    ↳ ut_subway/sublight03_glow2.tga
    ↳ ut_subway/det_elecpanel_02.jpg
    ↳ ut_subway/sign_service_13.jpg
    ↳ ut_subway/ad_jarian_01.jpg
    ↳ ut_subway/sublight02_glow.tga
    ↳ ut_subway/flr_cemtilesmll_drk.jpg
    ↳ ut_subway/metal_1.tga
    ↳ ut_subway/ad_ydnar_03.jpg
    ↳ ut_subway/detail_payphone_01.jpg
    ↳ ut_subway/ad_sub01.jpg
    ↳ ut_subway/det_monitor_01.jpg
    ↳ ut_subway/aerhwall02.tga
    ↳ ut_subway/ad_woodornot.jpg
    ↳ ut_subway/e8cretefloor_tile.jpg
    ↳ ut_subway/ad_bleach_01.jpg
    ↳ ut_subway/planta1.tga
    ↳ ut_subway/ad_bleach_01old.jpg
    ↳ ut_subway/front6.jpg
    ↳ ut_subway/aerhmetal02.tga
    ↳ ut_subway/sign_danger.tga
    ↳ ut_subway/ad_ydnar_02.jpg
    ↳ ut_subway/det_ctrlpanel_03.jpg
    ↳ ut_subway/detail_ticketmachine.jpg
    ↳ ut_subway/pipe_1.tga
    ↳ ut_subway/sign_service_02.jpg
    ↳ ut_subway/aerhmetal03_seam01.tga
    ↳ ut_subway/dirt2.jpg
    ↳ ut_subway/fence.tga
    ↳ ut_subway/cement_3_bump01.tga
    ↳ ut_subway/sign_danger_b.tga
    ↳ ut_subway/ad_save_01.jpg
    ↳ ut_subway/ad_psa_01.jpg
    ↳ ut_subway/sign_aland_01.jpg
    ↳ ut_subway/ad_psa_05.jpg
    ↳ ut_subway/metal_2.tga
    ↳ ut_subway/sublight03_glow.tga
    ↳ ut_subway/detail_door_06.jpg
    ↳ ut_subway/ad_psa_07.jpg
    ↳ ut_subway/ad_zfzad_02.jpg
    ↳ ut_subway/ad_recycle_01.jpg
    ↳ ut_subway/dump-wall.tga
    ↳ ut_subway/sign_service_10.jpg
    ↳ ut_subway/sign_service_05.jpg
    ↳ ut_subway/ad_earl_01.jpg
    ↳ ut_subway/aerhcrete05_seam06_sharp.tga
    ↳ ut_subway/det_subfloor_05_seam.tga
    ↳ ut_subway/detail_phonemet_01.jpg
    ↳ ut_subway/ad_yourad_02.jpg
    ↳ ut_subway/detail_phonemet_04.jpg
    ↳ ut_subway/mund_subway_caution.jpg
    ↳ ut_subway/det_step_08.jpg
    ↳ ut_subway/black.jpg
    ↳ ut_subway/cement-tiled_04.tga
    ↳ ut_subway/det_ctrlpanel_02.jpg
    ↳ ut_subway/ad_yourad.jpg
    ↳ ut_subway/ad_psa_06.jpg
    ↳ ut_subway/aerhtile02.tga
    ↳ ut_subway/sublight04_glow.tga
    ↳ ut_subway/frontpq13.jpg
    ↳ ut_subway/sign_service_01.jpg
    ↳ ut_subway/sublight01.tga
    ↳ ut_subway/frontpq4.jpg
    ↳ ut_subway/sign_service_03.jpg
    ↳ ut_subway/sign_service_12.jpg
    ↳ ut_subway/ad_3dings1.jpg
    ↳ ut_subway/cement_1_sharp2sat.tga

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