ut4_killen_b1

ut4_killen_b1
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Killen manufacturing & distribution
Filename : ut4_killen_b1.bsp
Author : shortfuse
Date : 8/13/2008
E-mail address : n/a
Homepage URL : n/a


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Killen manufacturing & distribution.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TDM, CTF, SUR
Suggested player load : ?
New Textures : No
New Sounds : No
new models : yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New
Prefabs used : None
Mapobjects used : Several
Editor used : gtkradiant 1.5
Other utilities used : Notepad, Wordpad, Paint

Known Bugs : a few, map is f$#&%@ HUGE.

Compile machine : Intel core2duo

BSP time : < 1 minute
VIS time : ? minutes
LIGHT time : ? minutes
Total time : ? minutes

Total Brushes :
DM spawns : 0
CAH/CTF spawns : 0
CAH capturepoints : 0
Locations : 0


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
This is the first.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------


I have used textures, models, and sounds from various sources.
----------
*Textures*
----------

Various existing sources

--------
*Models*
--------
Christian (new shop equip)
BlackRayne (Lt1)
FS Trees created by TwentySeven and BladeKiller with textures by RabidCow from FrozenSand, LLC.


--------
*Sounds*
--------
helicopterL.wav from ut_subway


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.

You MAY NOT edit, reverse engineer, or otherwise modify the file "ut4_killen_b1.bsp"
for redistribution in any form. All other files are the property of their respective
owners, with the understanding that the files are used within the context of the creators
permission. If any file is being used without proper consent, the owner can contact me
to discuss its removal.



Arena file


map "ut4_killen_b1"
longname "KILLEN Manufacturing & Distribution"
type "ut_ffa ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ mirror.shader
    ↳ codey1.shader
    ↳ turnpike.shader
    ↳ crossing.shader
    ↳ autoclip.shader
    ↳ glass.shader
    ↳ skeletons.shader
    ↳ rc_glass.shader
    ↳ models.shader
    ↳ ut4_suburbs.shader
    ↳ ladderclip.shader
    ↳ ut_prague.shader
    ↳ ut4_killen_b1.arena
sound
    ↳ player
    ↳ player/female
    ↳ player/female/gasp.wav
    ↳ world
    ↳ bugsbunny1.wav
    ↳ drinking.wav
    ↳ baby_cry.wav
    ↳ jamesbond.wav
    ↳ ut_subway
    ↳ ut_subway/helicopterL.wav
    ↳ daffyduck2.wav
    ↳ napalm.wav
levelshots
    ↳ ut4_killen_b1.jpg
music
    ↳ mainmenu.wav
maps
    ↳ ut4_killen_b1.bsp
    ↳ ut4_killen_b1.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_ashtray
    ↳ mapobjects/br_ashtray/br_ashtray1.md3
    ↳ mapobjects/br_ashtray/br_smokes.jpg
    ↳ mapobjects/br_ashtray/readme.txt
    ↳ mapobjects/br_ashtray/br_smokes2.jpg
    ↳ mapobjects/br_ashtray/br_ashtray1.qc
    ↳ mapobjects/br_ashtray/br_ashtray1.jpg
    ↳ mapobjects/br_mustang
    ↳ mapobjects/br_mustang/br_mustang.md3
    ↳ mapobjects/br_mustang/readme.txt
    ↳ mapobjects/br_mustang/br_mustang.jpg
    ↳ mapobjects/br_mustang/br_mustang.qc
    ↳ mapobjects/br_montecarlo
    ↳ mapobjects/br_montecarlo/br_montecarlo.md3
    ↳ mapobjects/br_montecarlo/br_montecarlo.qc
    ↳ mapobjects/br_montecarlo/readme.txt
    ↳ mapobjects/br_montecarlo/br_monte1.jpg
    ↳ mapobjects/br_montecarlo/br_monte.jpg
    ↳ mapobjects/br_montecarlo/br_glass.jpg
    ↳ mapobjects/br_briefcase
    ↳ mapobjects/br_briefcase/br_briefcase1.qc
    ↳ mapobjects/br_briefcase/br_drugs.jpg
    ↳ mapobjects/br_briefcase/readme.txt
    ↳ mapobjects/br_briefcase/br_briefcase.jpg
    ↳ mapobjects/br_briefcase/br_briefcase2.qc
    ↳ mapobjects/br_briefcase/br_briefcase2.md3
    ↳ mapobjects/br_briefcase/br_briefcase1.md3
    ↳ mapobjects/br_blackhawk
    ↳ mapobjects/br_blackhawk/rotor2.tga
    ↳ mapobjects/br_blackhawk/br_blackhawk2.qc
    ↳ mapobjects/br_blackhawk/br_blackhawk5.jpg
    ↳ mapobjects/br_blackhawk/readme.txt
    ↳ mapobjects/br_blackhawk/br_blackhawk6.jpg
    ↳ mapobjects/br_blackhawk/blackhk2.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk2.md3
    ↳ mapobjects/br_blackhawk/rotor1.tga
    ↳ mapobjects/br_blackhawk/blackhk1.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk3.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk4.jpg
    ↳ mapobjects/br_blackhawk/glass.jpg
    ↳ mapobjects/br_weedspak
    ↳ mapobjects/br_weedspak/br_weed1.tga
    ↳ mapobjects/br_weedspak/br_weed2.md3
    ↳ mapobjects/br_weedspak/br_weed2.qc
    ↳ mapobjects/br_weedspak/br_weed1.md3
    ↳ mapobjects/br_weedspak/readme.txt
    ↳ mapobjects/br_weedspak/br_weed2.tga
    ↳ mapobjects/br_weedspak/br_weed1.qc
    ↳ mapobjects/Skeletons
    ↳ mapobjects/Skeletons/Side.jpg
    ↳ mapobjects/Skeletons/sit_rail
    ↳ mapobjects/Skeletons/sit_rail/skeleton.tga
    ↳ mapobjects/Skeletons/sit_rail/sit_rail.md3
    ↳ mapobjects/Skeletons/sit_rail/skel_sit.qc
    ↳ mapobjects/Skeletons/sit_rail/skel_sit.md3
    ↳ mapobjects/Skeletons/skeleton.tga
    ↳ mapobjects/Skeletons/front.jpg
    ↳ mapobjects/br_satdish
    ↳ mapobjects/br_satdish/readme.txt
    ↳ mapobjects/br_satdish/br_sat1.md3
    ↳ mapobjects/br_satdish/br_sat1.qc
    ↳ mapobjects/br_satdish/br_sat1.jpg
    ↳ mapobjects/br_alcohol
    ↳ mapobjects/br_alcohol/br_liquor2.qc
    ↳ mapobjects/br_alcohol/br_can2.md3
    ↳ mapobjects/br_alcohol/br_beer2.qc
    ↳ mapobjects/br_alcohol/br_liquor3.qc
    ↳ mapobjects/br_alcohol/br_beerbox4.md3
    ↳ mapobjects/br_alcohol/br_beer2.md3
    ↳ mapobjects/br_alcohol/br_jd.md3
    ↳ mapobjects/br_alcohol/br_cans.jpg
    ↳ mapobjects/br_alcohol/br_keg.jpg
    ↳ mapobjects/br_alcohol/readme.txt
    ↳ mapobjects/br_alcohol/br_beer3.md3
    ↳ mapobjects/br_alcohol/br_liquor.jpg
    ↳ mapobjects/br_alcohol/br_can3.md3
    ↳ mapobjects/br_alcohol/br_beerbox1.qc
    ↳ mapobjects/br_alcohol/br_beer3.qc
    ↳ mapobjects/br_alcohol/br_beer1.qc
    ↳ mapobjects/br_alcohol/br_beerbox3.md3
    ↳ mapobjects/br_alcohol/br_liquor2.md3
    ↳ mapobjects/br_alcohol/br_beerbox4.qc
    ↳ mapobjects/br_alcohol/br_beerbox2.qc
    ↳ mapobjects/br_alcohol/br_beerbox1.md3
    ↳ mapobjects/br_alcohol/br_beerbox.jpg
    ↳ mapobjects/br_alcohol/br_can1.qc
    ↳ mapobjects/br_alcohol/br_keg1.qc
    ↳ mapobjects/br_alcohol/br_beerbox2.md3
    ↳ mapobjects/br_alcohol/br_beer1.md3
    ↳ mapobjects/br_alcohol/br_can2.qc
    ↳ mapobjects/br_alcohol/br_can3.qc
    ↳ mapobjects/br_alcohol/br_liquor3.md3
    ↳ mapobjects/br_alcohol/br_can1.md3
    ↳ mapobjects/br_alcohol/br_liquor1.md3
    ↳ mapobjects/br_alcohol/br_liquor1.qc
    ↳ mapobjects/br_alcohol/br_beerbox3.qc
    ↳ mapobjects/br_alcohol/br_jd.qc
    ↳ mapobjects/br_alcohol/br_keg1.md3
    ↳ mapobjects/br_alcohol/br_jd.jpg
    ↳ mapobjects/br_trash
    ↳ mapobjects/br_trash/br_trash2.qc
    ↳ mapobjects/br_trash/br_dumpster2.md3
    ↳ mapobjects/br_trash/br_dumpster1.qc
    ↳ mapobjects/br_trash/br_dumpster2.qc
    ↳ mapobjects/br_trash/br_trash.jpg
    ↳ mapobjects/br_trash/br_trash3.md3
    ↳ mapobjects/br_trash/readme.txt
    ↳ mapobjects/br_trash/br_dumpster1.md3
    ↳ mapobjects/br_trash/br_trash4.qc
    ↳ mapobjects/br_trash/br_trash4.md3
    ↳ mapobjects/br_trash/br_trash1.md3
    ↳ mapobjects/br_trash/br_trash1.qc
    ↳ mapobjects/br_trash/br_trash2.md3
    ↳ mapobjects/br_trash/br_trash3.qc
    ↳ mapobjects/br_palms
    ↳ mapobjects/br_palms/br_palms7.qc
    ↳ mapobjects/br_palms/palmbark.jpg
    ↳ mapobjects/br_palms/readme.txt
    ↳ mapobjects/br_palms/br_palms7.md3
    ↳ mapobjects/br_palms/palmskirt.tga
    ↳ mapobjects/br_palms/palmleaves.tga
    ↳ mapobjects/br_palms/palmleaf2.tga
    ↳ mapobjects/br_palms/weed1.tga
    ↳ mapobjects/br_abbeymodels
    ↳ mapobjects/br_abbeymodels/bed.jpg
    ↳ mapobjects/br_abbeymodels/abbelmodels1.jpg
    ↳ mapobjects/br_abbeymodels/br_headstone.qc
    ↳ mapobjects/br_abbeymodels/readme.txt
    ↳ mapobjects/br_abbeymodels/abbeymodels1.jpg
    ↳ mapobjects/br_abbeymodels/br_headstone.md3
    ↳ mapobjects/br_abbeymodels/br_trunk.jpg
    ↳ mapobjects/br_abbeymodels/abbey_pic.jpg
    ↳ mapobjects/br_trailers
    ↳ mapobjects/br_trailers/br_trailertire.jpg
    ↳ mapobjects/br_trailers/br_trailer4.jpg
    ↳ mapobjects/br_trailers/readme.txt
    ↳ mapobjects/br_trailers/br_trailer1.qc
    ↳ mapobjects/br_trailers/br_trailer2.jpg
    ↳ mapobjects/br_trailers/br_trailer1.jpg
    ↳ mapobjects/br_trailers/br_trailer3.jpg
    ↳ mapobjects/br_trailers/br_trailer1.md3
    ↳ mapobjects/br_trailers/br_trailertire_BUMP.jpg
    ↳ mapobjects/br_steeldrums
    ↳ mapobjects/br_steeldrums/br_drum2.qc
    ↳ mapobjects/br_steeldrums/br_drum2.md3
    ↳ mapobjects/br_steeldrums/readme.txt
    ↳ mapobjects/br_steeldrums/br_drum2.jpg
    ↳ mapobjects/br_bar
    ↳ mapobjects/br_bar/br_wine1.jpg
    ↳ mapobjects/br_bar/br_wood2.jpg
    ↳ mapobjects/br_bar/br_bottles1.jpg
    ↳ mapobjects/br_bar/br_bottles1.qc
    ↳ mapobjects/br_bar/br_tap1.qc
    ↳ mapobjects/br_bar/br_bottles1.md3
    ↳ mapobjects/br_bar/readme.txt
    ↳ mapobjects/br_bar/br_wine1.qc
    ↳ mapobjects/br_bar/br_wood1.jpg
    ↳ mapobjects/br_bar/br_wine1.md3
    ↳ mapobjects/br_bar/br_bar1.qc
    ↳ mapobjects/br_bar/br_bar1.md3
    ↳ mapobjects/br_bar/br_mirror.jpg
    ↳ mapobjects/br_bar/br_tap1.md3
    ↳ mapobjects/br_cardboardboxes
    ↳ mapobjects/br_cardboardboxes/br_box2.qc
    ↳ mapobjects/br_cardboardboxes/br_box1.jpg
    ↳ mapobjects/br_cardboardboxes/br_box4.qc
    ↳ mapobjects/br_cardboardboxes/br_box2.jpg
    ↳ mapobjects/br_cardboardboxes/br_box7.md3
    ↳ mapobjects/br_cardboardboxes/br_box1.md3
    ↳ mapobjects/br_cardboardboxes/br_box3.md3
    ↳ mapobjects/br_cardboardboxes/br_box7.qc
    ↳ mapobjects/br_cardboardboxes/readme.txt
    ↳ mapobjects/br_cardboardboxes/br_box6.qc
    ↳ mapobjects/br_cardboardboxes/br_box5.qc
    ↳ mapobjects/br_cardboardboxes/br_box3.jpg
    ↳ mapobjects/br_cardboardboxes/br_box1.qc
    ↳ mapobjects/br_cardboardboxes/br_box4.md3
    ↳ mapobjects/br_cardboardboxes/br_box6.md3
    ↳ mapobjects/br_cardboardboxes/br_box3.qc
    ↳ mapobjects/br_cardboardboxes/br_box2.md3
    ↳ mapobjects/br_cardboardboxes/br_box5.md3
    ↳ mapobjects/br_cardboardboxes/br_box6.tga
    ↳ mapobjects/br_cardboardboxes/br_box7.tga
    ↳ mapobjects/br_cardboardboxes/br_box4.jpg
    ↳ mapobjects/br_bones
    ↳ mapobjects/br_bones/br_bone2.jpg
    ↳ mapobjects/br_bones/br_bone5.md3
    ↳ mapobjects/br_bones/br_bone4.md3
    ↳ mapobjects/br_bones/br_bone6.qc
    ↳ mapobjects/br_bones/br_bone6.md3
    ↳ mapobjects/br_bones/readme.txt
    ↳ mapobjects/br_bones/br_bone3.jpg
    ↳ mapobjects/br_bones/br_bone1.md3
    ↳ mapobjects/br_bones/br_bone5.qc
    ↳ mapobjects/br_bones/br_bone3.qc
    ↳ mapobjects/br_bones/br_bone4.qc
    ↳ mapobjects/br_bones/br_bone3.md3
    ↳ mapobjects/br_bones/br_bone1.qc
    ↳ mapobjects/br_bones/br_bone2.md3
    ↳ mapobjects/br_bones/br_bone2.qc
    ↳ mapobjects/br_bones/br_bone1.jpg
    ↳ mapobjects/br_vendingmachines
    ↳ mapobjects/br_vendingmachines/br_vending3.tga
    ↳ mapobjects/br_vendingmachines/br_vending4.jpg
    ↳ mapobjects/br_vendingmachines/br_vending1.md3
    ↳ mapobjects/br_vendingmachines/br_vending2.qc
    ↳ mapobjects/br_vendingmachines/br_vending2.tga
    ↳ mapobjects/br_vendingmachines/br_vending1.jpg
    ↳ mapobjects/br_vendingmachines/br_vending2.jpg
    ↳ mapobjects/br_vendingmachines/br_vending3.jpg
    ↳ mapobjects/br_vendingmachines/readme.txt
    ↳ mapobjects/br_vendingmachines/br_glass.jpg
    ↳ mapobjects/br_vendingmachines/br_vending1.qc
    ↳ mapobjects/br_vendingmachines/br_vending2.md3
    ↳ mapobjects/br_vendingmachines/br_vending1.tga
    ↳ mapobjects/br_vendingmachines/br_vending3.md3
    ↳ mapobjects/br_vendingmachines/br_vending3.qc
    ↳ mapobjects/br_dumpsters
    ↳ mapobjects/br_dumpsters/br_dumpster1_open.qc
    ↳ mapobjects/br_dumpsters/br_trash.jpg
    ↳ mapobjects/br_dumpsters/readme.txt
    ↳ mapobjects/br_dumpsters/br_dumpster1_open.md3
    ↳ mapobjects/br_dumpsters/br_dumpsters.jpg
    ↳ mapobjects/br_honda
    ↳ mapobjects/br_honda/br_honda2.jpg
    ↳ mapobjects/br_honda/br_hondatire.jpg
    ↳ mapobjects/br_honda/br_honda1.md3
    ↳ mapobjects/br_honda/br_honda3.md3
    ↳ mapobjects/br_honda/br_honda1.qc
    ↳ mapobjects/br_honda/br_honda2.md3
    ↳ mapobjects/br_honda/br_honda5.jpg
    ↳ mapobjects/br_honda/br_honda6.md3
    ↳ mapobjects/br_honda/br_honda4.jpg
    ↳ mapobjects/br_honda/br_honda6.jpg
    ↳ mapobjects/br_honda/readme.txt
    ↳ mapobjects/br_honda/br_honda5.md3
    ↳ mapobjects/br_honda/br_honda1.jpg
    ↳ mapobjects/br_honda/br_honda4.md3
    ↳ mapobjects/br_honda/br_honda3.qc
    ↳ mapobjects/br_honda/br_honda4.qc
    ↳ mapobjects/br_honda/br_honda5.qc
    ↳ mapobjects/br_honda/br_honda2.qc
    ↳ mapobjects/br_honda/br_honda6.qc
    ↳ mapobjects/br_honda/br_honda3.jpg
    ↳ mapobjects/br_ambulance
    ↳ mapobjects/br_ambulance/br_ambulance.md3
    ↳ mapobjects/br_ambulance/br_ambulance1.jpg
    ↳ mapobjects/br_ambulance/br_flashers1.jpg
    ↳ mapobjects/br_ambulance/readme.txt
    ↳ mapobjects/br_ambulance/br_ambulance.qc
    ↳ mapobjects/br_ambulance/br_ambutires.jpg
    ↳ mapobjects/br_ambulance/br_ambuwindows.jpg
    ↳ mapobjects/br_ambulance/br_flashers.jpg
    ↳ mapobjects/br_ambulance/br_ambulance2.jpg
    ↳ mapobjects/br_copymachine
    ↳ mapobjects/br_copymachine/br_copymachine1.qc
    ↳ mapobjects/br_copymachine/br_copymachine1.md3
    ↳ mapobjects/br_copymachine/br_copymachine.jpg
    ↳ mapobjects/br_copymachine/readme.txt
    ↳ mapobjects/br_shipping
    ↳ mapobjects/br_shipping/br_shelving1.qc
    ↳ mapobjects/br_shipping/br_box2.qc
    ↳ mapobjects/br_shipping/br_box4.qc
    ↳ mapobjects/br_shipping/br_pallet3.qc
    ↳ mapobjects/br_shipping/br_cratesskin.jpg
    ↳ mapobjects/br_shipping/br_shrinkwrap.jpg
    ↳ mapobjects/br_shipping/br_box1.md3
    ↳ mapobjects/br_shipping/br_crate1.md3
    ↳ mapobjects/br_shipping/br_box3.md3
    ↳ mapobjects/br_shipping/br_pallet1.qc
    ↳ mapobjects/br_shipping/br_shelving.md3
    ↳ mapobjects/br_shipping/br_crate1.qc
    ↳ mapobjects/br_shipping/br_shelving.qc
    ↳ mapobjects/br_shipping/br_oldboxes.jpg
    ↳ mapobjects/br_shipping/br_skid.qc
    ↳ mapobjects/br_shipping/br_box1.qc
    ↳ mapobjects/br_shipping/br_pallet.jpg
    ↳ mapobjects/br_shipping/br_box4.md3
    ↳ mapobjects/br_shipping/br_pallet3.md3
    ↳ mapobjects/br_shipping/br_shelving.jpg
    ↳ mapobjects/br_shipping/br_box3.qc
    ↳ mapobjects/br_shipping/br_crate2.md3
    ↳ mapobjects/br_shipping/br_pallet2.md3
    ↳ mapobjects/br_shipping/br_box2.md3
    ↳ mapobjects/br_shipping/br_shelving1.md3
    ↳ mapobjects/br_shipping/br_skid.md3
    ↳ mapobjects/br_shipping/br_crate2.qc
    ↳ mapobjects/br_shipping/br_pallet2.jpg
    ↳ mapobjects/br_shipping/br_printer.qc
    ↳ mapobjects/br_shipping/br_pallet3.jpg
    ↳ mapobjects/br_shipping/br_pallet1.md3
    ↳ mapobjects/br_shipping/br_pallet4.md3
    ↳ mapobjects/br_shipping/br_boxes.jpg
    ↳ mapobjects/br_shipping/br_pallet2.qc
    ↳ mapobjects/br_shipping/br_pallet4.qc
    ↳ mapobjects/br_servers
    ↳ mapobjects/br_servers/br_server1.md3
    ↳ mapobjects/br_servers/br_serverdoor.tga
    ↳ mapobjects/br_servers/br_server1.qc
    ↳ mapobjects/br_servers/br_server1.jpg
    ↳ mapobjects/br_semi
    ↳ mapobjects/br_semi/br_semi2.qc
    ↳ mapobjects/br_semi/readme.txt
    ↳ mapobjects/br_semi/br_semitires.jpg
    ↳ mapobjects/br_semi/Thumbs.db
    ↳ mapobjects/br_semi/br_semi2.jpg
    ↳ mapobjects/br_semi/br_semi2.md3
    ↳ mapobjects/br_freezers
    ↳ mapobjects/br_freezers/br_freezer1.jpg
    ↳ mapobjects/br_freezers/readme.txt
    ↳ mapobjects/br_freezers/br_freezer1.md3
    ↳ mapobjects/br_freezers/br_freezer1.qc
    ↳ mapobjects/br_toolbox
    ↳ mapobjects/br_toolbox/readme.txt
    ↳ mapobjects/br_toolbox/Thumbs.db
    ↳ mapobjects/br_toolbox/br_toolbox1.qc
    ↳ mapobjects/br_toolbox/br_toolbox1.jpg
    ↳ mapobjects/br_toolbox/br_toolbox1.md3
    ↳ mapobjects/br_toolbox2
    ↳ mapobjects/br_toolbox2/br_toolbox4.md3
    ↳ mapobjects/br_toolbox2/readme.txt
    ↳ mapobjects/br_toolbox2/br_toolbox_dis.jpg
    ↳ mapobjects/br_toolbox2/br_toolbox2.qc
    ↳ mapobjects/br_toolbox2/br_toolbox2.jpg
    ↳ mapobjects/br_toolbox2/br_toolbox2.md3
    ↳ mapobjects/br_toolbox2/br_toolbox4.jpg
    ↳ mapobjects/br_toolbox2/br_toolbox4.qc
    ↳ mapobjects/br_jag
    ↳ mapobjects/br_jag/br_jag.md3
    ↳ mapobjects/br_jag/br_jag.qc
    ↳ mapobjects/br_jag/readme.txt
    ↳ mapobjects/br_jag/br_jag.jpg
    ↳ mapobjects/br_jag/br_jagwindows.jpg
    ↳ mapobjects/br_suv
    ↳ mapobjects/br_suv/br_suv1.jpg
    ↳ mapobjects/br_suv/br_tires.jpg
    ↳ mapobjects/br_suv/br_suv2.jpg
    ↳ mapobjects/br_suv/br_suv4.jpg
    ↳ mapobjects/br_suv/br_suv1.qc
    ↳ mapobjects/br_suv/br_suv3.md3
    ↳ mapobjects/br_suv/br_suv4.md3
    ↳ mapobjects/br_suv/readme.txt
    ↳ mapobjects/br_suv/br_suv3.jpg
    ↳ mapobjects/br_suv/br_suv2.md3
    ↳ mapobjects/br_suv/br_suv1.md3
    ↳ mapobjects/br_suv/br_suv2.qc
    ↳ mapobjects/br_suv/br_suv4.qc
    ↳ mapobjects/br_suv/br_suv3.qc
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/br_patiochair.md3
    ↳ mapobjects/br_table/br_patiochair1.md3
    ↳ mapobjects/br_table/br_table3.jpg
    ↳ mapobjects/br_table/br_patiochair2.qc
    ↳ mapobjects/br_table/br_cenetrpiece.qc
    ↳ mapobjects/br_table/br_patiochair.qc
    ↳ mapobjects/br_table/br_patiochair1.qc
    ↳ mapobjects/br_table/br_table1.qc
    ↳ mapobjects/br_table/br_table4.jpg
    ↳ mapobjects/br_table/readme.txt
    ↳ mapobjects/br_table/br_chair1.md3
    ↳ mapobjects/br_table/br_table1.jpg
    ↳ mapobjects/br_table/br_table2.qc
    ↳ mapobjects/br_table/br_cenetrpiece.md3
    ↳ mapobjects/br_table/br_patiochair2.md3
    ↳ mapobjects/br_table/br_table2.md3
    ↳ mapobjects/br_table/br_patiotable.qc
    ↳ mapobjects/br_table/br_patiotable.md3
    ↳ mapobjects/br_table/br_patiochair3.qc
    ↳ mapobjects/br_table/br_chair1.qc
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_table/br_table2.jpg
    ↳ mapobjects/br_table/br_table1.md3
    ↳ mapobjects/br_garbagecans
    ↳ mapobjects/br_garbagecans/br_bag2.qc
    ↳ mapobjects/br_garbagecans/br_bag1.md3
    ↳ mapobjects/br_garbagecans/br_can2.md3
    ↳ mapobjects/br_garbagecans/br_cans.jpg
    ↳ mapobjects/br_garbagecans/br_bag2.md3
    ↳ mapobjects/br_garbagecans/readme.txt
    ↳ mapobjects/br_garbagecans/br_can3.md3
    ↳ mapobjects/br_garbagecans/br_bag3.qc
    ↳ mapobjects/br_garbagecans/br_bag5.md3
    ↳ mapobjects/br_garbagecans/br_can4.md3
    ↳ mapobjects/br_garbagecans/br_bag5.qc
    ↳ mapobjects/br_garbagecans/br_bag1.qc
    ↳ mapobjects/br_garbagecans/br_bag4.md3
    ↳ mapobjects/br_garbagecans/br_can1.qc
    ↳ mapobjects/br_garbagecans/br_can2.qc
    ↳ mapobjects/br_garbagecans/br_can4.qc
    ↳ mapobjects/br_garbagecans/br_can3.qc
    ↳ mapobjects/br_garbagecans/br_can1.md3
    ↳ mapobjects/br_garbagecans/br_bag4.qc
    ↳ mapobjects/br_garbagecans/br_bag3.md3
    ↳ mapobjects/br_crates2
    ↳ mapobjects/br_crates2/br_crates1.jpg
    ↳ mapobjects/br_crates2/crate5.qc
    ↳ mapobjects/br_crates2/crate4.qc
    ↳ mapobjects/br_crates2/crate6.md3
    ↳ mapobjects/br_crates2/crate7.md3
    ↳ mapobjects/br_crates2/crate3.md3
    ↳ mapobjects/br_crates2/readme.txt
    ↳ mapobjects/br_crates2/Thumbs.db
    ↳ mapobjects/br_crates2/crate4.md3
    ↳ mapobjects/br_crates2/crate2.md3
    ↳ mapobjects/br_crates2/crate6.qc
    ↳ mapobjects/br_crates2/crate2.qc
    ↳ mapobjects/br_crates2/crate1.md3
    ↳ mapobjects/br_crates2/crate5.md3
    ↳ mapobjects/br_crates2/crate3.qc
    ↳ mapobjects/br_crates2/crate1.qc
    ↳ mapobjects/br_crates2/crate7.qc
    ↳ mapobjects/br_boxtruck2
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-1.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-2.jpg
    ↳ mapobjects/br_boxtruck2/br_tires.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-2.qc
    ↳ mapobjects/br_boxtruck2/readme.txt
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-3.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-top.jpg
    ↳ mapobjects/br_boxtruck2/br_reardoor.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-2.md3
    ↳ mapobjects/br_boxtruck2/br_tailights.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-3.md3
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-3.qc
    ↳ mapobjects/br_computers
    ↳ mapobjects/br_computers/br_keyboard1.md3
    ↳ mapobjects/br_computers/br_monitor1.md3
    ↳ mapobjects/br_computers/readme.txt
    ↳ mapobjects/br_computers/br_monitor1.jpg
    ↳ mapobjects/br_computers/br_silverpc.jpg
    ↳ mapobjects/br_computers/br_monitor1.qc
    ↳ mapobjects/br_computers/br_silverpc.md3
    ↳ mapobjects/br_computers/br_keyboard1.qc
    ↳ mapobjects/br_computers/br_silverpc.qc
    ↳ mapobjects/br_computers/br_pcscreens.jpg
    ↳ new models
    ↳ new models/Skeletons
    ↳ new models/Skeletons/Skeletons.pk3
    ↳ new models/Skeletons/Skeleton pack.txt
    ↳ new models/md3_old_plane
    ↳ new models/md3_old_plane/old_plane
    ↳ new models/md3_old_plane/old_plane/plane35.md3
    ↳ new models/md3_old_plane/old_plane/oldmetal.jpg
    ↳ new models/md3_old_plane/old_plane/plane.MD3
    ↳ trees
    ↳ trees/tree1
    ↳ trees/tree1/tree_bare.md3
    ↳ trees/tree1/branch_t.tga
    ↳ trees/tree1/bark.jpg
    ↳ trees/tree1/tree_green_sm.md3
    ↳ trees/FS_trees.txt
    ↳ misc
    ↳ misc/blah.qc
    ↳ misc/Circle01.MD3
    ↳ misc/oldplane35.md3
    ↳ misc/square_circle.skin
    ↳ misc/sphere_low.md3
    ↳ misc/oldmetal.jpg
    ↳ misc/circle_1.tga
    ↳ misc/oldplane35.qc
    ↳ misc/sphere_high.md3
    ↳ christian
    ↳ christian/liftlegs.tga
    ↳ christian/twinky.qc
    ↳ christian/boots.tga
    ↳ christian/alignmentrack.3DS
    ↳ christian/liftbody.jpg
    ↳ christian/haas.md3
    ↳ christian/twinkbod.jpg
    ↳ christian/alignmentrack.qc
    ↳ christian/table.md3
    ↳ christian/hands.bmp
    ↳ christian/lift.qc
    ↳ christian/haas.qc
    ↳ christian/Thumbs.db
    ↳ christian/hands.jpg
    ↳ christian/twinky.md3
    ↳ christian/liftbody.tga
    ↳ christian/alignmentrack.md3
    ↳ christian/lift.md3
    ↳ christian/haas.jpg
    ↳ christian/table.qc
    ↳ christian/clearwin.jpg
    ↳ christian/hat.jpg
    ↳ christian/body.jpg
    ↳ christian/bottom.jpg
    ↳ christian/twinkbod.bmp
    ↳ christian/dyno.md3
    ↳ christian/pupil.tga
    ↳ christian/eyewhite.tga
    ↳ christian/dyno.qc
    ↳ christian/DSCF0732.JPG
    ↳ christian/dscf0725.jpg
    ↳ christian/paintedstucco.jpg
    ↳ christian/hat.bmp
textures
    ↳ urban_terror5
    ↳ urban_terror5/fs_rollerdoor2.tga
    ↳ urban_terror5/fs_rollerdoor2.jpg
    ↳ tunis
    ↳ tunis/office_file1.jpg
    ↳ tunis/office_file_colour.jpg
    ↳ crossing
    ↳ crossing/sw_metal_panel.jpg
    ↳ crossing/road02_new_noline.jpg
    ↳ crossing/sw_wall_indoor04.jpg
    ↳ crossing/office_cab1.jpg
    ↳ crossing/sw_greytr_2.jpg
    ↳ crossing/office_cab1_color.jpg
    ↳ crossing/rtwcr_2.jpg
    ↳ crossing/cow_vents3.jpg
    ↳ castello
    ↳ castello/castello_bk.JPG
    ↳ castello/castello_rt.JPG
    ↳ castello/castello_dn.JPG
    ↳ castello/castello_up.JPG
    ↳ castello/castello_ft.JPG
    ↳ castello/castello_lf.JPG
    ↳ codey1
    ↳ codey1/stegen1.tga
    ↳ common
    ↳ common/mirror1.tga
    ↳ killentextures
    ↳ ut_druglord
    ↳ ut_druglord/desk-rght_black.jpg
    ↳ ground
    ↳ ground/dirt.tga
    ↳ base_floor
    ↳ base_floor/achtung_clang.jpg
    ↳ ut_turnpike
    ↳ ut_turnpike/fs_tiles_floor01.jpg
    ↳ aaa_misc
    ↳ aaa_misc/twinkie.jpg
    ↳ aaa_misc/killen3s.JPG
    ↳ aaa_misc/TWINKIEthekid.jpg
    ↳ aaa_misc/dredgecare0cf.JPG
    ↳ aaa_misc/Care_Factory.jpg
    ↳ urbanq3_misc2
    ↳ urbanq3_misc2/wu_metalplate.jpg
    ↳ urbanq3_misc2/wood4a.jpg
    ↳ urbanq3_misc2/ladderclip.jpg
    ↳ urbanq3_misc2/wu_locker.jpg
    ↳ brick
    ↳ brick/Brick68ab.jpg
    ↳ ut4_suburbs
    ↳ ut4_suburbs/fd_inside_door.jpg
    ↳ ut4_suburbs/galvfence.tga
    ↳ cement
    ↳ cement/s8s_flat_lt.jpg
    ↳ autoclip
    ↳ autoclip/autoclip.tga
    ↳ evil1_metals
    ↳ evil1_metals/mtl_rst.jpg
    ↳ aamjs_grnd
    ↳ aamjs_grnd/tile_02_256.jpg
    ↳ ut_suburb3
    ↳ ut_suburb3/blacktop.jpg
    ↳ ut_suburb3/marble_tile.jpg
    ↳ ut_suburb3/sidewalk.jpg
    ↳ ut4_firingrange
    ↳ ut4_firingrange/carpet.jpg
    ↳ glass
    ↳ glass/blueglass.tga
    ↳ glass/darkglass.tga
    ↳ glass/plainglass.tga
    ↳ abbey2
    ↳ abbey2/abbey2_grass1.jpg
    ↳ ut_prague
    ↳ ut_prague/fs_rain2.tga
    ↳ concrete
    ↳ concrete/Beton96a.tga
    ↳ sweetnutz
    ↳ sweetnutz/sn_canvas1.jpg
    ↳ ut_swim
    ↳ ut_swim/ceiling_tile.jpg
    ↳ ut_swim/door_office.tga
    ↳ riches_vehicles
    ↳ riches_vehicles/r_containerside7_512.jpg
    ↳ riches_vehicles/r_container_end7a_512.jpg
    ↳ riches_vehicles/r_container_end7b_512.jpg
    ↳ riches_vehicles/r_containertop7_512.jpg
/README_ut4_killen.txt

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