ut4_maya_beta2

ut4_maya_beta2
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ReadMe



Map Information

Title: Pyramid of the Magician Editor Pack
File: Pom_editor.pk3
Date: October 12th 2004.

Author: Simon "Sock" O'Callaghan
contact: http://www.planetquake.com/simland


******************************************************************

The map file for Pyramid of the Magician is supplied as is and
probably with the odd mistake or two buried in it. It is certainly
not to be treated as an example mapping standard/guide or some anal
exercise in how to map correctly. please bear that in mind when
looking at the map source file.

******************************************************************

Installation Instructions

** You must have installed the Q3 editor tools first **

1. Extract the zip at in the BASEQ3 directory.
The zip file has all the directory structure in
place ready for the above location.

Location of where files should be extracted:

baseq3\pom_editor.pk3
baseq3\pom_editor.txt
baseq3\sock_pom-src.txt
baseq3\maps\sock_pom-src.map

2. Goto the SCRIPTS sub-directory under the BASEQ3
directory and find the following
file :- SHADERLIST.TXT.

3. Open this file up in a text editor and add the
following line at the bottom of the file.

SOCKISLAND
SOCKORGANIC
SOCKTER

4. In the SCRIPTS sub-directory find the following
file :- COMMON.SHADER

Open this file up and make sure it contains the
shader : textures/common/skip

If not then add the following shader definition
at the bottom of the file:

textures/common/skip
{
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}

5. To compile the map use the following parameters:

Stage 1: -meta
Stage 2: -vis
Stage 3: -light -fast -samples 2 -pointscale 1.4 -patchshadows

Currently this map will only compile with the latest development
build of q3map2. If you are unsure then goto shaderlab and download
the latest version.

http://www.shaderlab.com/


map_editor.pk3 resources

TEXTURES/SOCKTER

This is a collection of all the editor textures which were used in the
production of the map "Pyramid of the Magician" for Q3. These textures
do not need to be distributed with a final map product. They are
designed to make the production of the map easier to see/understand
in the editor only.

There was small amount of resources that was not used in the
original map but has been included in this zip file. They will
require the relevant shaders to be created correctly, but the
original map shaders should offers some clues on what to do.

MAPS/ASE

This is a collection of all the models which were used in the map
"Pyramid of the Magician" for Q3. Some of the ASE's started life
as LWO but for ease of use they were all converted to one format.
This format allows for custom brushwork to be rotated/scaled easily
in the editor. It is also useful for maintaining texturing
information so objects can be textured at weird angles easily.

******************************************************************
******************************************************************

PLEASE NOTE: The texture used in this editor pack are not to be used
under any circumstances in any commercial products. YOU are not allowed
to make any money directly/indirectly from their use.
This situation is not open to discussion and if I find them in
any commercial product I will insist they are removed.

I believe that if someone is paid to make artistic resources for
computer games, THEY should do their job professionally and
not steal resources from the community.

******************************************************************
******************************************************************


Distribution / Copyright / Permissions

Copyright (c) 2004 sock
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This editor pack may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.


Arena file


map "ut4_maya_beta2"
longname "Mayan Standoff"
type "ut_ffa ut_team ut_survivor"

Stats


File structure


scripts
    ↳ ut4_maya_beta2.arena
    ↳ sockter.shader
    ↳ sockisland.shader
    ↳ sockorganic.shader
sound
    ↳ sockter
    ↳ sockter/jungle_loop_07.wav
    ↳ sockter/bird_04a.wav
    ↳ sockter/wind_gust_06.wav
    ↳ sockter/wind_loop_05.wav
    ↳ sockter/temple_loop_04.wav
    ↳ sockter/thunder_02.wav
    ↳ sockter/wind_gust_04.wav
    ↳ sockter/temple_loop_01.wav
    ↳ sockter/jungle_loop_04.wav
    ↳ sockter/jungle_loop_01.wav
    ↳ sockter/burn_loop_04.wav
    ↳ sockter/moo.wav
    ↳ sockter/bird_03.wav
    ↳ sockter/wind_gust_05.wav
    ↳ sockter/jungle_loop_06.wav
    ↳ sockter/thunder_01.wav
    ↳ sockter/wind_loop_01.wav
    ↳ sockter/bird_02.wav
    ↳ sockter/wind_gust_07.wav
    ↳ sockter/wind_gust_08.wav
    ↳ sockter/temple_loop_03.wav
    ↳ sockter/jungle_loop_08.wav
    ↳ sockter/temple_loop_02.wav
    ↳ sockter/burn_loop_03.wav
levelshots
    ↳ ut4_maya_beta2.jpg
/pom_editor.txt
maps
    ↳ ut4_maya_beta2.TGA
    ↳ ut4_maya_beta2.bsp
textures
    ↳ sockter
    ↳ sockter/leave02c.tga
    ↳ sockter/teleporter_swirl4.tga
    ↳ sockter/bigbrick01t.tga
    ↳ sockter/ter_sand1.tga
    ↳ sockter/jumppad_edge.tga
    ↳ sockter/ter_rock2vine.tga
    ↳ sockter/grass01.tga
    ↳ sockter/wood1burnt.tga
    ↳ sockter/bigbrick01.tga
    ↳ sockter/sky_mask.tga
    ↳ sockter/ter_gravel1.tga
    ↳ sockter/leave01b.tga
    ↳ sockter/env
    ↳ sockter/env/sky_ft.tga
    ↳ sockter/env/sky_bk.tga
    ↳ sockter/env/sky_dn.tga
    ↳ sockter/env/sky_rt.tga
    ↳ sockter/env/sky_up.tga
    ↳ sockter/env/sky_lf.tga
    ↳ sockter/grass01d.tga
    ↳ sockter/jumppad_swirl4.tga
    ↳ sockter/wood1topout.tga
    ↳ sockter/mush_stem01.tga
    ↳ sockter/ter_dirt1.tga
    ↳ sockter/jumppad_swirl1.tga
    ↳ sockter/leave01a.tga
    ↳ sockter/leave03b.tga
    ↳ sockter/leave04c.tga
    ↳ sockter/fireburner.tga
    ↳ sockter/ter_rock2.tga
    ↳ sockter/jumppad.tga
    ↳ sockter/ter_mud1.tga
    ↳ sockter/leave03c.tga
    ↳ sockter/wood1.tga
    ↳ sockter/vine06.tga
    ↳ sockter/leave02d.tga
    ↳ sockter/ter_rock3.tga
    ↳ sockter/leave04d.tga
    ↳ sockter/bigbrick01r.tga
    ↳ sockter/teleporter.tga
    ↳ sockter/leave01d.tga
    ↳ sockter/player_swirl1.tga
    ↳ sockter/leave02b.tga
    ↳ sockter/dcl_burnmark.tga
    ↳ sockter/leave03a.tga
    ↳ sockter/tree01_leaves.tga
    ↳ sockter/tree01_stump.tga
    ↳ sockter/tree01_bark.tga
    ↳ sockter/mush_top01.tga
    ↳ sockter/teleporter_swirl1.tga
    ↳ sockter/mush_back01.tga
    ↳ sockter/sky_clouds.tga
    ↳ sockter/ter_moss1.tga
    ↳ sockter/wood1glow.tga
    ↳ sockter/wood1toplit.tga
    ↳ sockter/leave02a.tga
/ut4_maya_beta2.txt

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