ut4_nightmare_xmas

ut4_nightmare_xmas
 Download ut4_nightmare_xmas

Size

15.23 MB

Last Modified

June 08 2022 17:14:38

Downloads

72 times

MD5 HASH

Direct DL

Permalink


Random maps
ut43_fridaydepression_a3
ut43_fridaydepression_a3
ut4_nuketown_v3
ut4_nuketown_v3
ut4_pba_beta5
ut4_pba_beta5
ut4_pb_urban_atcs_6
ut4_pb_urban_atcs_6
ut4_Urban-Bros
ut4_Urban-Bros
jul38
jul38

ReadMe



FINAL VERSION 1st December 2013 - this is dev version GCOM1

Title : Nightmare Xmas
Filename : ut4_nightmare_xmas.pk3
Release Date : 1st December 2013
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish), FA|Iynque, CMM members
Email Address : ****@***************.org
Description : Small but complete xmas theme nightmare map, Tim Burton inspired
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

CONTRIBUTORS

FA|Iynque for his stunning artwork and unexpected humour :-)
JRandomNoob for the working clock
Picola (aka Renton, Pickles), my ever patient better half
Me, JohnnyEnglish - built the map and models


T E S T E R S




* PK3 File Information *

Map(.bsp) Name : ut4_nightmare_xmas
Textures : All handmade by Picola and FA|inque - some from cg_textures
Sounds : From Freesound.org - edited/converted by JohnnyEnglish
Models : JohnnyEnglish
Skybox : JohnnyEnglish, Iynque remade the clounds and moon
Bumpy : Not bothered, nobody put the renderer into 4.2

* Play Information *

Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : Yes
Bomb : Yes
Jump Training : No

* Construction *

Base :
Editor(s) used : GTKRadiant 1.64 - various versions of q3map2
Other Prog(s) used :

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.

Arena file


map "ut4_nightmare_xmas"
longname "Nightmare xmas - by CMM"
type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ cmm_ko_xmas.shader
    ↳ ut4_nightmare_xmas.arena
sound
    ↳ cmm_ko_xmas
    ↳ cmm_ko_xmas/noididnt.wav
    ↳ cmm_ko_xmas/howly.wav
    ↳ cmm_ko_xmas/windy.wav
levelshots
    ↳ ut4_nightmare_xmas.jpg
env
    ↳ cmm_ko_xmas
    ↳ cmm_ko_xmas/sky_lf.jpg
    ↳ cmm_ko_xmas/sky_bk.jpg
    ↳ cmm_ko_xmas/sky_rt.jpg
    ↳ cmm_ko_xmas/sky_up.jpg
    ↳ cmm_ko_xmas/sky_ft.jpg
maps
    ↳ ut4_nightmare_xmas.aas
    ↳ ut4_nightmare_xmas.TGA
    ↳ ut4_nightmare_xmas.bsp
models
    ↳ mapobjects
    ↳ mapobjects/cmm_scarytrees
    ↳ mapobjects/cmm_scarytrees/oldbark1.jpg
    ↳ mapobjects/cmm_ko_xmas
    ↳ mapobjects/cmm_ko_xmas/snowman.jpg
    ↳ mapobjects/cmm_ko_xmas/townhall.jpg
    ↳ mapobjects/cmm_ko_xmas/snowbranches.tga
    ↳ mapobjects/cmm_ko_xmas/candlecane.tga
    ↳ mapobjects/cmm_ko_xmas/faces.jpg
    ↳ mapobjects/cmm_ko_xmas/gallery.jpg
    ↳ mapobjects/cmm_ko_xmas/gatedoors.jpg
    ↳ mapobjects/cmm_ko_xmas/wagon.jpg
    ↳ mapobjects/cmm_ko_xmas/gatehouse.jpg
    ↳ mapobjects/cmm_ko_xmas/presents.jpg
    ↳ mapobjects/cmm_ko_xmas/tree.jpg
    ↳ mapobjects/cmm_memorial
    ↳ mapobjects/cmm_memorial/memorial.jpg
/readme.txt
textures
    ↳ cmm_ko_xmas
    ↳ cmm_ko_xmas/snow1.jpg
    ↳ cmm_ko_xmas/poster.jpg
    ↳ cmm_ko_xmas/blade.jpg
    ↳ cmm_ko_xmas/clouds.tga
    ↳ cmm_ko_xmas/shop3.jpg
    ↳ cmm_ko_xmas/designamap.jpg
    ↳ cmm_ko_xmas/string.jpg
    ↳ cmm_ko_xmas/candy-stripes-red.jpg
    ↳ cmm_ko_xmas/yellow.jpg
    ↳ cmm_ko_xmas/label1.jpg
    ↳ cmm_ko_xmas/shop1.jpg
    ↳ cmm_ko_xmas/candy-stripes-green.jpg
    ↳ cmm_ko_xmas/urbanzone.jpg
    ↳ cmm_ko_xmas/light1.tga
    ↳ cmm_ko_xmas/shopback.jpg
    ↳ cmm_ko_xmas/lightgreen.tga
    ↳ cmm_ko_xmas/green.jpg
    ↳ cmm_ko_xmas/eaves.jpg
    ↳ cmm_ko_xmas/lightred_blend.tga
    ↳ cmm_ko_xmas/snow-road.jpg
    ↳ cmm_ko_xmas/woodplank.jpg
    ↳ cmm_ko_xmas/brick3.jpg
    ↳ cmm_ko_xmas/lightred.tga
    ↳ cmm_ko_xmas/decal_grey.jpg
    ↳ cmm_ko_xmas/snow-road-bordered.jpg
    ↳ cmm_ko_xmas/woodwalnut.jpg
    ↳ cmm_ko_xmas/clock3.tga
    ↳ cmm_ko_xmas/red.jpg
    ↳ cmm_ko_xmas/fence.tga
    ↳ cmm_ko_xmas/glass1.tga
    ↳ cmm_ko_xmas/decal_white.jpg
    ↳ cmm_ko_xmas/executions.jpg
    ↳ cmm_ko_xmas/lightgreen_blend.tga
    ↳ cmm_ko_xmas/brick1.jpg
    ↳ cmm_ko_xmas/clock1.tga
    ↳ cmm_ko_xmas/clock2.tga
    ↳ cmm_ko_xmas/ground1.jpg
    ↳ cmm_ko_xmas/shop2.jpg
    ↳ cmm_ko_xmas/light1_blend.tga
    ↳ cmm_ko_xmas/brick2.jpg