ut4_orion

ut4_orion
 Download ut4_orion

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14.41 MB

Last Modified

November 03 2014 09:04:01

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ReadMe


Ut4_orion by b3e

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USED SOFTWARES :
- NetRadiant 1.5.0, svn402
- q3map2 2.5.16
- Audacity
- Paint.net and the Gimp (textures and skybox)
- Notepad ++ for shader editing

1st Compilation using Windows Seven 64 bits, with Core2duo E6550@2,33Ghz and 4Gb RAM.

FINAL RELEASE (21/04/2013)
- 3 years later, nah i'm not late.
- Compilation and tweaking by Markinho : -meta -vis -saveprt -light -fast -samples 128 -bounce 99 -samplesize 1 -gamma 1 -compensate 0 -filter

Thx you Marki :)

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Many thanks to :
- Moonie, Miso, and Cookie for their mapping advices and tips.
- aYx for his light shader.
- Douze for his textures / shaders / kick-ass map.
- Defrag's players for their awesome vids and inspiration.
- THC|Urban.legend for having making legendaryjumps <3
- Stecki for his nice teleporter model.
- [NB]Planeshift for his great mapping tutorial.
- Kl4nk for his blue glass shader.
- And Moe for being my official tester :p

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CHANGELOG :

a1 :
- first public release, without the final outside jump.
- 9 complete jumps + 2 easy jumps included in spawnroom

a1a :
- Some minor tweaks, mostly rebalancing distances.

a2 :
- One more room/jump, with a custom high-res skybox. Original from Hipshot (source : http://www.quake3world.com/forum/viewtopic.php?t9242)
- Total jumps in this version : 12
- Added sound effects and ambiance.
- Jump 6 (Descent) rebalanced and easier.
- Some minor redesigned parts, a few mapping mistakes fixed.

Final release (Thx to Markinho) :
- Added timer trigger at the beginning and at the end of the map, allows timed runs.
- Compliance with new UrT 4.2 jump mode.
- Mapping fixes, FPS improved.
- 600 kb lighter than a2

Arena file


map "ut4_orion"
longname "Orion"
type "ut_jump ut_ffa ut_team ut_ctf"

Stats


File structure


scripts
    ↳ bee.shader
    ↳ jglass.shader
    ↳ aYx.shader
    ↳ skybox.shader
    ↳ telestecki.shader
    ↳ common.shader
    ↳ ut4_orion.arena
sound
    ↳ wind1.wav
    ↳ welcome2.wav
    ↳ steam_start.wav
    ↳ takefive.wav
    ↳ elev_loop.wav
    ↳ steam_end.wav
    ↳ tele1.wav
    ↳ dong.wav
    ↳ amb_minimal.wav
    ↳ amb.wav
    ↳ wind2.wav
    ↳ dongstable.wav
levelshots
    ↳ ut4_orion.jpg
env
    ↳ space_sky
    ↳ space_sky/space_sky_rt.jpg
    ↳ space_sky/space_sky_ft.jpg
    ↳ space_sky/space_sky_bk.jpg
    ↳ space_sky/space_sky_dn.jpg
    ↳ space_sky/space_sky_lf.jpg
    ↳ space_sky/space_sky_up.jpg
maps
    ↳ ut4_orion.bsp
    ↳ ut4_orion.TGA
models
    ↳ mapobjects
    ↳ mapobjects/telestecki
    ↳ mapobjects/telestecki/telelite_i.tga
    ↳ mapobjects/telestecki/teleglow01.tga
    ↳ mapobjects/telestecki/telepad.tga
    ↳ mapobjects/telestecki/telestecki.md3
    ↳ mapobjects/telestecki/telelite_g.tga
    ↳ mapobjects/telestecki/telemain.tga
    ↳ mapobjects/telestecki/telelite01.tga
/readme.txt
textures
    ↳ douzetraining
    ↳ douzetraining/camera.jpg
    ↳ douzetraining/glass.tga
    ↳ douzetraining/Thumbs.db
    ↳ douzetraining/tint.tga
    ↳ douzetraining/light.jpg
    ↳ douzetraining/icy.tga
    ↳ aYx
    ↳ aYx/jumppadswirl.jpg
    ↳ aYx/jaildrblue.jpg
    ↳ aYx/jaildrpulse1.tga
    ↳ aYx/jaildr.tga
    ↳ aYx/jaildrglow.tga
    ↳ aYx/Thumbs.db
    ↳ aYx/jumppad2.tga
    ↳ aYx/jumppadring.jpg
    ↳ common
    ↳ common/caulk.tga
    ↳ common/clip.tga
    ↳ common/slick.tga
    ↳ common/trigger.tga
    ↳ common/white.tga
    ↳ common/mirror1.tga
    ↳ common/cushion.tga
    ↳ bee_textures
    ↳ bee_textures/Thumbs.db
    ↳ bee_sky
    ↳ bee_sky/space_sky_ft.jpg
    ↳ orion
    ↳ orion/black.tga
    ↳ orion/cretebase3_black_icy.tga
    ↳ orion/cretebase_icy.tga
    ↳ orion/cretebase3_black.tga
    ↳ orion/cretebase3_blue.tga
    ↳ orion/cretebase.tga
    ↳ orion/cretebase4.tga
    ↳ orion/cretebase2.tga
    ↳ orion/cretebasewhite.tga
    ↳ orion/cretebase3_blue_icy.tga
    ↳ jglass
    ↳ jglass/blueglass.tga

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