ut4_prominence_b1

ut4_prominence_b1
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ReadMe



ut4_prominence_b1

README

Title: Prominence
Filename: ut4_prominence_b1.pk3
Author:
Contact: ***********@********.net
Date: 27 October 2013

Description:
Prominence features a small, abandoned manor in the mountains. The map was created
for the Urban Zone Knockout of the Week Nr. 3 in 2013.
The map supports the game types FFA, LMS, TDM, TS, CTF, BOMB, FTL and CAH
There are 12 FFA spawn points, 12 spawn points for each team and 4 Flags for CAH.


I'd like to thank:

* JohnnyEnglish for motivating me to create this map.
* The Urban Zone league for supporting custom maps and hosting interesting events like
knockout. (www.urban-zone.org)
* The people at #cmm and #urbanmappers at QuakeNet.org for support.
* Marcel Vijfwinkel for providing a huge set of base textures (www.cgtextures.com/)
* Jan Brueghel the Elder for his painting "Sight" and the Wikimedia Foundation
for making it available to the public. (wikimediafoundation.org)
* ezwa for his bird sound and pdsounds for making it available to the public (www.pdsounds.org).

Tools used:

* Blender 2.67a and 2.63a to create the models and work on the textures (www.blender.org/)
* Meshlab 1.3.0 to decimate some high poly models (meshlab.sourceforge.net/)
* Arbaro 2.0 to create high poly trees. (arbaro.sourceforge.net/)
* Gimp 2.84 to work on the textures (www.gimp.org/)
* Gtkradiant 1.6.3 to assemble the map and add entities (www.icculus.org/gtkradiant/)
* Q3map2 to compile the map



COPYRIGHT

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for "Urban Terror 4.2" and is not to be used, replicated or
edited for any other Mod, Total Conversion, Game or Game Engine.

Arena file


map "ut4_prominence_b1"
longname "Prominence"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_prominence_b1.arena
    ↳ prominence.shader
levelshots
    ↳ ut4_prominence_b1.tga
maps
    ↳ ut4_prominence_b1.tga
    ↳ ut4_prominence_b1.bsp
/readme_prominence_b1.txt
textures
    ↳ prominence
    ↳ prominence/flower4.tga
    ↳ prominence/tree1.tga
    ↳ prominence/flower5.tga
    ↳ prominence/plant5.tga
    ↳ prominence/clip.tga
    ↳ prominence/bridge_final.tga
    ↳ prominence/inside_final.tga
    ↳ prominence/fountain_final.tga
    ↳ prominence/cliff_final.tga
    ↳ prominence/plant6.tga
    ↳ prominence/plant1.tga
    ↳ prominence/plant3.tga
    ↳ prominence/ivy.tga
    ↳ prominence/plant7.tga
    ↳ prominence/mansion1_final.tga
    ↳ prominence/gate_final.tga
    ↳ prominence/flower3.tga
    ↳ prominence/tree4.tga
    ↳ prominence/shine.tga
    ↳ prominence/plant4.tga
    ↳ prominence/tree5.tga
    ↳ prominence/wall_inner2_final.tga
    ↳ prominence/floor3_final.tga
    ↳ prominence/mansion2_final.tga
    ↳ prominence/wall_inner1_final.tga
    ↳ prominence/gate_metal_final.tga
    ↳ prominence/flower1.tga
    ↳ prominence/tree3.tga
    ↳ prominence/wall_outer_final.tga
    ↳ prominence/plant2.tga
    ↳ prominence/outside_final.tga
    ↳ prominence/floor2_final.tga
    ↳ prominence/tree2.tga
    ↳ prominence/hedge.tga
    ↳ prominence/mansion3_final.tga
    ↳ prominence/floor1_final.tga
    ↳ prominence/windows_final.tga
    ↳ prominence/flower2.tga
    ↳ prominence/statue_horse_final.tga
sounds
    ↳ prominence
    ↳ prominence/bird.wav