ut4_qnd4sng

ut4_qnd4sng
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February 13 2018 20:29:00

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ReadMe


The obligotary readme for the map ut4_qnd4sng.

Game: Urban Terror - http://www.urbanterror.net/
Name: Quick 'n Dirty 4 Sh!ts 'n Giggles Villain's Lair
Creator: Yas
Contact: PM via Urban Terror forums
Release Date: 10th November 2008
Gametypes: FFA, Team Survivor, Follow the Leader, Capture and Hold, Capture the Flag and Bomb Mode
Created for the Speed Mapping Competition Nov '08
Description: "Do you expect me to talk?"... "no Mr Bond, I expect you to die".
A fight has broken out between the Cryogenists and the Missilieers on what to do with the secret agent who is soon to be sliced by a laser. The Cryogenists wish to freeze him for future villains to see him in the museum of infamy, while the missileers want to strap his remains to a missile and launch him into the MI6 building in London. The boss is away, and his lair is being used as the fragging grounds.

This map was created entirely in one week. As it was the first map that I have released, it should also be noted that this is the first map that I have created to completion. This competition was the perfect way to learn how to map in a short period of time, I feel I have learned the basics and fulfilled my initial objective.

The basis of the competition was as follows:
GameType: CTF - 8-12 players
Theme: James Bond style Villain's Lair
Model: A giant Frickin' laser!

This map was initially designed as 'quick n dirty for shits n giggles' but in the end it took me much longer than initially thought. More than 30 hours have gone into this map. Half of which were probably due to correcting mistakes arising from not paying attention to what I am doing... cos I'm in love... *sigh*
Also, replacing the copyrighted pictures in my map were a pain... searching for the right public domain stuff is a pain.

Public Domain Sources:
US Army & Air Force Pictures - various images
Futurewaveshaper - Ambient sound
public-domain-photos.com - various images
Martin Hidinger Public Domain picture of the Aston Martin DB5

Copyrights:
TraK's Babel Texture Pack.
Images from various other maps of the competition are copyrighted to their respective creators. (Duf Kni3n, Dragonne, TraK and ShminkyBoy)
BlackRayne Studios Models
The map itself and other images are copyrighted to me, if you wish to use them for use outside of this map, don't hesitate to contact me. Please don't edit this map without my express permission first, if you ask nicely enough, I'll definately give you the .map!

Acknowledgements:
ID Software for Quake 3 Arena... damn, I'm still playing it and it's derivatives almost 10 years on...
Frozen Sands for creating the best total conversion mod I've ever played (do we still call it total conversion even tho we don't need Quake 3 anymore?)
The peeps who made GTKradiant... cos without it, I wouldn't dare to start mapping.
All the peeps on the forums at urbanterror.net cos they are the bestestest information resource, they never cease to surprise me. Clever, witty, handsome... and that's just me, so whatever they are just adds on top of that! haha. Nah, but seriously... search FTW!


Have fun fraggin, capping, bombing, etcing :)

Arena file


map "ut4_qnd4sng"
longname "Quick 'n Dirty Villain's Lair"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_qnd4sng.shader
    ↳ ut4_qnd4sng.arena
levelshots
    ↳ ut4_qnd4sng.jpg
    ↳ Thumbs.db
/ut4_qnd4sng.txt
maps
    ↳ ut4_qnd4sng.bsp
    ↳ ut4_qnd4sng.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_lazergun
    ↳ mapobjects/br_lazergun/br_lazergun1.jpg
    ↳ mapobjects/br_lazergun/readme.txt
    ↳ mapobjects/br_lazergun/br_green.jpg
    ↳ mapobjects/br_lazergun/Thumbs.db
    ↳ mapobjects/br_lazergun/br_lazer.tga
    ↳ mapobjects/br_lazergun/br_lazergun.jpg
    ↳ mapobjects/br_lazergun/br_red.jpg
    ↳ mapobjects/br_lazergun/br_yellow.jpg
    ↳ mapobjects/br_lazergun/br_lazergun1_n.jpg
    ↳ mapobjects/br_lazergun/br_lazergun.qc
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/br_table3.jpg
    ↳ mapobjects/br_table/br_patiochair2.qc
    ↳ mapobjects/br_table/br_cenetrpiece.qc
    ↳ mapobjects/br_table/br_patiochair.qc
    ↳ mapobjects/br_table/br_patiochair1.qc
    ↳ mapobjects/br_table/br_table1.qc
    ↳ mapobjects/br_table/br_table4.jpg
    ↳ mapobjects/br_table/readme.txt
    ↳ mapobjects/br_table/br_table1.jpg
    ↳ mapobjects/br_table/br_table2.qc
    ↳ mapobjects/br_table/br_patiotable.qc
    ↳ mapobjects/br_table/br_patiochair3.qc
    ↳ mapobjects/br_table/br_chair1.qc
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_table/br_table2.jpg
textures
    ↳ yas
    ↳ yas/screen1.jpg
    ↳ yas/cover1.jpg
    ↳ yas/cr.tga
    ↳ yas/screen3.jpg
    ↳ yas/pan1.jpg
    ↳ yas/doora.jpg
    ↳ yas/cover3.jpg
    ↳ yas/screen2.jpg
    ↳ yas/rug.jpg
    ↳ yas/rocket.jpg
    ↳ yas/wdoor.jpg
    ↳ yas/cover4.jpg
    ↳ yas/pan2.jpg
    ↳ yas/slick.tga
    ↳ yas/db5.jpg
    ↳ yas/Thumbs.db
    ↳ yas/heart.jpg
    ↳ yas/frosty.tga
    ↳ yas/stealth.jpg
    ↳ yas/mdoor.jpg
    ↳ yas/console.jpg
    ↳ yas/chinook.jpg
    ↳ yas/Cryo.jpg
    ↳ yas/cover2.jpg
    ↳ yas/screen4.jpg
    ↳ yas/diamond.jpg
    ↳ yas/missiles.jpg
    ↳ yas/mc.tga
    ↳ yas/door.jpg
    ↳ yas/babel
    ↳ yas/babel/babel-floor1d.jpg
    ↳ yas/babel/babel-base4.jpg
    ↳ yas/babel/babel-base6.jpg
    ↳ yas/babel/babel-trim3g.jpg
    ↳ yas/babel/babel-wall6a.jpg
    ↳ yas/babel/babel-trim2a.jpg
    ↳ yas/babel/babel-base7.jpg
    ↳ yas/babel/babel-bricks2d.jpg
    ↳ yas/babel/babel-trim1orange.jpg
    ↳ yas/babel/babel-bricks2a.jpg
    ↳ yas/babel/babel-bricks2.jpg
    ↳ yas/babel/babel-base1a.jpg
    ↳ yas/babel/babel-floor1a.jpg
    ↳ yas/babel/babel-base3.jpg
    ↳ yas/babel/babel-wall8.jpg
    ↳ yas/babel/babel-trim12e.jpg
    ↳ yas/babel/babel-trim12c.jpg
    ↳ yas/babel/babel-trim11d.jpg
    ↳ yas/babel/babel-floor1c.jpg
    ↳ yas/babel/babel-wall16a.jpg
    ↳ yas/babel/babel-trim12a.jpg
    ↳ yas/babel/Thumbs.db
    ↳ yas/babel/babel-trim12b.jpg
    ↳ yas/babel/babel-trim11c.jpg
    ↳ yas/babel/babel-base2.jpg
    ↳ yas/babel/babel-wall1b.jpg
    ↳ yas/babel/babel-bricks2c.jpg
    ↳ yas/babel/babel-base10.jpg
    ↳ yas/babel/babel-trim3f.jpg
    ↳ yas/babel/babel-base9.jpg
    ↳ yas/babel/babel-grate1a.jpg
    ↳ yas/babel/babel-base8.jpg
    ↳ yas/babel/babel-trim11b.jpg
    ↳ yas/babel/babel-base1b.jpg
    ↳ yas/babel/babel-floor1b.jpg
    ↳ yas/babel/babel-trim1red.jpg
    ↳ yas/babel/babel-trim12.jpg
    ↳ yas/babel/babel-baserust1.jpg
    ↳ yas/babel/babel-trim2.jpg
    ↳ yas/babel/babel-base1.jpg
    ↳ yas/babel/babel-bricks2b.jpg
    ↳ yas/babel/babel-trim3b.jpg
    ↳ yas/babel/babel-trim3d.jpg
    ↳ yas/babel/babel-bricks1.jpg
    ↳ yas/babel/babel-wall1a.jpg
    ↳ yas/babel/babel-trim1blue.jpg
    ↳ yas/babel/babel-trim12d.jpg
    ↳ yas/babel/babel-wall6b.jpg
    ↳ yas/babel/babel-base5.jpg
    ↳ yas/babel/babel-trim3e.jpg
    ↳ yas/babel/babel-trim1green.jpg
    ↳ yas/babel/babel-trim11a.jpg
    ↳ yas/babel/babel-trim13.jpg
    ↳ yas/babel/babel-trim3c.jpg
    ↳ yas/dome.tga