ut4_rnr_a8

ut4_rnr_a8
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June 08 2022 17:15:10

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------

Title : Rnr alpha 8
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[WEB : http://www.urbanterror.info/forums/index.php?/user/52437-mryeah/]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

some fancy penthouse

--------------------------------------------------------------------------------

Single Player : No
Deathmatch (FFA) : Yes 12 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4-12(+?)
New Textures : Yes
New Sounds : No
New Models : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : bonsai01.md3

Editors used : GTKRadiant 1.6.4/5, NetRadiant Custom
Other utilities used : Q3Map2_urt, Gimp, Adobe Photoshop CC, Vim, Sublime Text 3, Abletone Live 10


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from www.textures.com
(formerly known as www.cgtextures.com)

Lunaran : Skybox
Yanzl : floor01b, steel_cable, metal01, mr_concrete07
Kennithh : bonsai01.md3

Fonts used on the levelshot:
Steelfish Italic (https://www.dafont.com/steelfish.font)

Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror


--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.


Stats


File structure


scripts
    ↳ mr_skies.shader
    ↳ ut4_rnr_alpha.shader
sound
    ↳ mr_sfx
    ↳ mr_sfx/mr_calm_water_flow.wav
    ↳ mr_sfx/mr_high_wind.wav
levelshots
    ↳ ut4_rnr_a8.jpg
env
    ↳ lbsky2
    ↳ lbsky2/lbsky2_ft.jpg
    ↳ lbsky2/lbsky2_up.jpg
    ↳ lbsky2/lbsky2_bk.jpg
    ↳ lbsky2/lbsky2_rt.jpg
    ↳ lbsky2/lbsky2_lf.jpg
    ↳ lbsky2/lbsky2_dn.jpg
maps
    ↳ ut4_rnr_a8.bsp
    ↳ ut4_rnr_a8.aas
    ↳ ut4_rnr_a8.TGA
models
    ↳ ziba
    ↳ ziba/leaves01.tga
    ↳ ziba/bark01.jpg
/ut4_rnr_a8.txt
textures
    ↳ ut4_rnr_alpha
    ↳ ut4_rnr_alpha/mr_sfx
    ↳ ut4_rnr_alpha/mr_sfx/bombspot_a.tga
    ↳ ut4_rnr_alpha/mr_sfx/bombspot_b.tga
    ↳ ut4_rnr_alpha/mr_sfx/mr_rnr_env.tga
    ↳ ut4_rnr_alpha/mr_sfx/tiles_marble_env.jpg
    ↳ ut4_rnr_alpha/mr_nature
    ↳ ut4_rnr_alpha/mr_nature/mr_bamboo_01.jpg
    ↳ ut4_rnr_alpha/mr_plastic
    ↳ ut4_rnr_alpha/mr_plastic/mr_plastic_black.jpg
    ↳ ut4_rnr_alpha/mr_metal
    ↳ ut4_rnr_alpha/mr_metal/mr_shiny_env_red.tga
    ↳ ut4_rnr_alpha/mr_metal/mr_shiny_env.tga
    ↳ ut4_rnr_alpha/mr_metal/rnr_metal_base.tga
    ↳ ut4_rnr_alpha/mr_metal/rnr_metal_texture.tga
    ↳ ut4_rnr_alpha/mr_dev
    ↳ ut4_rnr_alpha/mr_dev/blk_50.tga
    ↳ ut4_rnr_alpha/mr_dev/cld_alpha_black.jpg
    ↳ ut4_rnr_alpha/mr_dev/cld_env.jpg
    ↳ ut4_rnr_alpha/mr_dev/wht.jpg
    ↳ ut4_rnr_alpha/mr_dev/blk.jpg
    ↳ ut4_rnr_alpha/mr_dev/lgt_base.jpg
    ↳ ut4_rnr_alpha/mr_dev/org_lg.jpg
    ↳ ut4_rnr_alpha/mr_floor
    ↳ ut4_rnr_alpha/mr_floor/mr_pebbles_02.jpg
    ↳ ut4_rnr_alpha/mr_floor/mr_woodfloor_01.tga
    ↳ ut4_rnr_alpha/mr_mat
    ↳ ut4_rnr_alpha/mr_mat/mr_mat03.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_granit01.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_rock_03.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_rock02.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_rock01.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_basalt_01.jpg
    ↳ ut4_rnr_alpha/mr_mat/mr_granit02.jpg
    ↳ ut4_rnr_alpha/mr_tiles
    ↳ ut4_rnr_alpha/mr_tiles/mr_largetiles01.jpg
    ↳ ut4_rnr_alpha/mr_tiles/mr_largetiles02.jpg
    ↳ ut4_rnr_alpha/yanzl_resort
    ↳ ut4_rnr_alpha/yanzl_resort/metal01.jpg
    ↳ ut4_rnr_alpha/yanzl_resort/water_falling.jpg
    ↳ ut4_rnr_alpha/yanzl_resort/floor01b.jpg
    ↳ ut4_rnr_alpha/yanzl_resort/steel_cable.jpg
    ↳ ut4_rnr_alpha/mr_fabric
    ↳ ut4_rnr_alpha/mr_fabric/mr_fabric_02.jpg
    ↳ ut4_rnr_alpha/mr_wall
    ↳ ut4_rnr_alpha/mr_wall/mr_woodpanel_02.jpg
    ↳ mr_crete
    ↳ mr_crete/mr_concrete07.jpg

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