ut4_safe

ut4_safe
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February 13 2018 20:29:09

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ReadMe



title: SAFE (Shape And Form Experiment)
file: safe.pk3
author: Sock
email address: ****@***********.com
URL: http://www.planetquake.com/simland
description: Concept map.


SAFE is a Shape And Form Experiment which was born from
my constant playing of System Shock2. While playing SS2
for the 10th time I noticed a bulkhead in the hydro
section of the game which seem to be oozing gorgeous
mappin chee. I stopped playing that instant and started
throwing brushes around like a madman ...
the mappin 'chee' flowed and SAFE was born from my
crazy demented mind.

Due to the map being completely made from detail brushes
(because I'm lazy and can't be bothered to create a caulk
hull for it) and all the anti-bot brushwork the AAS file
is total rubbish. I have decided to not include the AAS
file in the final zip due to it being a waste of zip space.
To be honest this map was never intended for bots and them
not being able to run around it wasting processor cycles
is a blessing in disguise.

For some wierd reason I spent a very long time just zooming
around this map, just loving the brushwork shapes melting into
each other like liquid gold. While floating around the map/room I
discovered loads of odd viewpoints which had very good 'chee'
and made me smile in a way I have not smiled in a very long time.

The colour scheme was purposely choosen to present something
strangely compelling but equally disturbing at the same time.
Everyone who initially looked at it either liked it or hated
it, well ok ... everyone thought it was a wierd colour
combination and reminded them of a bucket of sick! But for some
bizaar reason it seems to fit together and flows with an almost
organic feel to me, each to their own I suppose! ;)

Finally a big thanks to ydnar for all his time and dedication
in producing q3map2. The new and improved compiler did a great
job of melting and lighting my little wierd experiment. Plus all
your additional shader tweaks worked a treat.

Alot of the initial feedback was that everyone wanted to change
this experiment into something they wanted, so who am I to go
against the wishes of the many. I have collected together all
the relevant files you need to open this map and change/compile
it into your own shapes and forms. Its not a perfect example of
how a map should be created so don't use it as some anal
guideline for mapping. You can download all the source files
you need from my website listed above.

Keep warm
Sock


construction

editor: GTK 2.11
build time: 1 week
build version: 20(T)


reflection

sometimes you yield,
a brief moment you feel,
some actions you live to regret.

the time has come,
for you feel youself numb,
trying to escape life with your feet.

cold pillars of stone,
cast from where they are sown,
stretch up and block your retreat.

the what if's begin,
you feel blade touch your skin,
as anxiety frees your mind from its keep.

you cast out a hand,
and pray for someone to understand,
while you kiss the bottle till you sleep.

where is this house,
so far to the south,
which makes you feel safe and complete.


Distribution / Copyright / Permissions

Copyright (c) 2002 sock, ****@***********.com
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.


Arena file


map "ut4_safe"
longname "Safe"
type " ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_safe.arena
    ↳ ut4_safe.shader
levelshots
    ↳ ut4_safe.tga
maps
    ↳ ut4_safe.bsp
/safe.txt
textures
    ↳ safe
    ↳ safe/black.tga
    ↳ safe/wp.tga
    ↳ safe/secondary.tga
    ↳ safe/primary.tga
    ↳ safe/beam_primary.tga
    ↳ safe/light.blend.tga
    ↳ safe/jpeye.tga
    ↳ safe/light.tga
    ↳ safe/jp.tga
    ↳ safe/lighttrim.tga
    ↳ safe/jp_ring.blend.tga
    ↳ safe/jp_spark.blend.tga