ut4_zZz_a1

ut4_zZz_a1
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : SkipJumps
Filename : ut4_skipjumps_b2
Author : LiNeSsA (N00b Clan)
Date : October, 2009
E-mail address : ***********@*******.com
Homepage URL :


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first jump map, it was build for Average Jumpers and for me to learn the Editor Commands and shader and texture making.


--------------------------------------------------------------------------------
Bot Support : No ( irelevante, this is a Jump map)
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 1-5

New Textures : Yes
New Sounds : no


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut4_skipjumps_b2.bsp
Prefabs used : None
Mapobjects used : None
Editor used : GTKRadiant 1.5.0


--------------------------------------------------------------------------------
* Map History *
---------------------------------------------------

This map have been change a lot of times until this first release.
So i'll talk about each version of the map for you get an idea of the changes
that have been made since i did the first brush.

ut4_skipjumps_beta: The first version of the map and the reason of the name. With
only 2 jumps and no starting room, no water or textures. In this time i didnt know
anything about jump distances and room sizes and when i did the first bsp file and
try it i did realise that the jumps that i have build were too small to play on and
you could just cross the platforms as they was a normal floor.

ut4_skipjumps_beta1: Jumps resized and with some textures (ugly textures) i did 10
jumps and learn how to place triggers.

ut4_skipjumps_b1: The turning point of this map building, in this version i did my
first textures and learn how to build a shader (water, icy and no damage, now the
player dont die when fall or jump where is not supost to...), so i start to design
the jump rooms, spawn and tunnels, in this version i've build all the 25 jumps of
the map, the final room, "regards room" and 3 secret places, noob clan room, death
and nwo clan room and linessa's room. Basicly the hard work were done almost in this
try.

ut4_skipjumps_b2: the first release version, in this version i just put some logo's, put some details here and there, sounds.

In the next version i'll probably focus in put some lights on the map, cuz i already realised that a map without his own light atmosfere is not a "cool" map xD


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Stats


File structure


scripts
    ↳ zzzjumps.shader
    ↳ shaderlist.txt
    ↳ common.shader
/ut4_zZz_a1.txt
levelshots
    ↳ ut4_zzz_a1.tga
env
maps
    ↳ ut4_zZz_a1.bsp
textures
    ↳ common
    ↳ common/shadernotex.tga
    ↳ common/caulk.tga
    ↳ common/clip.tga
    ↳ common/hint.tga
    ↳ common/botclip.tga
    ↳ common/nodraw.tga
    ↳ common/metalclip.tga
    ↳ common/missileclip.tga
    ↳ common/nodrop.tga
    ↳ common/nolightmap.tga
    ↳ common/terrain.tga
    ↳ common/slick.tga
    ↳ common/origin.tga
    ↳ common/trigger.tga
    ↳ common/qer_mirror.tga
    ↳ common/full_clip.tga
    ↳ common/lightgrid.tga
    ↳ common/weapclip.tga
    ↳ common/qer_portal.tga
    ↳ common/notex.tga
    ↳ common/donotenter.tga
    ↳ common/white.tga
    ↳ common/areaportal.tga
    ↳ common/clusterportal.tga
    ↳ common/nodrawnonsolid.tga
    ↳ common/cushion.tga
    ↳ zzzjumps
    ↳ zzzjumps/linessa2.jpg
    ↳ zzzjumps/portugal.jpg
    ↳ zzzjumps/urtjumperslogo.jpg
    ↳ zzzjumps/redglass.jpg
    ↳ zzzjumps/linessapinklogo.jpg
    ↳ zzzjumps/fence_chainlink.tga
    ↳ zzzjumps/cement_3.tga
    ↳ zzzjumps/fence_stockade.tga
    ↳ zzzjumps/blackwall.tga
    ↳ zzzjumps/blueglass.jpg
    ↳ zzzjumps/agua.jpg
    ↳ zzzjumps/greenglass.jpg
    ↳ filth
    ↳ filth/trak_trim23.jpg
    ↳ filth/trak_rustywarning2.jpg
    ↳ filth/trak_rustywarning_lite.jpg
    ↳ filth/trak_tile_g.jpg
    ↳ filth/trak_rustywarning1.jpg
    ↳ filth/trak_trim5.jpg
    ↳ filth/trak_trimplain_warning_y.jpg
    ↳ trak3
    ↳ trak3/trak3_supp1e.tga
    ↳ trak3/trak3_plate1.tga
    ↳ trak3/trak3_supp1b.tga
    ↳ trak3/trak3_panel4b.tga
    ↳ trak3/trak3_supp1f.tga
    ↳ trak3/trak3_supp1a.tga
    ↳ trak3/trak3_supp1h.tga
    ↳ trak3/trak3_trim6b.tga
    ↳ trak3/trak3_supp1i.tga
    ↳ trak3/trak3_poresb.tga
    ↳ trak3/trak3_trim5a.tga
    ↳ trak3/trak3_trim7a.tga
    ↳ trak3/trak3_trim6c.tga
    ↳ trak3/trak3_base1d.tga
    ↳ trak3/trak3_trim7d.tga
    ↳ trak3/gpl.txt
    ↳ trak3/trak3_block1a.tga
    ↳ trak3/trak3_tile1a.tga
    ↳ trak3/trak3_blocks1a.tga
    ↳ trak3/trak3_supp1g.tga
    ↳ trak3/trak3_supp1k.tga
    ↳ trak3/trak3-readme.txt
    ↳ trak3/trak3_pores1a.tga
    ↳ trak3/trak3_base1c.tga
    ↳ trak3/trak3_supp1l.tga
    ↳ trak3/trak3_trim6d.tga
    ↳ trak3/trak3_supp1j.tga
    ↳ trak4
    ↳ trak4/trak4_brick2a.tga
    ↳ trak4/trak4_paint_red.tga
sounds
    ↳ zzzsound
    ↳ zzzsound/door.wav
    ↳ zzzsound/q3a_noobwarp.wav
    ↳ zzzsound/welcome2.wav
    ↳ zzzsound/desolate.wav

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