ut_2fort7

ut_2fort7
 Download ut_2fort7

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4.40 MB

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August 13 2009 06:21:59

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : [Tumorhead's 2fort7]
Filename : [ut_2fort7.bsp]
Author : [Michael "1 of 13" Will]
Date : [The date of the final compile]
E-mail address : [******@*********.net]
Homepage URL : [Where your map can be found, or your personal homepage]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[A mirrored CTF type of map that should lend itself well to DM and TS. Based off the classic 2fort TF map from Quake 2, this oldschool map was originally created by Tumorhead. The basic layout is 2 forts which face each other across a midfield that contains a sloped bridge over water. As in typical mirrored maps, the forts are identical in layout except for team colors in various locations. This map went on to become a staple of the Quake 2 Weapons Factory mod and is a classic. I reproduced the dimensions of the original map almost exactly with a few changes here and there to reflect the better capability of today's video cards and added minor appearance/texture changes to give the map a slightly fresher look without straying too far from the original layout. Surprisingly, even though WF had the grapple as a typical means of getting around for alot of the classes, this map is still small enough for the Urt footpatrollers. Good luck and happy fragging ) ]


--------------------------------------------------------------------------------
Single Player : [Yes/No]
Gamemodes : [FFA, TP DM, TP Survivor,
Follow the Leader, CTF]
Suggested player load : [2 to 20]

New Textures : [Yes]
New Sounds : [Yes]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [2fort7wf]
Prefabs used : [Name of prefab and author]
Mapobjects used : [Name of prefab and author]
Editor used : [q3radiant]
Other utilities used : [PSP, Milkshape, Shaderproggie]

Known Bugs : [Things that aren't the way they should]

Compile machine : [Athlon XP3000+, 512Mb PC2100, Windows XP Pro]

BSP time : [How long the BSP took]
VIS time : [How long the VIS took]
RAD time : [How long the RAD took]

Total Brushes : [Number of brushes]
DM spawns : [32 (16 per side)]
TP spawns : [32 (16 per side)]
Locations : [Number of trigger_locations, and target_locations]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [First mapping endeavor]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Tumorhead - Original creator of 2fort7wf, Maximus/Sweetnutz/Subverse/Dragonne/SID - Textures and Inspiration, Anyone else that I missed - I am sorry if I left you out, please feel free to email me and I'll give proper credit where it's due if I did miss yas! ) ]


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut_2fort7"
longname "Tumorhead's 2fort7"
type "ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ nrgizer.shader
    ↳ skin.shader
    ↳ user4.qe4
    ↳ eskimo_dragonflag.shader
    ↳ gothic_block.shader
    ↳ user1.proj
    ↳ organics.shader
    ↳ makko.shader
    ↳ ut_2fort7.arena
    ↳ base_button.shader
    ↳ cow.shader
    ↳ user0.proj
    ↳ gothic_door.shader
    ↳ user3.qe4
    ↳ urbanterror.def
    ↳ gothic_floor.shader
    ↳ allbsps.shader
    ↳ glass.shader
    ↳ base_support.shader
    ↳ base_wall.shader
    ↳ e7.shader
    ↳ urban_terror.shader
    ↳ sfx.shader
    ↳ base_door.shader
    ↳ readme.txt
    ↳ models.shader
    ↳ gothic_trim.shader
    ↳ user1.qe4
    ↳ shaderlist.txt
    ↳ base_trim.shader
    ↳ hell.shader
    ↳ user2.qe4
    ↳ gothic_button.shader
    ↳ common.shader
    ↳ museum.shader
    ↳ base_object.shader
    ↳ default_project.proj
    ↳ gothic_light.shader
    ↳ ctf.shader
    ↳ base_floor.shader
    ↳ liquids.shader
    ↳ gfx.shader
    ↳ gothic_wall.shader
    ↳ harlequin_sky.shader
    ↳ el_gen.shader
    ↳ user0.qe4
    ↳ base_light.shader
    ↳ entities.def
    ↳ test.shader
    ↳ skies.shader
    ↳ terrademoQ3.shader
sound
    ↳ wind1mc.wav
    ↳ lightning2.wav
    ↳ snowfall.wav
    ↳ fan4.wav
    ↳ FLAGFLAP.wav
    ↳ eagle.wav
    ↳ flag.wav
    ↳ gump.wav
    ↳ ambient1.wav
    ↳ movers
    ↳ movers/plats
    ↳ movers/plats/pt1_strt.wav
    ↳ movers/plats/pt1_end.wav
levelshots
    ↳ ut_2fort7.jpg
maps
    ↳ ut_2fort7.arena
    ↳ ut_2fort7.bsp
    ↳ ut_2fort7.TGA
models
    ↳ mapobjects
    ↳ mapobjects/el_gen
    ↳ mapobjects/el_gen/el_genb.md3
    ↳ mapobjects/el_gen/el_gen_fx.tga
    ↳ mapobjects/el_gen/el_gen.tga
    ↳ mapobjects/el_gen/el_gen.md3
    ↳ mapobjects/el_gen/el_genb.qc
    ↳ mapobjects/el_gen/el_gen_fx2.tga
    ↳ el_gen
/readme.txt
textures
    ↳ cow
    ↳ e7
    ↳ e7/e7trimlight.jpg
    ↳ e7/e7bmtrim.jpg
    ↳ e7/e7bricks01.jpg
    ↳ e7/e7trimlight.blend.jpg
    ↳ harlequin_sky
    ↳ harlequin_sky/nebula_qer1.tga
    ↳ harlequin_sky/env
    ↳ harlequin_sky/env/fullmoon_dn.jpg
    ↳ harlequin_sky/env/fullmoon_ft.jpg
    ↳ harlequin_sky/env/fullmoon_lf.jpg
    ↳ harlequin_sky/env/fullmoon_rt.jpg
    ↳ harlequin_sky/env/fullmoon_up.jpg
    ↳ harlequin_sky/env/fullmoon_bk.jpg
    ↳ harlequin_sky/nebula_qer2.tga
    ↳ makko
    ↳ makko/big_blocks.tga
    ↳ makko/grout_stone.tga
    ↳ makko/info.txt
    ↳ makko/bspc.log
    ↳ makko/eskimo_dragonflags.txt
    ↳ makko/block_wall_06.tga
    ↳ makko/wood_c01.jpg
    ↳ makko/stone_path.tga
    ↳ makko/pebble_ground.tga
    ↳ makko/woodtile7.jpg
    ↳ makko/rough_stone.tga
    ↳ makko/sub_doors256nf_18.tga
    ↳ makko/bright_stone.tga
    ↳ eskimo_dragonflag
    ↳ eskimo_dragonflag/eskimo_dragonflags.txt
    ↳ eskimo_dragonflag/largectfreddragon05.tga
    ↳ eskimo_dragonflag/postctfblue01.tga
    ↳ eskimo_dragonflag/post.tga
    ↳ eskimo_dragonflag/largectfbluedragon05.tga
    ↳ eskimo_dragonflag/postctfred01.tga

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