ut_afterhours

ut_afterhours
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ReadMe




Title : After Hours in the Mall
Map Filename : ut_afterhours
Filename : ut_afterhours.pk3
Release Date : 11/10/2001
Author : Dragonne{TRIAD}
Email Address : ********@*********.net
Homepage : http://www.clantriad.net
Urban Terror Homepage : http://www.urbanterror.net

Description : This is an idea I had kicking around for a while but I was too busy with my county jail
style map to get to it. Then along came the Urban Terror Mapping Contest. Aside went
the other map and I got to work on this one. The brush work is clean, but I'd like to
tweak the FPS when standing in the main court area. Overall I'm pretty happy with it
considering the amount of time I had to do it in.

Additional Credits to :
id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
The {TRIAD} DevTeam: For support and inspiration.
Various Clan {TRIAD} and Clan [TTSOM] members: For playtesting and creative input.
John "Ronin{TRIAD}" Fisher: For making the soda machine, theater seats, and the sink models,
even with me up your a$$ about them for 2 weeks. You da shiznit JF. )
Todd Gantzler: For the .md3 paks, multiplant and multiplant2.
QkennyQ: For the qkq_beer model and the qkq_cigs models.
GrimReaper: For the DefCon Tree models.
cisum1 from the UT Forums: For solving my last minute CTF spawn issue. Whew, thanks man! :)
necros: For the skybox - nc-cityn3
Whomever made the public domain music file I found on the net and used for the muzak.
QueenBee{TRIAD}: For being my wife and putting up with me (or in this case without me) while
I made this map under a deadline. I love you.

Info about the Authors : I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life™, Picky and a bit
Anal about things sometimes. I'm a perfectionist. I wish I could make better textures. :(

My Other Q3A Levels : PowerStation, SkyKeeps, Washout Sewers, McKinley Resurrection, Foreshadows CTF, others.



Installation : Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name : ut_afterhours
New Textures : lots
New Sounds : the popping popcorn and the muzak
New Music Track : Not really, unless you count the muzak


* Play Information *

Bot Support : Yeppers, but they are predictable in team modes
Deathmatch : Sure, bots are best in this mode
Follow The Leader : I guess so
Team Survivor : Sweet
Capture The Flag : Absolutely, I designed the map with CTF in mind
Capture and Hold : It supports it, but I don't play it so it's untested.


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.1TA
Other Prog(s) used : PSP 6.0 for texture and image editing.
Known Bugs : Bots hate UT rotating doors that are forced in a direction, otherwise none
Build Time : about 2 months on and off (mostly on)
Build Machine : PIII 700 (O/C'd to 933), 256MB
Compile machine : PIII 700 (O/C'd to 933), 256MB
Final Compile time : 3 hours, 45 minutes (3:30 for just the light stage)


* Map/Creative Notes *

I took a few hints from a local mall. Otherwise, it's all from my head. I wish the Q3 engine could do better with more
polys. :(
The layout of the map may seem like there are unused parts. That may be true in the gametype you are playing, but I set it
up so that different gametypes will utilize different parts of the map and mix up the gameplay as you change gametypes.
Have fun and enjoy the map. )


* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?)


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
ME the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut_afterhours"
longname "After Hours in the Mall"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ GRtrees.shader
    ↳ ut_afterhours.arena
    ↳ nc-cityn3.shader
    ↳ palms.shader
    ↳ palmtree.shader
    ↳ ut_afterhours.shader
sound
    ↳ ut_afterhours
    ↳ ut_afterhours/muzak.wav
    ↳ ut_afterhours/popcorn.wav
/ut_afterhours.txt
levelshots
    ↳ ut_afterhours.tga
env
    ↳ nc-cityn3
    ↳ nc-cityn3/cityn3_ft.TGA
    ↳ nc-cityn3/cityn3_dn.TGA
    ↳ nc-cityn3/cityn3_up.TGA
    ↳ nc-cityn3/cityn3_bk.TGA
    ↳ nc-cityn3/cityn3_lf.TGA
    ↳ nc-cityn3/cityn3_rt.TGA
    ↳ nc-cityn3/city.txt
maps
    ↳ ut_afterhours.bsp
    ↳ ut_afterhours.aas
models
    ↳ mapobjects
    ↳ mapobjects/sodamach
    ↳ mapobjects/sodamach/sodamachd.tga
    ↳ mapobjects/qkq_cigs
    ↳ mapobjects/qkq_cigs/marlboro.tga
    ↳ mapobjects/qkq_beer
    ↳ mapobjects/qkq_beer/canbottom.jpg
    ↳ mapobjects/qkq_beer/bud.jpg
    ↳ mapobjects/qkq_beer/cantop.jpg
    ↳ mapobjects/seats
    ↳ mapobjects/seats/seats.tga
    ↳ mapobjects/palm3
    ↳ mapobjects/palm3/palmbark.tga
    ↳ mapobjects/GR_trees
    ↳ mapobjects/GR_trees/tree6.tga
    ↳ mapobjects/GR_trees/tree4.tga
    ↳ mapobjects/GR_trees/stamm.jpg
    ↳ mapobjects/GR_trees/tree3.tga
    ↳ mapobjects/GR_trees/tree2.tga
    ↳ mapobjects/GR_trees/nadel.tga
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/fern.tga
    ↳ mapobjects/multiplant/invisible.tga
    ↳ mapobjects/multiplant/batleaf.tga
    ↳ mapobjects/multiplant/bannanaleaf.tga
    ↳ mapobjects/sink
    ↳ mapobjects/sink/sink.tga
textures
    ↳ ut_lockup
    ↳ ut_lockup/black_leather.jpg
    ↳ nc-cityn3
    ↳ nc-cityn3/nc-cityn3.tga
    ↳ ut_afterhours
    ↳ ut_afterhours/u-r-here_dock.tga
    ↳ ut_afterhours/microwave.tga
    ↳ ut_afterhours/popcorn.tga
    ↳ ut_afterhours/blk_door_l.tga
    ↳ ut_afterhours/gold.jpg
    ↳ ut_afterhours/whitetile.jpg
    ↳ ut_afterhours/glassfx.tga
    ↳ ut_afterhours/security-gate.tga
    ↳ ut_afterhours/woodfloor_narrow.jpg
    ↳ ut_afterhours/womens.tga
    ↳ ut_afterhours/security-track.jpg
    ↳ ut_afterhours/cf_wall_r.jpg
    ↳ ut_afterhours/paneldr_l.jpg
    ↳ ut_afterhours/kdkids_sign.tga
    ↳ ut_afterhours/ns3.jpg
    ↳ ut_afterhours/desk-left_black.jpg
    ↳ ut_afterhours/bkworm_sign.tga
    ↳ ut_afterhours/co_sign.tga
    ↳ ut_afterhours/ns2.jpg
    ↳ ut_afterhours/stall_door.tga
    ↳ ut_afterhours/comp_sign.tga
    ↳ ut_afterhours/woodfloor-dk.jpg
    ↳ ut_afterhours/popcorn_sign.tga
    ↳ ut_afterhours/cf_sign.tga
    ↳ ut_afterhours/woodpaneling.jpg
    ↳ ut_afterhours/truefence.tga
    ↳ ut_afterhours/sign_fdct-arrow.tga
    ↳ ut_afterhours/exit_sign_r.tga
    ↳ ut_afterhours/cs_sign.tga
    ↳ ut_afterhours/frutthngs_sign.tga
    ↳ ut_afterhours/dirt_wall.jpg
    ↳ ut_afterhours/popcorn_flow2.tga
    ↳ ut_afterhours/pnp_sign.tga
    ↳ ut_afterhours/dirt1.tga
    ↳ ut_afterhours/metal_plate.tga
    ↳ ut_afterhours/bar_wall_r.tga
    ↳ ut_afterhours/elev_right.jpg
    ↳ ut_afterhours/deli_sign.tga
    ↳ ut_afterhours/floortile1.jpg
    ↳ ut_afterhours/black_shine.jpg
    ↳ ut_afterhours/curtain.tga
    ↳ ut_afterhours/deli_wall_r.tga
    ↳ ut_afterhours/u-r-here_kd.tga
    ↳ ut_afterhours/white.jpg
    ↳ ut_afterhours/theater_carpet.tga
    ↳ ut_afterhours/tm-wall-r.tga
    ↳ ut_afterhours/exit_sign.tga
    ↳ ut_afterhours/mens.tga
    ↳ ut_afterhours/sign_fdct-welcome.tga
    ↳ ut_afterhours/bumper-fr.jpg
    ↳ ut_afterhours/brown_rug.jpg
    ↳ ut_afterhours/browntile_sm.tga
    ↳ ut_afterhours/ic_wall.jpg
    ↳ ut_afterhours/woodfloor.jpg
    ↳ ut_afterhours/popcorn_flow.tga
    ↳ ut_afterhours/deli_door_l.jpg
    ↳ ut_afterhours/rewood-door-bk.jpg
    ↳ ut_afterhours/fiesta-door.jpg
    ↳ ut_afterhours/sign_kd-welcome.tga
    ↳ ut_afterhours/exit_sign_l.tga
    ↳ ut_afterhours/u-r-here_center.tga
    ↳ ut_afterhours/mall_wall_const_b.tga
    ↳ ut_afterhours/exit_only.jpg
    ↳ ut_afterhours/bb_sign.tga
    ↳ ut_afterhours/cf_wood.tga
    ↳ ut_afterhours/ttc_sign.tga
    ↳ ut_afterhours/tt_sign_r.tga
    ↳ ut_afterhours/sign_center-welcome.tga
    ↳ ut_afterhours/cf_wall_l.jpg
    ↳ ut_afterhours/u-r-here_base.tga
    ↳ ut_afterhours/sign_docks-arrow.tga
    ↳ ut_afterhours/theater_s1.jpg
    ↳ ut_afterhours/wave_wall.jpg
    ↳ ut_afterhours/deli_door_r.jpg
    ↳ ut_afterhours/bar_wall_l.tga
    ↳ ut_afterhours/deli_wall_l.tga
    ↳ ut_afterhours/theater_s3.jpg
    ↳ ut_afterhours/gun_wall.tga
    ↳ ut_afterhours/darkfx.jpg
    ↳ ut_afterhours/ww-door-02rev.jpg
    ↳ ut_afterhours/wooddoor.tga
    ↳ ut_afterhours/price_board.tga
    ↳ ut_afterhours/desk-rght_black.jpg
    ↳ ut_afterhours/cop_sign.tga
    ↳ ut_afterhours/cupside.jpg
    ↳ ut_afterhours/tt_sign_l.tga
    ↳ ut_afterhours/movieboard2.tga
    ↳ ut_afterhours/bar_sign.tga
    ↳ ut_afterhours/kdhome_sign.tga
    ↳ ut_afterhours/elev_left.jpg
    ↳ ut_afterhours/it_sign.tga
    ↳ ut_afterhours/pr_sign.tga
    ↳ ut_afterhours/paneldr_r.jpg
    ↳ ut_afterhours/wall_pattern.jpg
    ↳ ut_afterhours/tm-wall.tga
    ↳ ut_afterhours/sign_secure-arrow.tga
    ↳ ut_afterhours/sign_center-arrow.tga
    ↳ ut_afterhours/mall_wall_const.tga
    ↳ ut_afterhours/sn_canvas1.jpg
    ↳ ut_afterhours/rewood-door-fr.jpg
    ↳ ut_afterhours/woodfloor_dmg.jpg
    ↳ ut_afterhours/lb_sign.tga
    ↳ ut_afterhours/blk_door_r.tga
    ↳ ut_afterhours/tm-wall-l.tga
    ↳ ut_afterhours/tm-sign.tga
    ↳ ut_afterhours/deli_wall.jpg
    ↳ ut_afterhours/kdn_sign.tga
    ↳ ut_afterhours/sign_kd-arrow.tga
    ↳ ut_afterhours/boxside.jpg
    ↳ ut_afterhours/bar_wall.jpg
    ↳ ut_afterhours/speaker_front.jpg
    ↳ ut_afterhours/mall_door_const_in.jpg
    ↳ ut_afterhours/silver.jpg
    ↳ ut_afterhours/comp_wall.jpg
    ↳ ut_afterhours/theatersign.tga
    ↳ ut_afterhours/stall_wall.tga
    ↳ ut_afterhours/theater_wall.tga
    ↳ ut_afterhours/black.jpg
    ↳ ut_afterhours/shine_env.jpg
    ↳ ut_afterhours/u-r-here_food.tga
    ↳ ut_afterhours/tan.jpg
    ↳ ut_afterhours/movieboard1.tga
    ↳ ut_afterhours/u-r-here_theater.tga
    ↳ ut_afterhours/browntile.tga
    ↳ ut_afterhours/metal_door.tga
    ↳ ut_afterhours/security_gate.tga
    ↳ ut_afterhours/velvet_rope.jpg
    ↳ ut_afterhours/mall_wall_const_s.tga
    ↳ ut_afterhours/bumper-sd.jpg
    ↳ ut_afterhours/movieboard3.tga
    ↳ ut_afterhours/it_wall.tga
    ↳ ut_afterhours/browntile_sm_dirty.tga
    ↳ ut_afterhours/theater_s2.jpg
    ↳ ut_afterhours/ns1.jpg
    ↳ ut_afterhours/mall_door_const_out.tga

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