ut_commune

ut_commune
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ReadMe




Title : Commune Retreat
Map Filename : ut_commune
Filename : ut_commune.pk3
Release Date : , 2002
Author(s) : QueenBee{TRIAD} (NOT the {TRIAD} DevTeam, it is a product of the individual authors)
Email Address : ********@*********.net
Homepage : http://www.clantriad.net/devteam
Urban Terror Homepage : http://www.urbanterror.net

Description : This map is a commune retreat. Some Nice fountains and gardens.

Additional Credits to : id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
Dragonne{TRIAD}: For his patience and understanding with all my little annoying questions.
The {TRIAD} DevTeam: For public exposure.
Clan {TRIAD}: Cause you always gotta give the clan it's props!

Other Contributors : Todd Gantzler (Multiplant Packs mapmodels)
Grim Reaper (GRTrees mapmodels)
Nate Shaw (Nate Plant Pack)
ElFinko (Bungalow Light mapmodel)



Installation : Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name : ut_commune
New Textures : Mostly
New Sounds : yup
New Music Track : naaa


* Play Information *

Bot Support : Yes
Deathmatch : Sure, the bots are tough on Nightmare or higher skill in this mode
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.2.6
Other Prog(s) used : ydnar's q3map2 for compiling, PSP 6.0 and PS 5.0 for texture and image editing, Goldwave for sounds.
Known Bugs : none map-specific
Build Time : about 300 hours total
Build Machine : P4 2.26Ghz, 256MB
Compile machine : P4 2.26Ghz, 256MB
Final Compile time : 15 mins total


* Map/Creative Notes *

Just play it!!! )

If you want any models from the map, contact the model authors.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut_commune"
longname "Commune Retreat"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ multiplant.shader
    ↳ GRtrees.shader
    ↳ nateleaf.shader
    ↳ ut_commune.arena
    ↳ sag_globes.shader
    ↳ nateshad.shader
    ↳ natedm2.arena
    ↳ ut_commune.shader
sound
    ↳ ut_commune
    ↳ ut_commune/cricket.wav
    ↳ ut_commune/fountain.wav
levelshots
    ↳ ut_commune.tga
maps
    ↳ ut_commune.TGA
    ↳ ut_commune.bsp
    ↳ ut_commune.aas
models
    ↳ mapobjects
    ↳ mapobjects/wall_lamp3.tga
    ↳ mapobjects/globes
    ↳ mapobjects/globes/clear_globe.tga
    ↳ mapobjects/globes/large_gold_globe.md3
    ↳ mapobjects/globes/large_gold_flash_globe.md3
    ↳ mapobjects/globes/small_gold_globe.md3
    ↳ mapobjects/globes/readme.txt
    ↳ mapobjects/globes/large_clear_flash_globe.md3
    ↳ mapobjects/globes/clear_flash_globe.tga
    ↳ mapobjects/globes/large_clear_globe.md3
    ↳ mapobjects/globes/gold_flash_globe.tga
    ↳ mapobjects/globes/gold_globe.tga
    ↳ mapobjects/globes/small_clear_globe.md3
    ↳ mapobjects/naterock2.tga
    ↳ mapobjects/wall_lamp3.jpg
    ↳ mapobjects/oak
    ↳ mapobjects/oak/oakstamm2.jpg
    ↳ mapobjects/oak/oak4.md3
    ↳ mapobjects/oak/oak5.md3
    ↳ mapobjects/oak/oak2.md3
    ↳ mapobjects/oak/oakstamm.jpg
    ↳ mapobjects/oak/oakblaetter3.tga
    ↳ mapobjects/oak/oakblaetter2.tga
    ↳ mapobjects/oak/oak3.md3
    ↳ mapobjects/oak/oak1.md3
    ↳ mapobjects/oak/oakblaetter.tga
    ↳ mapobjects/Nateshroom1.tga
    ↳ mapobjects/finko
    ↳ mapobjects/finko/ceil_light
    ↳ mapobjects/finko/ceil_light/finko_light1.jpg
    ↳ mapobjects/naterock1.tga
    ↳ mapobjects/GR_trees
    ↳ mapobjects/GR_trees/small2.md3
    ↳ mapobjects/GR_trees/small4.md3
    ↳ mapobjects/GR_trees/kerzerot.tga
    ↳ mapobjects/GR_trees/tree6.tga
    ↳ mapobjects/GR_trees/nadelbaum.md3
    ↳ mapobjects/GR_trees/xmasred.md3
    ↳ mapobjects/GR_trees/xmasgold.md3
    ↳ mapobjects/GR_trees/tree1.md3
    ↳ mapobjects/GR_trees/tree4.tga
    ↳ mapobjects/GR_trees/nadelsnowg.tga
    ↳ mapobjects/GR_trees/nadelbaum2.md3
    ↳ mapobjects/GR_trees/tree5.md3
    ↳ mapobjects/GR_trees/tree.tga
    ↳ mapobjects/GR_trees/tree5.tga
    ↳ mapobjects/GR_trees/kerzeblau.tga
    ↳ mapobjects/GR_trees/small6.md3
    ↳ mapobjects/GR_trees/nadelsnowr.tga
    ↳ mapobjects/GR_trees/tree3.md3
    ↳ mapobjects/GR_trees/stamm.jpg
    ↳ mapobjects/GR_trees/nadelsnowb.tga
    ↳ mapobjects/GR_trees/tree2.md3
    ↳ mapobjects/GR_trees/small1.md3
    ↳ mapobjects/GR_trees/nbsnow2.md3
    ↳ mapobjects/GR_trees/small3.md3
    ↳ mapobjects/GR_trees/tree4.md3
    ↳ mapobjects/GR_trees/small5.md3
    ↳ mapobjects/GR_trees/nadelsnow.tga
    ↳ mapobjects/GR_trees/tree3.tga
    ↳ mapobjects/GR_trees/tree6.md3
    ↳ mapobjects/GR_trees/nbsnow.md3
    ↳ mapobjects/GR_trees/tree2.tga
    ↳ mapobjects/GR_trees/nadel.tga
    ↳ mapobjects/GR_trees/xmasblue.md3
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/pleaf3.tga
    ↳ mapobjects/multiplant/pleaf1.tga
    ↳ mapobjects/multiplant/batleaf.tga
    ↳ mapobjects/multiplant/palmfrond.tga
    ↳ mapobjects/multiplant/bannanaleaf.tga
    ↳ mapobjects/multiplant/pleaf2.tga
    ↳ mapobjects/nateleaf1
    ↳ mapobjects/nateleaf1/tree2.tga
textures
    ↳ sag_globes.jpg
    ↳ ut_commune
    ↳ ut_commune/bush_1.tga
    ↳ ut_commune/metal2.jpg
    ↳ ut_commune/wood_wagon.jpg
    ↳ ut_commune/bpark_rail1.tga
    ↳ ut_commune/skybox.jpg
    ↳ ut_commune/marble1.jpg
    ↳ ut_commune/water_move2.jpg
    ↳ ut_commune/ivy_concrete.jpg
    ↳ ut_commune/water_move3.jpg
    ↳ ut_commune/wood4.jpg
    ↳ ut_commune/env
    ↳ ut_commune/env/skybox_ft.tga
    ↳ ut_commune/env/skybox_rt.tga
    ↳ ut_commune/env/skybox_up.tga
    ↳ ut_commune/env/skybox_lf.tga
    ↳ ut_commune/env/skybox_dn.tga
    ↳ ut_commune/env/skybox_bk.tga
    ↳ ut_commune/tanplaster15.jpg
    ↳ ut_commune/wood5.jpg
    ↳ ut_commune/floortile.jpg
    ↳ ut_commune/pavingstone0.jpg
    ↳ ut_commune/trim2.jpg
    ↳ ut_commune/wood1.jpg
    ↳ ut_commune/water_move1.jpg
    ↳ ut_commune/flower-bush.tga
    ↳ ut_commune/plaster14.jpg
    ↳ ut_commune/FloorTile25.jpg
    ↳ ut_commune/rain.tga
    ↳ ut_commune/plaster_orng.jpg
    ↳ ut_commune/wood_darkbrown_64x64.jpg
    ↳ ut_commune/plaster15.jpg
    ↳ ut_commune/beigewall.jpg
    ↳ ut_commune/sandstone1.jpg
    ↳ ut_commune/rust21.jpg
    ↳ ut_commune/tantile.jpg
    ↳ ut_commune/grass3.jpg
    ↳ ut_commune/mud1.jpg
    ↳ ut_commune/wall5.jpg
    ↳ ut_commune/pave3.jpg
    ↳ ut_commune/rain2.tga
    ↳ ut_commune/Door1.jpg
    ↳ ut_commune/barrel.jpg
    ↳ ut_commune/ivy_sand.jpg
    ↳ ut_commune/grey_plaster.jpg
    ↳ ut_commune/beige_trim.jpg
    ↳ ut_commune/tile1.jpg
    ↳ ut_commune/wood_wagon-dark.jpg
    ↳ ut_commune/concrete6.jpg
    ↳ ut_commune/qb_lattice.tga
    ↳ ut_commune/brick-tan-lower2.jpg
    ↳ ut_commune/window2.jpg
    ↳ ut_commune/window1.jpg
    ↳ ut_commune/fount_top.jpg
    ↳ ut_commune/watercaulk.jpg
    ↳ ut_commune/beige_front.jpg
    ↳ ut_commune/ceiling2.jpg
    ↳ ut_commune/bush_2.tga
    ↳ ut_commune/pavingstone1.jpg
    ↳ ut_commune/sand6.jpg
    ↳ ut_commune/wood_wagon-light.jpg
    ↳ ut_commune/cloth21.jpg
    ↳ ut_dville
    ↳ ut_dville/wood_wagon-dark.jpg
    ↳ ut_dville/wood_wagon-light.jpg
/ut_commune.txt

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