ut_complex

ut_complex
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_complex
Filename : ut_complex.pk3
Author : MB
Date : Contest_beta 12/11-2001
E-mail address : ******@**.dk
Homepage URL : Not yet!


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Takes place in a german WW2 bunker!

--------------------------------------------------------------------------------
Single Player : Botmatch? Sure! You and 23 bots
Gamemodes : FFA, TDM, Survivor, CTF, CAH
Suggested player load : 1 to 12 per team
New Textures : A couple
New Sounds : 3


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : From scratch
Prefabs used : Urban Terror prefabs, thx Nrgizer
Mapobjects used : A few, see credits
Editor used : GTKRadiant 1.1.1 and Q3radiant 202
Other utilities used : Q3ME for AAS
Known Bugs : Unknown bugs galore, this is my first q3 map!
Compile machine : 1.2GHZ T-bird, 785MB PC133 RAM
BSP time : TOTAL
VIS time : TIME
RAD time : 50 minutes
Total Brushes : 4136 Brushes/319 Entities
DM spawns : 44
TDM spawns : 24
Survivor points : 24
CTF points : 24
CAH points : 9
Locations : 28


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Some Counterstrike maps, nothing special!


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Models:
B-BQ for letting me borrow the Tiger Model, Pipe model by Maverik, Forklift by?
Textures: SID textures, ID,Per128,Kevin 'Rorshach' Johnstone, Yves Allaire aka "evil lair
Thanks all!

Arena file


map "ut_Complex by MB"
longname "WW2 Complex"
type "ut_ffa ut_team ut_survivor ut_ctf ut_cah"

Stats


File structure


scripts
    ↳ nrgizer.shader
    ↳ mblight.shader
    ↳ base_support.shader
    ↳ base_wall.shader
    ↳ urban_terror.shader
    ↳ sfx.shader
    ↳ sky.shader
    ↳ urban_terror_light.shader
    ↳ mbscripts.shader
    ↳ base_trim.shader
    ↳ common.shader
    ↳ ut_complex.arena
    ↳ base_floor.shader
    ↳ base_light.shader
levelshots
    ↳ ut_complex.jpg
Temp
    ↳ levelshots
    ↳ levelshots/ut_complex.jpg
    ↳ levelshots/Thumbs.db
maps
    ↳ ut_complex.bsp
    ↳ ut_complex.aas
models
    ↳ mapobjects
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/tiger11.jpg
    ↳ mapobjects/urbanterror/Thumbs.db
    ↳ mapobjects/urbanterror/tiger1.jpg
    ↳ mapobjects/urbanterror/tiger1.MD3
    ↳ mapobjects/urbanterror/tiger12.jpg
    ↳ mapobjects/bfp
    ↳ mapobjects/bfp/pipes
    ↳ mapobjects/bfp/pipes/PipeSet1.MD3
    ↳ mapobjects/bfp/pipes/pipes.tga
    ↳ mapobjects/forklift
    ↳ mapobjects/forklift/fork_roof.jpg
    ↳ mapobjects/forklift/Thumbs.db
    ↳ mapobjects/forklift/fork_body.jpg
    ↳ mapobjects/forklift/fork_front.jpg
    ↳ mapobjects/forklift/FORKLIFT.MD3
/ut_complex.readme.txt
textures
    ↳ nazi_items
    ↳ nazi_items/notice1.jpg
    ↳ nazi_items/notice2.jpg
    ↳ nazi_items/notice3.jpg
    ↳ nazi_items/plakat2.jpg
    ↳ nazi_items/naziflag.jpg
    ↳ nazi_items/plakat8.jpg
    ↳ nazi_items/plakat11.jpg
    ↳ nazi_items/plakat7.jpg
    ↳ mb_AAA
    ↳ mb_AAA/metal1.tga
    ↳ mb_AAA/markeringstape.tga
    ↳ mb_AAA/Beton4.tga
    ↳ mb_AAA/ovn.tga
    ↳ mb_AAA/storageb_1.tga
    ↳ mb_AAA/storagea_1.tga
    ↳ mb_AAA/than_button1.jpg
    ↳ mb_AAA/storagec_1.tga
    ↳ mb_AAA/Trae2.tga
    ↳ mb_AAA/trae1.tga
    ↳ mb_AAA/HegnB.tga
    ↳ mb_AAA/Metal9.tga
    ↳ mb_AAA/lampe6.tga
    ↳ mb_AAA/Lampe2.tga
    ↳ mb_AAA/Rustenmetal.tga
    ↳ mb_AAA/metalflr1c.jpg
    ↳ mb_AAA/skuffer.tga
    ↳ mb_AAA/lampe3.tga
    ↳ mb_AAA/crate.tga
    ↳ mb_AAA/Roer.tga
    ↳ gothic_light
    ↳ gothic_light/gothic_light2_blend.jpg
    ↳ base_floor
    ↳ base_floor/hfloor3.jpg
    ↳ base_floor/clang_floor.jpg
    ↳ base_floor/clang_floor2.jpg
    ↳ mb_aab
    ↳ mb_aab/tool02_256x256.jpg
    ↳ mb_aab/box12b.jpg
    ↳ mb_aab/ecrate_drty3ow.jpg
    ↳ mb_aab/cardboard03b.jpg
    ↳ mb_aab/tool03_512x256.jpg
    ↳ mb_aab/barrel.jpg
    ↳ mb_aab/crate2.jpg
    ↳ 4dvehicles
    ↳ 4dvehicles/metal_white.jpg
    ↳ 4dvehicles/chrome_reflect.jpg
    ↳ 4dvehicles/metal_orange.jpg
    ↳ 4dvehicles/menu.jpg
    ↳ 4dvehicles/light_red_lit.tga
    ↳ 4dvehicles/light_marker_orange.jpg
    ↳ 4dvehicles/trailer_doors.jpg
    ↳ 4dvehicles/light_orange_lit.tga
    ↳ 4dvehicles/chrome_shiny.jpg
    ↳ 4dvehicles/doorhandle_old.jpg
    ↳ 4dvehicles/metal_gray.jpg
    ↳ 4dvehicles/tire_tread.jpg
    ↳ 4dvehicles/Thumbs.db
    ↳ 4dvehicles/tire_side.jpg
    ↳ 4dvehicles/plastic_black.jpg
    ↳ 4dvehicles/headhlight_square_lit.jpg
    ↳ 4dvehicles/steel.jpg
    ↳ 4dvehicles/trailer_side.jpg
    ↳ base_wall
    ↳ base_wall/chrome_env.jpg
    ↳ base_wall/patch10.jpg
    ↳ base_wall/steed1gf.tga
    ↳ base_wall/concrete.jpg
    ↳ base_wall/grill.tga
    ↳ aaa_misc
    ↳ aaa_misc/cratelongside.jpg
    ↳ aaa_misc/cratelongsidetop.jpg
    ↳ aaa_misc/trim_baseboard.jpg
    ↳ aaa_misc/cratelongsideside.jpg
    ↳ aaa_misc/steelbeam.jpg
    ↳ aaa_gothic
    ↳ aaa_gothic/5sqtunnelceilmerge.jpg
    ↳ aaa_gothic/2_128_map01.tga
    ↳ aaa_gothic/buldcementlargepanel.jpg
    ↳ aaa_gothic/2_256_waymark01b.tga
    ↳ aaa_gothic/cratesideclear.jpg
    ↳ aaa_gothic/2_256_waymark01a.tga
    ↳ aaa_gothic/2_256weeposter_hate.tga
    ↳ aaa_gothic/2_256weeposter_obey.tga
    ↳ aaa_gothic/ibbovehlbottomdoorstopleft.jpg
    ↳ aaa_gothic/2_posters01.tga
    ↳ aaa_gothic/2_256weeposter_war.tga
    ↳ aaa_gothic/caboosetop.jpg
    ↳ base_trim
    ↳ base_trim/tin.jpg
    ↳ base_trim/Thumbs.db
    ↳ base_trim/tinfx.jpg
    ↳ base_trim/proto_fence.tga
    ↳ skies
    ↳ skies/dimclouds.jpg
    ↳ skies/killsky_2.jpg
    ↳ aaa_vendetta
    ↳ aaa_vendetta/4_cwall01.tga
    ↳ aaa_vendetta/4_floor02.tga
    ↳ aaa_vendetta/4_b_trim02.tga
    ↳ base_support
    ↳ base_support/x_support2.tga
    ↳ effects
    ↳ effects/tinfx.jpg
    ↳ aaa_wolf
    ↳ aaa_wolf/pipeslights.jpg
    ↳ aaa_wolf/lampe5_blend.tga
    ↳ aaa_wolf/rustenmetal.tga
    ↳ aaa_wolf/HegnB.tga
    ↳ aaa_wolf/metalflr1c.jpg
    ↳ aaa_wolf/lampe5.tga
    ↳ mb_sky
    ↳ mb_sky/normandy256_dn.tga
    ↳ mb_sky/normandy256_rt.tga
    ↳ mb_sky/normandy256_ft.tga
    ↳ mb_sky/normandy256_lf.tga
    ↳ mb_sky/normandy256_up.tga
    ↳ mb_sky/normandy256_bk.tga
    ↳ base_light
    ↳ base_light/baslt4_1.blend.jpg
    ↳ base_light/baslt4_1.jpg
    ↳ base_light/ceil1_39.jpg
    ↳ base_light/proto_lightred.jpg
    ↳ base_light/light1.jpg
    ↳ base_light/light1.blend.jpg
    ↳ base_light/ceil1_39.blend.jpg
    ↳ sfx
    ↳ sfx/Thumbs.db
    ↳ sfx/beam.jpg
sounds
    ↳ metal.wav
    ↳ start.wav
    ↳ stop.wav