ut_crenshawb2

ut_crenshawb2
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_crenshaw "the Projects"
Filename : ut_crenshaw.pk3
Author : Joseph A. Mauke - |NV|S
Date : March 16th 2003
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first attempt at a real TS/bomb type map. there is also ctf support,
but the true emphisis is on fast action TS. The map for the most part is very
symmetrical, This should please the CTF community somewhat. This version was
meant for distribution to the SID QA team only. this map is not to be distrubuted
for any other purpose other than testing on QA servers, and no items from this
map are to be used on any other map until this map is final

--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : FFA,TDM,TS,Bomb,CTF
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)

New Textures : yes {thanks Thnom}
New Sounds : yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was constructed from scratch
Hours invested : about 180 or so with the map..the models, shit Forever!
Prefabs/Models used : Brown chevy van: beardmonkey
doors (NoDETH)


Editor used : GtK Radiant ver 1.2.12
Other utilities used : MS photodraw, PHotoshop7 3DSMAX 4.2 Milkshape
Lithunwrap, q3map2 Toolz, Q3MAP2 w00t!

Known Bugs : shouldnt be too many

Compile machine : Dual processor PIII 1 gig

BSP time : 4 seconds
VIS time : 1 minutes
light time : Smokin!!, Ydnar w00t!!

Total Brushes : 6000+
DM spawns : 16
TS spawns : 16
Locations : none yet


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_airport ut_pointblank ut_frostbite ut_suckmyblackashydick...hehe just making
sure you are really reading this.


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
thanks to Dr Pepper, Oswald & the 6th floor for starting this map...and having
the smarts to hand it over to me so that Im the one that gets bashed for it :)
SID, All of the Mappers at #urbanmappers..Idleing bastards. The urban terror
community, who will undoubtably pick this map apart because they are too damn
cheap to replace that cheesy Celeron and Voodoo card :P Dragonne, Leprachaun
for the kickass billboards, Ydnar for all the textures, q3map2, hell man...We
all owe you big, Remedy, IK, crack.com "we miss ya" Texture studio, Beardmonkey
who made the the "tuna Boat" my friends brown chevy van.
Diane, thanks for being so patient with me while agonizing with
this map that truly has been hell to make....I love you.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed To anyone other than
SID QA team This level is designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.

Stats


File structure


scripts
    ↳ nrgizer.shader
    ↳ streets2.shader
    ↳ multiplant2.shader
    ↳ urban_terror.shader
    ↳ realworld_light.shader
    ↳ crenshaw.shader
    ↳ watercaulk.shader
    ↳ pointblank.shader
    ↳ palms.shader
    ↳ tunaboat.shader
    ↳ vehiclepak.shader
    ↳ chp.shader
    ↳ saleenGT.shader
sound
    ↳ crenshaw
    ↳ crenshaw/dingo_barking.wav
    ↳ crenshaw/commercials3.wav
    ↳ invis
    ↳ invis/boyz.wav
    ↳ invis/birds01.wav
    ↳ invis/birds02.wav
    ↳ invis/lt1loop.wav
    ↳ invis/traffic.wav
/ut_crenshaw.txt
levelshots
    ↳ ut_crenshaw.tga
env
    ↳ streetsky2
    ↳ streetsky2/streetsky2_up.jpg
    ↳ streetsky2/streetsky2_ft.jpg
    ↳ streetsky2/streetsky2_rt.jpg
    ↳ streetsky2/streetsky2_dn.jpg
    ↳ streetsky2/streetsky2_lf.jpg
    ↳ streetsky2/streetsky2_bk.jpg
maps
    ↳ ut_crenshaw.bsp
models
    ↳ mapobjects
    ↳ mapobjects/palm4
    ↳ mapobjects/palm4/palm4a.md3
    ↳ mapobjects/palm4/palm4.md3
    ↳ mapobjects/briefcase
    ↳ mapobjects/briefcase/front1.jpg
    ↳ mapobjects/briefcase/casein.jpg
    ↳ mapobjects/briefcase/money.jpg
    ↳ mapobjects/briefcase/case1.md3
    ↳ mapobjects/briefcase/inside.jpg
    ↳ mapobjects/briefcase/leather2.jpg
    ↳ mapobjects/s8s
    ↳ mapobjects/s8s/schoolbus.md3
    ↳ mapobjects/s8s/hydrant1.jpg
    ↳ mapobjects/s8s/direct_dish.md3
    ↳ mapobjects/s8s/weight_bench.md3
    ↳ mapobjects/s8s/direct_dish.tga
    ↳ mapobjects/s8s/schoolbus.tga
    ↳ mapobjects/s8s/bench.jpg
    ↳ mapobjects/s8s/metal.jpg
    ↳ mapobjects/s8s/wall_fixture.md3
    ↳ mapobjects/s8s/weightplates.jpg
    ↳ mapobjects/s8s/hydrantright.jpg
    ↳ mapobjects/s8s/hydrant.md3
    ↳ mapobjects/mustang
    ↳ mapobjects/mustang/saleengt_skin.jpg
    ↳ mapobjects/mustang/saleenGT.md3
    ↳ mapobjects/gasmain
    ↳ mapobjects/gasmain/base2.jpg
    ↳ mapobjects/gasmain/pipes.jpg
    ↳ mapobjects/gasmain/base.jpg
    ↳ mapobjects/gasmain/guage2.jpg
    ↳ mapobjects/gasmain/gasmain.md3
    ↳ mapobjects/gasmain/guage1.jpg
    ↳ mapobjects/powerbox
    ↳ mapobjects/powerbox/meter.jpg
    ↳ mapobjects/powerbox/box1.md3
    ↳ mapobjects/powerbox/green.jpg
    ↳ mapobjects/powerbox/base.jpg
    ↳ mapobjects/palm3
    ↳ mapobjects/palm3/palmbark.tga
    ↳ mapobjects/manny_moe
    ↳ mapobjects/manny_moe/chevyvan_brown.jpg
    ↳ mapobjects/manny_moe/tunaboat.md3
    ↳ mapobjects/chp
    ↳ mapobjects/chp/chp.md3
    ↳ mapobjects/chp/chp_skin.jpg
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/pleaf3.tga
    ↳ mapobjects/multiplant/multiplant_b.md3
    ↳ mapobjects/multiplant/pleaf1.tga
    ↳ mapobjects/multiplant/leaf2.tga
    ↳ mapobjects/multiplant/leaf1.tga
    ↳ mapobjects/multiplant/leaf3.tga
    ↳ mapobjects/multiplant/palmfrond.tga
    ↳ mapobjects/multiplant/bannanaleaf.tga
    ↳ mapobjects/multiplant/multiplant_a.md3
    ↳ mapobjects/multiplant/pleaf2.tga
    ↳ mapobjects/gutboy
    ↳ mapobjects/gutboy/cokemachine.md3
    ↳ mapobjects/gutboy/boombox.md3
    ↳ mapobjects/gutboy/coke.jpg
    ↳ mapobjects/gutboy/boombox.tga
    ↳ mapobjects/rangerover2
    ↳ mapobjects/rangerover2/rover.jpg
    ↳ mapobjects/rangerover2/rangerover2.md3
    ↳ mapobjects/palm2
    ↳ mapobjects/palm2/palm2.md3
    ↳ mapobjects/palm2/trunk.tga
textures
    ↳ cow7
    ↳ cow7/fs_gate2.tga
    ↳ cow7/fs_gate3a.tga
    ↳ texturestudio_floor
    ↳ texturestudio_floor/floor25.jpg
    ↳ texturestudio_floor/floor16.jpg
    ↳ sub_ground
    ↳ sub_ground/pebble_ground.tga
    ↳ texturestudio_metal
    ↳ texturestudio_metal/metall11.jpg
    ↳ metals
    ↳ metals/supportmetal_1.tga
    ↳ noctua
    ↳ noctua/mud02.jpg
    ↳ texturestudio_door
    ↳ texturestudio_door/door46.jpg
    ↳ texturestudio_door/door24.jpg
    ↳ sub_graph
    ↳ sub_graph/blockage.tga
    ↳ sub_graph/gasmask.tga
    ↳ sub_graph/little_guy.tga
    ↳ sub_graph/long_wall_no_alpha.tga
    ↳ sub_graph/daim1.tga
    ↳ sub_graph/head.tga
    ↳ sub_graph/pops.tga
    ↳ sub_graph/lern.tga
    ↳ invis
    ↳ invis/invisalpha.tga
    ↳ invis/ghetto_sub51.tga
    ↳ invis/centerrail.tga
    ↳ invis/bulb_white.jpg
    ↳ invis/cop_window.tga
    ↳ invis/innerrail.tga
    ↳ invis/mail_boxes.jpg
    ↳ invis/can_light.jpg
    ↳ invis/keypad.jpg
    ↳ invis/sub_doors23.tga
    ↳ invis/temp_building.tga
    ↳ invis/bronze.tga
    ↳ invis/ornate_window.tga
    ↳ invis/bomb_icon.tga
    ↳ invis/ornate_window2.tga
    ↳ invis/chp_logo.jpg
    ↳ invis/garagedoor.jpg
    ↳ invis/mulch.jpg
    ↳ invis/41.jpg
    ↳ invis/dirty_pool.tga
    ↳ invis/dingo_window.tga
    ↳ invis/garage_opener.jpg
    ↳ invis/ghetto_window1.tga
    ↳ sub_modern_brick_512
    ↳ sub_modern_brick_512/brick_wall_07.tga
    ↳ sub_modern_brick_512/brick_wall_04.tga
    ↳ sub_modern_brick_512/brick_wall_08.tga
    ↳ ik2k
    ↳ ik2k/ik_woodwin128192c_glow2.tga
    ↳ ik2k/ik_stuccoplain128a.tga
    ↳ ik2k/ik_woodwallwin256alpha.tga
    ↳ ik2k/ik_woodwall128128b.tga
    ↳ ik2k/ik_strimh64.tga
    ↳ ik2k/ik_ground_cobblesg256.tga
    ↳ ik2k/ik_woodwall256256.tga
    ↳ ik2k/ik_brick_12864a.tga
    ↳ ik2k/ik_brick_128128a.tga
    ↳ ik2k/ik_woodwall64256.tga
    ↳ ik2k/ik_woodwallwin256b.tga
    ↳ cement
    ↳ cement/flat_dk.tga
    ↳ texturestudio_wood
    ↳ texturestudio_wood/wood27.jpg
    ↳ texturestudio_wood/wood56.jpg
    ↳ sub_doors512a
    ↳ sub_doors512a/sub_doors512a21.tga
    ↳ sub_doors512a/sub_doors512a07.tga
    ↳ sub_doors512a/sub_doors512a17.tga
    ↳ sub_doors512a/sub_doors512a14.tga
    ↳ sub_doors512a/sub_doors512a22.tga
    ↳ sub_doors512a/sub_doors512a24.tga
    ↳ sub_doors512a/sub_doors512a10.tga
    ↳ sub_doors512a/sub_doors512a12.tga
    ↳ sub_doors512a/sub_doors512a03.tga
    ↳ sub_doors512a/sub_doors512a16.tga
    ↳ sub_doors512a/sub_doors512a11.tga
    ↳ sub_doors512b
    ↳ sub_doors512b/sub_doors512b12.tga
    ↳ sub_doors512b/sub_doors512b07.tga
    ↳ sub_doors512b/sub_doors512b09.tga
    ↳ sub_doors512b/sub_doors512b10.tga
    ↳ urban_terror2
    ↳ urban_terror2/metal_bright.tga
    ↳ asphault
    ↳ asphault/road-1.tga
    ↳ asphault/road-2.tga
    ↳ asphault/road-3.tga
    ↳ urban_terror4
    ↳ urban_terror4/nrg_ladder.tga
    ↳ sub_windows_v2
    ↳ sub_windows_v2/sub_window33.tga
    ↳ sub_windows_v2/sub_window31.tga
    ↳ sub_windows_v2/sub_window27.tga
    ↳ sub_windows_v2/sub_window28.tga
    ↳ sub_doors256nf
    ↳ sub_doors256nf/sub_doors256nf_01.tga
    ↳ concrete
    ↳ concrete/aerhcrete03_256.tga
    ↳ concrete/concrete-1.tga
    ↳ concrete/concrete-yellow1.jpg
    ↳ texturestudio_window
    ↳ texturestudio_window/window71.jpg
    ↳ thnom
    ↳ thnom/th_topwall.jpg
    ↳ thnom/th_mtllook.jpg
    ↳ thnom/th_scraggywalldirty1.jpg
    ↳ thnom/th_rocks.jpg
    ↳ thnom/th_markedcrete.jpg
    ↳ thnom/th_creamdcrete.jpg
    ↳ thnom/th_scraggywall.jpg
    ↳ thnom/th_scraggywalldirty.jpg
    ↳ thnom/th_dustysand.jpg
    ↳ thnom/th_rockso.jpg
    ↳ thnom/th_scraggywall1.jpg
    ↳ thnom/th_scraggywallcement.jpg
    ↳ thnom/th_misccream.jpg
    ↳ thnom/th_misc2.jpg
    ↳ thnom/th_dirtywall.jpg
    ↳ thnom/th_sandywall.jpg
    ↳ thnom/th_rockground2rocks.jpg
    ↳ thnom/th_misc.jpg
    ↳ thnom/th_wallmucky.jpg
    ↳ remedy
    ↳ remedy/lamppuc_ac.jpg
    ↳ remedy/tool02_256x256.jpg
    ↳ remedy/externalwall59a.jpg
    ↳ remedy/cupboard01_256x256.jpg
    ↳ remedy/externalwall75_256x256.jpg
    ↳ remedy/externalwall53a.jpg
    ↳ remedy/externalwall83_512x512.jpg
    ↳ remedy/metalcontainer04_512x256.jpg
    ↳ remedy/externalwall50a.jpg
    ↳ remedy/trashonthefloor02_256x256.jpg
    ↳ remedy/metalcontainer03_256x256.jpg
    ↳ remedy/externalwall56a.jpg
    ↳ remedy/cupboard-door01_128x256.jpg
    ↳ remedy/beton107_512x512.jpg
    ↳ remedy/tool03_512x256.jpg
    ↳ remedy/door34_128x256.jpg
    ↳ remedy/closetmaterial01b.jpg
    ↳ remedy/tile41a.jpg
    ↳ remedy/donotenter-b.jpg
    ↳ remedy/externalwall92_256x256.jpg
    ↳ remedy/restaurantcardboard_combined_256x256.jpg
    ↳ remedy/externalwall52a.jpg
    ↳ remedy/externalwall80_256x512.jpg
    ↳ remedy/tile36b_a.jpg
    ↳ remedy/externalwall82_256x512.jpg
    ↳ remedy/externalwall69_256x256.jpg

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