ReadMe
* Urban Terror Level *
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Title : ut_crossing_beta
Filename : ut_crossing_beta.pk3
Author : MasHeeN
Date : 14/05/03
E-mail address : *******@**********.co.uk
Homepage URL : http://www.masheen.net/crossing
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* Level Description *
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version 2.4 Beta - Final beta build before release.
get those bug reports/gameplay concerns in soon.... *******@**********.co.uk
Blurb
It is 1980. On a cold evening in the USSR, an industrial area holds more secrets
than it wishes to disclose, but someone has been searching. Vital documents are
missing that prove the existance of this, much denied, processing system. The
foriegn agents must be found and stopped at all costs!
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Bugs
Please report all issues to *******@**********.co.uk (with screenshot) or post on
the relevant forums.
Q3map 2.5.4
q3map2.exe
q3map2.exe -vis
q3map2.exe -light -fast -shade -patchshadows -bounce 3
version 2.3 Beta - Another build for prerelease changes.
Well just fixed 80+ bugs for this build. Any more found are new ones and will be
addressed before the final build.
Please report all bugs with screenshot (please) to the above email.
(*******@**********.co.uk)
version 2.2 Beta - Demo for prerelease changes.
Bugs to be determined.
version 2.1 Beta - Demo build for smallwood and me.
version 2.0 Beta - Demo build for bug fix - pre beta test
//known errors too numberous to list
Version 1.3 Beta - Demo Build for Playtesting -
// func doors used for the train entities.
// sound added
// routes altered
// spawns now corrected (only one set however)
// flags moved slightly
Version 1.2 Beta
// layout not final
// spawns not correctly set up
// no bot optimisation enable
// light function is -fast -patchshadows
// func train really flakey
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Single Player : No
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH,
Suggested player load : 8-16
New Textures : Yes
New Sounds : Yes
New Models : Yes
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* Construction *
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Map Base : New Map
Prefabs used :
Mapobjects used : Defcon_tree by SID
Lada by Omita
Russian tgb11 by BeardMonkey
Russian Kamaz trucks by BeardMonkey
diesel generator by BeardMonkey
Editor used : GTK Radiant 1.2.11
Other utilities used : The usual, particularly
YDNAR q3map2 2.54 (http://shaderlab.com)
Surface Inspector by {TRIAD}cry4dawn
Known Bugs : Bots do not appear to be affected by the "trigger_only" flag. This means
the bots will effect the operation of the central train. Bots have been
limited to minimise this effect. Bot play is not recomended for these
reasons.
Compile machine : Athlon XP1700+ 512mb 2700 DDR
BSP time : 96 sec
VIS time : 231 sec
RAD time : 284 sec
Total Brushes : 7085 (approx)
DM spawns : 12
TP spawns : 102
CAH capturepoints : 6
Locations : 34 hmm. does that work ?
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* OTHER LEVELS BY THE AUTHOR *
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: Eagle - By MasHeeN - (ut_eagle.pk3)
: Some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena
levels, but none as public release.
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* CREDITS *
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The usual -
Silicon Ice Development (http://www.silicon-ice.com)
And also -
Omita: Great models as always and he is such a busy man. Top. (http://www.omita.com)
BeardMonkey: More great models. This boy is good... and fast. Thanks BM (http://monkeyism.no-ip.com/)
Invis: ut automotive - very useful for ideas and reference. (http://www.s8s.info/)
Ydnar: q3map2 2.54 (http://shaderlab.com)
Skybox by Justin Fisher (Skyboxes: http://quake.stuff.gen.nz)
Thnom: for still only having 56k connection
DickDastardly: for his help, advice and general brummie demeanor.
Dragonne: for his help and advise.
MadHarver: for his interest and ideas.
All the play testers: thanks for your time.
The W.R.A.N clan members: Dugster, Madfoot, Riley, Numbenator, Gibbons
The lovely Johnson: and her womanly ways
* COPYRIGHT / PERMISSIONS *
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[The legal mumbo jumbo here, I have an example below]
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
File structure
scripts
↳ riva.shader
↳ crossing.shader
↳ ut_crossing_beta.arena
sound
↳ crossing
↳ crossing/factorywhistle.wav
↳ crossing/con-orig.wav
↳ crossing/train2_env.wav
↳ crossing/door_start.wav
↳ crossing/trainhorn2.wav
↳ crossing/slowtrain.wav
↳ crossing/train1_env.wav
↳ crossing/door_stop.wav
↳ crossing/factory.wav
↳ crossing/locked.wav
↳ crossing/Bellhiss.wav
↳ crossing/door_loop.wav
↳ crossing/trainhorn1.wav
↳ crossing/train_env.wav
↳ crossing/lifbell.wav
levelshots
↳ ut_crossing_beta.jpg
env
↳ crossing
↳ crossing/kell_bk.jpg
↳ crossing/kell_rt.jpg
↳ crossing/kell_up.jpg
↳ crossing/kell_dn.jpg
↳ crossing/kell_lf.jpg
↳ crossing/kell_ft.jpg
maps
↳ ut_crossing_beta.aas
↳ ut_crossing_beta.TGA
↳ ut_crossing_beta.bsp
models
↳ mapobjects
↳ mapobjects/riva
↳ mapobjects/riva/env_map.tga
↳ mapobjects/riva/riva4.md3
↳ mapobjects/riva/riva3.tga
↳ mapobjects/riva/riva3.md3
↳ mapobjects/riva/riva.md3
↳ mapobjects/riva/riva.tga
↳ mapobjects/riva/riva4.tga
↳ mapobjects/crossing
↳ mapobjects/crossing/kamaz_truck
↳ mapobjects/crossing/kamaz_truck/kamaz_truck.jpg
↳ mapobjects/crossing/kamaz_truck/readme.txt
↳ mapobjects/crossing/kamaz_truck/kamaz_truck.qc
↳ mapobjects/crossing/kamaz_truck/kamaz_truck.md3
↳ mapobjects/crossing/tgb11_rus
↳ mapobjects/crossing/tgb11_rus/readme.txt
↳ mapobjects/crossing/tgb11_rus/tgb11_rus.qc
↳ mapobjects/crossing/tgb11_rus/tgb11_rus.jpg
↳ mapobjects/crossing/tgb11_rus/tgb11_rus.md3
↳ mapobjects/crossing/kamaz_tanker
↳ mapobjects/crossing/kamaz_tanker/kamaz_tanker.qc
↳ mapobjects/crossing/kamaz_tanker/readme.txt
↳ mapobjects/crossing/kamaz_tanker/kamaz_tanker.jpg
↳ mapobjects/crossing/kamaz_tanker/kamaz_tanker.md3
↳ mapobjects/urbanterror
↳ mapobjects/urbanterror/computer
↳ mapobjects/urbanterror/computer/keyboard.jpg
↳ mapobjects/urbanterror/computer/tower.jpg
↳ mapobjects/urbanterror/computer/monitor1.jpg
↳ mapobjects/urbanterror/computer/monitor1.MD3
↳ mapobjects/urbanterror/computer/tower.MD3
↳ mapobjects/urbanterror/computer/keyboard.MD3
↳ mapobjects/diesel_generator_01
↳ mapobjects/diesel_generator_01/diesel_generator_01.qc
↳ mapobjects/diesel_generator_01/readme.txt
↳ mapobjects/diesel_generator_01/diesel_generator_01.jpg
↳ mapobjects/diesel_generator_01/diesel_generator_01.md3
↳ mapobjects/defcon_tree
↳ mapobjects/defcon_tree/small2.md3
↳ mapobjects/defcon_tree/small4.md3
↳ mapobjects/defcon_tree/tree1.md3
↳ mapobjects/defcon_tree/tree4.tga
↳ mapobjects/defcon_tree/tree.tga
↳ mapobjects/defcon_tree/tree3.md3
↳ mapobjects/defcon_tree/stamm.jpg
↳ mapobjects/defcon_tree/tree2.md3
↳ mapobjects/defcon_tree/small1.md3
↳ mapobjects/defcon_tree/small3.md3
↳ mapobjects/defcon_tree/tree4.md3
↳ mapobjects/defcon_tree/tree3.tga
↳ mapobjects/defcon_tree/tree2.tga
/readme.txt
textures
↳ crossing
↳ crossing/metal_white.jpg
↳ crossing/sw_wall_indoor06.jpg
↳ crossing/cementwall_auth1.jpg
↳ crossing/sw_bbqcrate2a.jpg
↳ crossing/sw_bbqcrate1.jpg
↳ crossing/toiletfrnt.jpg
↳ crossing/incand.tga
↳ crossing/sn_window2.tga
↳ crossing/flare003.jpg
↳ crossing/cementwall_acme_2.jpg
↳ crossing/sw_wall_silo_b.jpg
↳ crossing/ussr_image1.jpg
↳ crossing/sw_wall_rad1.jpg
↳ crossing/engine_sign.jpg
↳ crossing/road02_new_edge1.jpg
↳ crossing/sw_door1.jpg
↳ crossing/sw_wall_wall1_pipe2_sign.jpg
↳ crossing/flare_off.jpg
↳ crossing/sw_wall_wall1_pipe.jpg
↳ crossing/sw_tracks_top.jpg
↳ crossing/engine_panel.jpg
↳ crossing/cementwall_acme_4.jpg
↳ crossing/sw_wall19.jpg
↳ crossing/engine_yell.jpg
↳ crossing/sw_metal.jpg
↳ crossing/engine_cross.jpg
↳ crossing/shed-1.jpg
↳ crossing/sw_wall_trans_russ_b.jpg
↳ crossing/toiletside.jpg
↳ crossing/cementwall_acme_sign.jpg
↳ crossing/sw_wall_silo_acme.jpg
↳ crossing/fs_madbrick_plain.jpg
↳ crossing/sw_wall_trans_b.jpg
↳ crossing/cementwall_bnfl1.jpg
↳ crossing/kirb1.jpg
↳ crossing/sw_redandwhite.jpg
↳ crossing/sw_greymetal.jpg
↳ crossing/road02_new_edge2.jpg
↳ crossing/sw_barrelq32.jpg
↳ crossing/ladder_new.tga
↳ crossing/sw_metal_panel.jpg
↳ crossing/corona.jpg
↳ crossing/sw_patch10.jpg
↳ crossing/sw_wall_indoor05.jpg
↳ crossing/flouresc.tga
↳ crossing/metal_white_arrow.jpg
↳ crossing/lightflo.jpg
↳ crossing/sw_greytr_1.jpg
↳ crossing/sw_door1_private.jpg
↳ crossing/road02_new.jpg
↳ crossing/road02_new_noline.jpg
↳ crossing/trainstationside1.jpg
↳ crossing/fs_madbrick_spanner.jpg
↳ crossing/sw_wall_wall1_ad1.jpg
↳ crossing/sw_wall_trans_russ_a.jpg
↳ crossing/sw_sign1.jpg
↳ crossing/sw_wall_indoor02.jpg
↳ crossing/sw_tracksleepers.jpg
↳ crossing/gtk_sky2.tga
↳ crossing/sw_wood17a.jpg
↳ crossing/engine_window.tga
↳ crossing/sw_wall_indoor04.jpg
↳ crossing/sw_wall_wall1_pipe2.jpg
↳ crossing/stuccoroof.jpg
↳ crossing/engine_window2a.jpg
↳ crossing/office_file1.jpg
↳ crossing/office_cab1.jpg
↳ crossing/lightsod.jpg
↳ crossing/ussr_image5.jpg
↳ crossing/ussr_image2.jpg
↳ crossing/button.jpg
↳ crossing/panel_blend.tga
↳ crossing/office_file_colour.jpg
↳ crossing/sw_alum_door1.jpg
↳ crossing/cementwall_bnfl2.jpg
↳ crossing/nb1.jpg
↳ crossing/woofski.jpg
↳ crossing/sw_wall_silo_russ_a.jpg
↳ crossing/sw_bbqcrate2.jpg
↳ crossing/ussr_image3.jpg
↳ crossing/road02_new_edge3.jpg
↳ crossing/sw_graywood.jpg
↳ crossing/sw_wall14.jpg
↳ crossing/sw_trackbase.jpg
↳ crossing/road02_new_broken.jpg
↳ crossing/sodium.tga
↳ crossing/metal_white_lift.jpg
↳ crossing/sw_tracks_side1.jpg
↳ crossing/cementwall.jpg
↳ crossing/road02_new_mirror.jpg
↳ crossing/jameski.jpg
↳ crossing/sw_door1_authonly.jpg
↳ crossing/sw_wall16.jpg
↳ crossing/sw_wall_indoor03.jpg
↳ crossing/sw_ladder.tga
↳ crossing/engine_1.jpg
↳ crossing/engine_2.jpg
↳ crossing/sw_door1_dbl_1.jpg
↳ crossing/fs_madbrick_window.jpg
↳ crossing/dugski.jpg
↳ crossing/sw_corrugate.jpg
↳ crossing/toilettop.jpg
↳ crossing/in_window.jpg
↳ crossing/fs_madbrick.jpg
↳ crossing/sw_bluetr_rail.jpg
↳ crossing/engine_red.jpg
↳ crossing/cementwall_acme_3.jpg
↳ crossing/rtgara.jpg
↳ crossing/sw_wall_indoor01.jpg
↳ crossing/blackrock_3.jpg
↳ crossing/street1.tga
↳ crossing/brickbase_1.jpg
↳ crossing/fs_madbrick_spanner_a.jpg
↳ crossing/sw_door1_dbl_2.jpg
↳ crossing/road02_new_curve.jpg
↳ crossing/engine_window1a.jpg
↳ crossing/sidbanner.jpg
↳ crossing/flare_on.jpg
↳ crossing/engine_metal_hazard.jpg
↳ crossing/sw_wall_wall1_pipe2a.jpg
↳ crossing/cementwall_btm.jpg
↳ crossing/sw_wall_nuke3.jpg
↳ crossing/engine_light.jpg
↳ crossing/cementwall_btm_russ_1.jpg
↳ crossing/gibski.jpg
↳ crossing/sw_bluetr_wheels.jpg
↳ crossing/ussr_image4.jpg
↳ crossing/woof_stal_in.jpg
↳ crossing/cementwall_acme_1.jpg
↳ crossing/sw_wall_silo_russ_b.jpg
↳ crossing/window3.tga
↳ crossing/dugski1.jpg
↳ crossing/brick60.jpg
↳ crossing/sw_greytr_2.jpg
↳ crossing/sw_barrel.jpg
↳ crossing/office_cab1_color.jpg
↳ crossing/sw_ivy.tga
↳ crossing/rtwcr_2.jpg
↳ crossing/panel.tga
↳ crossing/sw_pipe2.jpg
↳ crossing/cementwall_btm_nosmoke.jpg
↳ crossing/sw_door1_nogrill.jpg
↳ crossing/sw_fence.tga
↳ crossing/cow_vents3.jpg
↳ crossing/cementwall_auth_russ_1.jpg
↳ crossing/engine_window2.tga
↳ crossing/sw_metal_stair.jpg
↳ crossing/cementwall_bnfl4.jpg
↳ crossing/sw_wall_wall1_ad2.jpg
↳ crossing/sw_wall_wall1_ad3.jpg
↳ crossing/cementwall_auth_russ_2.jpg
↳ crossing/sw_wall_wall_russ_1.jpg
↳ crossing/sw_door1_noadmit.jpg
↳ crossing/road02_new_grate2.jpg
↳ crossing/light_fitting.tga
↳ crossing/railcrossing.tga
↳ crossing/road02_new_edge_plant.jpg
↳ crossing/concret3.jpg
↳ crossing/corona_white.jpg
↳ crossing/engine_cross2.jpg
↳ crossing/gtk_rear_light.tga
↳ crossing/sw_greytr_top.jpg
↳ crossing/wu_garbagecan_top.jpg
↳ crossing/engine_black.jpg
↳ crossing/sw_wall_wall1_pipe_sign.jpg
↳ crossing/flare001.jpg
↳ crossing/cementwall_bnfl3.jpg
↳ crossing/sw_bbqcrate1a.jpg
↳ crossing/sw_door1_fill.jpg
↳ crossing/engine_sign1a.jpg
↳ crossing/wu_garbagecan.jpg
↳ crossing/sw_wall_trans_a.jpg
↳ crossing/sw_greytr_mid.jpg
↳ crossing/cementwall_btm_rad1.jpg
↳ crossing/window3_blend.tga
↳ crossing/light_fitting_blend.tga
↳ crossing/sw_wall_silo_a.jpg
↳ crossing/sw_greytr_end.jpg
↳ crossing/sw_wood21.jpg
↳ crossing/sw_tracksleepers_wide.jpg