ut_eagle_beta

ut_eagle_beta
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February 05 2017 18:35:00

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : UT_Eagle Beta 2.3
Filename : ut_eagle.bsp
Author : MasHeeN
Date : tbc
E-mail address : *******@**********.co.uk
Homepage URL : tbc


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

Based on an idea from the all time classic film "Where Eagles Dare" and heavily modified for some good UT action the map has the cable car, a castle and a village area.

Map is currently on BETA version 2.3



--------------------------------------------------------------------------------
Single Player : No
Gamemodes : ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf
Suggested player load : 8-32

New Textures : Yes
New Sounds : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from Scratch

Prefabs used : vehicle_truck by {IS}Bael/NRGizeR
Various prefabs by NRGizeR

Mapobjects used : Switcher model by Omita (http://www.omita.com)
Junkers model by Omita (http://www.omita.com)
Defcon_tree by SID
Goblin Gargoyle by Chris "Drahd" Birgy
Roman Armor by Oak (http://www.planetquake.com/OakShiro/)

Editor used : GTKRADIANT 1.1.2 (Nightly)

Other utilities used : The usual, particularly
YDNAR q3map fork Version 1.0r Version GTK 1.2.1-y9 (http://shaderlab.com)
SC3K Map Editor Version 1.2.0.12 (http://www.tenermerx.com/sc3maped/)
GTKBUild Version 1.4 (http://www.qeradiant.com/)

Known Bugs : No, no "known" bugs :)
Needs lots of memory

Compile machine : Athlon 1.4 Ghz 256Mb DDR

BSP time : 133 sec
VIS time : 724 sec
RAD time : 218 sec
AAS time : 506 sec

Total Brushes : 2172 (Non-Entity)
DM spawns : 9
TP spawns : 16
CAH capturepoints : 6
Locations : 23


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: None (Hopefully I shouldn't have to be saying "this is my first map for ...")


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

sweetnutz and bbq for their fabulous textures.
omita for his models and his patience. (http://www.omita.com)
dragonne for helping me actually get a map public. (http://clantriad.brinkster.net)
madfoot for his German translations (yes he is responsible), research, and friendly fire.
dugster for his texture work and general eagerness.
riley for stinging my hardware.
wRaN for putting up with my "just doing the "final final final" build" antics
zarg for his sounds and for having a dream.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut_eagle_beta"
longname "Eagle"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ eaglesky.shader
    ↳ eagle.shader
    ↳ eagle.arena
    ↳ roman_armor.shader
sound
    ↳ eagle
    ↳ eagle/moving.wav
    ↳ eagle/bell.wav
    ↳ eagle/wind1.wav
    ↳ eagle/broadsword1.wav
    ↳ eagle/start.wav
    ↳ eagle/fireplace.wav
    ↳ eagle/static.wav
    ↳ eagle/machine1.wav
    ↳ eagle/stop.wav
    ↳ eagle/claxon.wav
    ↳ eagle/wind3.wav
    ↳ eagle/machineroom.wav
    ↳ eagle/water.wav
    ↳ eagle/wind2.wav
    ↳ eagle/eagle.wav
    ↳ eagle/truck2.wav
    ↳ eagle/musac.wav
levelshots
    ↳ ut_eagle_beta.jpg
env
    ↳ sw_txts
    ↳ sw_txts/eagle_dn.jpg
    ↳ sw_txts/eagle_ft.jpg
    ↳ sw_txts/eagle_up.jpg
    ↳ sw_txts/eagle_bk.jpg
    ↳ sw_txts/eagle_rt.jpg
    ↳ sw_txts/eagle_lf.jpg
maps
    ↳ ut_eagle_beta.aas
    ↳ ut_eagle_beta.bsp
models
    ↳ mapobjects
    ↳ mapobjects/roman_armor
    ↳ mapobjects/roman_armor/roman.tga
    ↳ mapobjects/roman_armor/oak-shiro-readme.txt
    ↳ mapobjects/roman_armor/roman_armor.MD3
    ↳ mapobjects/roman_armor/skirt.tga
    ↳ mapobjects/switcher
    ↳ mapobjects/switcher/switcher.md3
    ↳ mapobjects/switcher/switcher.tga
    ↳ mapobjects/junker
    ↳ mapobjects/junker/junker.tga
    ↳ mapobjects/junker/junker.md3
    ↳ mapobjects/imperium
    ↳ mapobjects/imperium/drgoblin.tga
    ↳ mapobjects/imperium/drahd-readme.txt
    ↳ mapobjects/imperium/drgoblin.MD3
textures
    ↳ sw_txts
    ↳ sw_txts/sw_road3.jpg
    ↳ sw_txts/sw_shingle_roof2.jpg
    ↳ sw_txts/sw_bbqcrate1.jpg
    ↳ sw_txts/sw_arrow.tga
    ↳ sw_txts/sw_march.tga
    ↳ sw_txts/sw_pst.tga
    ↳ sw_txts/sw_betok.tga
    ↳ sw_txts/sw_freedom_ut.tga
    ↳ sw_txts/sw_tracks_top.jpg
    ↳ sw_txts/sw_wall19.jpg
    ↳ sw_txts/sw_reception.tga
    ↳ sw_txts/sw_09_wall02.jpg
    ↳ sw_txts/sw_metal.jpg
    ↳ sw_txts/sw_60_top.jpg
    ↳ sw_txts/sw_wall6.jpg
    ↳ sw_txts/sw_sign.jpg
    ↳ sw_txts/watercaulk.tga
    ↳ sw_txts/sw_wallpaperd.jpg
    ↳ sw_txts/sw_ceiling1.jpg
    ↳ sw_txts/sw_detail_05.tga
    ↳ sw_txts/sw_redandwhite.jpg
    ↳ sw_txts/sw_barrelq32.jpg
    ↳ sw_txts/sw_banquet_hall.tga
    ↳ sw_txts/sw_shingle_roof3.jpg
    ↳ sw_txts/sw_wood4a.jpg
    ↳ sw_txts/sw_greytr_1.jpg
    ↳ sw_txts/sw_blue_stripes_128x128.jpg
    ↳ sw_txts/sw_detail_03.tga
    ↳ sw_txts/sw_tracksleepers.jpg
    ↳ sw_txts/sw_shipcontainer01_side.jpg
    ↳ sw_txts/ad1.jpg
    ↳ sw_txts/sw_ad1.jpg
    ↳ sw_txts/sw_door_red2.jpg
    ↳ sw_txts/cable.tga
    ↳ sw_txts/sky1.tga
    ↳ sw_txts/sw_whitefence2.jpg
    ↳ sw_txts/sw_stonewall1.jpg
    ↳ sw_txts/sw_detail_02.tga
    ↳ sw_txts/sw_graywood.jpg
    ↳ sw_txts/sw_wall14.jpg
    ↳ sw_txts/sw_detail_04.tga
    ↳ sw_txts/sw_trackbase.jpg
    ↳ sw_txts/sw_b-w.jpg
    ↳ sw_txts/sw_tracks_side1.jpg
    ↳ sw_txts/sw_wall02.jpg
    ↳ sw_txts/sw-greyfence.tga
    ↳ sw_txts/sw_checkpoint.tga
    ↳ sw_txts/sw_tilefloor4.jpg
    ↳ sw_txts/sw_pubsign.tga
    ↳ sw_txts/sw_woof.tga
    ↳ sw_txts/sw_corrugate.jpg
    ↳ sw_txts/sw_bluetr_rail.jpg
    ↳ sw_txts/sw_door_red1.jpg
    ↳ sw_txts/sw_bar.tga
    ↳ sw_txts/sw_60_lower.jpg
    ↳ sw_txts/sw_detail_07.tga
    ↳ sw_txts/radio_panel.jpg
    ↳ sw_txts/sw_wall01.jpg
    ↳ sw_txts/sw_wall2.jpg
    ↳ sw_txts/sw-button01.jpg
    ↳ sw_txts/sw_50_3.jpg
    ↳ sw_txts/sw_shipcontainer01_top.jpg
    ↳ sw_txts/sw_detail_08.tga
    ↳ sw_txts/sw_gate.tga
    ↳ sw_txts/sw_smallwood.jpg
    ↳ sw_txts/sw_bluetr_wheels.jpg
    ↳ sw_txts/sw_w2_sw1_trim.jpg
    ↳ sw_txts/sw_greytr_2.jpg
    ↳ sw_txts/sw_window_sl1.jpg
    ↳ sw_txts/sw_rck3_bs2.jpg
    ↳ sw_txts/sw_rustedmetal1.jpg
    ↳ sw_txts/sw_barrel.jpg
    ↳ sw_txts/sw_tele2.tga
    ↳ sw_txts/sw_push_button_to.tga
    ↳ sw_txts/sw_sl2.jpg
    ↳ sw_txts/sw_james_wanted.tga
    ↳ sw_txts/sw_window_sl2.jpg
    ↳ sw_txts/sw_blinds1.jpg
    ↳ sw_txts/sw_cable_sq.jpg
    ↳ sw_txts/sw_soldier.tga
    ↳ sw_txts/sw_tele1.tga
    ↳ sw_txts/sw_brown21.jpg
    ↳ sw_txts/sw_detail_06.tga
    ↳ sw_txts/sw_railing.tga
    ↳ sw_txts/sw_radio_room.tga
    ↳ sw_txts/sw_cablecar_room.tga
    ↳ sw_txts/sw_box8.jpg
    ↳ sw_txts/sw_road1.jpg
    ↳ sw_txts/sw_50_1.jpg
    ↳ sw_txts/betok_window.tga
    ↳ sw_txts/sw_greytr_top.jpg
    ↳ sw_txts/sw_stonewall8.jpg
    ↳ sw_txts/eaglesky.tga
    ↳ sw_txts/sw_60.jpg
    ↳ sw_txts/sw_detail_01.tga
    ↳ sw_txts/sw_50_2.jpg
    ↳ sw_txts/sw_shipcontainer01_front.jpg
    ↳ sw_txts/sw_greytr_mid.jpg
    ↳ sw_txts/sw_greytr_end.jpg
    ↳ sw_txts/sw_wood21.jpg
/ut_eagle-readme.txt