ut_jihad_beta02

ut_jihad_beta02
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Jihad
Filename : ut_jihad.bsp
Author : Kevin "b33f" Sullivan
Date : July 22, 2003
E-mail address : ********@*******.com
Homepage URL : None.


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
As the battle for oil in the middle east continues, you have been sent in to
take out another oil fat-cat. Watch yourself out there, they also have trained
troops.

--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Gamemodes : FFA, TP DM, TP Survivor, Assassins, CAH and CTF
Suggested player load : 4 to 16

New Textures : Yes
I have used some of Quake III originals and some
from SID´s Urban Terror mod ones. I have also modified
some of them. Credits for all of them.
New Sounds : Yes (the sounds I have included are freeware and have
not an author or website related)


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New Map
Prefabs used : None.
Mapobjects used : A whole bunch made by Lt1.
URL: http://www.lt1productions.com/utops.php
Monkeyism :)
URL: http://monkeyisn.no-ip.com
Editor used : GtkRadiant 1.2.13 (construction)
q3map2toolz (compiling)
Other utilities used : Photoshop 7.0
Urban Terror bsp.exe
Known Bugs : Some texture alignment may be off.
Compile machine : Even I don't know.

BSP time :
VIS time :
RAD time :

Total Brushes :
DM spawns :
TP spawns :
CAH capturepoints :
Locations :


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------

None! This was my first one.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
www.the6thfloor.com - Couldn't have done it without their tutorials and such.

To anyone involved in the UT mapping. All the guys at #UrbanMappers in ETG.

To my friends, always asking how goes the map and giving cheers and feedback.

Lt1, NewLegend, |NV|S, Dragonne.

To anyone I've forgotten, you know who you are. Apologies for my bad memory.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


longname "Jihad - by b33f"
map "ut_jihad"

Stats


File structure


scripts
    ↳ sfx.shader
    ↳ common.shader
    ↳ liquids.shader
    ↳ ut_jihad.arena
    ↳ ut_202.shader
    ↳ ut_jihad.shader
    ↳ ut_alleys.shader
    ↳ bbq2.shader
sound
    ↳ ut_jihad
    ↳ ut_jihad/b33f_hawk.wav
    ↳ ut_jihad/funk.wav
    ↳ ut_jihad/b33f_rattler1.wav
/ut_jihad.TGA
levelshots
    ↳ ut_jihad.jpg
env
    ↳ jihad_bk.jpg
    ↳ jihad_dn.jpg
    ↳ jihad_up.jpg
    ↳ jihad_ft.jpg
    ↳ jihad_lf.jpg
    ↳ jihad_rt.jpg
maps
    ↳ ut_jihad.aas
    ↳ ut_jihad.bsp
/ut_jihad.txt
models
    ↳ mapobjects
    ↳ mapobjects/gratelamp
    ↳ mapobjects/gratelamp/gratetorch.md3
    ↳ mapobjects/geit
    ↳ mapobjects/geit/cactus.md3
    ↳ mapobjects/geit/cactus1.tga
    ↳ mapobjects/qkq_cigs
    ↳ mapobjects/qkq_cigs/marlboro.tga
    ↳ mapobjects/qkq_cigs/marlboro.md3
    ↳ mapobjects/apple
    ↳ mapobjects/apple/apple.md3
    ↳ mapobjects/apple/skin.jpg
    ↳ mapobjects/computer_01
    ↳ mapobjects/computer_01/keyboard_01.jpg
    ↳ mapobjects/computer_01/monitor_01.jpg
    ↳ mapobjects/computer_01/computer_01.jpg
    ↳ mapobjects/computer_01/computer_01.md3
    ↳ mapobjects/sandbags_01
    ↳ mapobjects/sandbags_01/sandbags_01.md3
    ↳ mapobjects/sandbags_01/sandbag_01.jpg
    ↳ mapobjects/chair_antique_01
    ↳ mapobjects/chair_antique_01/chair_antique_01.jpg
    ↳ mapobjects/chair_antique_01/chair_antique_01.md3
    ↳ mapobjects/cart
    ↳ mapobjects/cart/cart2.md3
    ↳ mapobjects/cart/cart1.md3
    ↳ mapobjects/cart/cart2.jpg
    ↳ mapobjects/cart/wheel.jpg
    ↳ mapobjects/barrel_01
    ↳ mapobjects/barrel_01/barrel_01_down.md3
    ↳ mapobjects/barrel_01/barrel_01_tilt.md3
    ↳ mapobjects/barrel_01/barrel_01.md3
    ↳ mapobjects/barrel_01/barrel_01.jpg
    ↳ mapobjects/cars
    ↳ mapobjects/cars/car13.jpg
    ↳ mapobjects/cars/car13.md3
    ↳ mapobjects/cars/car12.md3
    ↳ mapobjects/cars/car12.jpg
    ↳ mapobjects/laptop_01
    ↳ mapobjects/laptop_01/laptop_01_closed.md3
    ↳ mapobjects/laptop_01/laptop_01_open.md3
    ↳ mapobjects/laptop_01/laptop_01.jpg
    ↳ mapobjects/mic
    ↳ mapobjects/mic/boom.jpg
    ↳ mapobjects/mic/mic.md3
    ↳ mapobjects/mic/button.jpg
    ↳ mapobjects/mic/base.jpg
    ↳ mapobjects/mic/mic.jpg
    ↳ mapobjects/table_antique_01
    ↳ mapobjects/table_antique_01/table_antique_01.md3
    ↳ mapobjects/table_antique_01/table_antique_01.jpg
    ↳ mapobjects/bed_02
    ↳ mapobjects/bed_02/bed_02_04.md3
    ↳ mapobjects/bed_02/bed_02_03.md3
    ↳ mapobjects/bed_02/bed_02_side.md3
    ↳ mapobjects/bed_02/particleboard_01.jpg
    ↳ mapobjects/bed_02/bed_02.jpg
    ↳ mapobjects/market
    ↳ mapobjects/market/market3.jpg
    ↳ mapobjects/market/market.md3
    ↳ mapobjects/market/market4.jpg
    ↳ mapobjects/market/market2.jpg
    ↳ mapobjects/market/market1.jpg
    ↳ mapobjects/trash
    ↳ mapobjects/trash/can_01.md3
    ↳ mapobjects/trash/newspaper_01.md3
    ↳ mapobjects/trash/can_02.md3
    ↳ mapobjects/trash/newspaper_01.jpg
    ↳ mapobjects/trash/can_01.jpg
    ↳ mapobjects/camera_01
    ↳ mapobjects/camera_01/camera_01.md3
    ↳ mapobjects/camera_01/camera_01.jpg
textures
    ↳ b33f
    ↳ b33f/cracked_dirt_01.tga
    ↳ b33f/sand.tga
    ↳ b33f/dry_mud1.tga
    ↳ ut_jihad
    ↳ ut_jihad/sign-danger.jpg
    ↳ ut_jihad/sn_stand2.jpg
    ↳ ut_jihad/ut_concrete1.jpg
    ↳ ut_jihad/rug_persian2_128x192.tga
    ↳ ut_jihad/sn_wall1.jpg
    ↳ ut_jihad/rock_vinelike.tga
    ↳ ut_jihad/clang_floor.jpg
    ↳ ut_jihad/sand_3.jpg
    ↳ ut_jihad/barrel-filthy.jpg
    ↳ ut_jihad/dome_blue_128x128.jpg
    ↳ ut_jihad/barrel-filthy-top2.jpg
    ↳ ut_jihad/wood.tga
    ↳ ut_jihad/blue_stripes_128x128.tga
    ↳ ut_jihad/barrelq32.jpg
    ↳ ut_jihad/funk_sign2.tga
    ↳ ut_jihad/barrel.jpg
    ↳ ut_jihad/rug_persian3_128x192.tga
    ↳ ut_jihad/sand_2.jpg
    ↳ ut_jihad/darkwood_64x64.jpg
    ↳ ut_jihad/bricks3.jpg
    ↳ ut_jihad/rug_persian1_128x192.tga
    ↳ ut_jihad/dome_red_128x128.jpg
    ↳ ut_jihad/chunky_rock.tga
    ↳ ut_jihad/sn_dirt1.jpg
    ↳ ut_jihad/red_stripes_128x128.tga
    ↳ urban_terror
    ↳ urban_terror/aluminum.TGA
    ↳ urban_terror/door1.jpg
    ↳ urban_terror/concrete_dark.jpg
    ↳ ut_202
    ↳ ut_202/ropeladder_64x64.tga
    ↳ ut_202/woodladder_64x64.tga
    ↳ sweetnutz
    ↳ sweetnutz/ut_stonewall1.jpg
    ↳ bbq
    ↳ bbq/vines.tga