ut_losthopebeta

ut_losthopebeta
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Lost Hope [Beta]
Filename : ut_losthopebeta
Author : Christian "HeInEr." Winter (aka [FU.n]DeineMuddr)
Date : 27.03.2002
E-mail address : **********@***.de
Homepage URL : www.heiner-jam.de.vu


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Ok, ok, you will see that this map is pretty much like docks,
but I thought that there aren't so many docks-styled maps out there right now.
It's a town in northern England where the steel-industry was very succesful in the 60s and 70s (I think).
But nowerdays those big warehouses are left and the people live in poverty...


--------------------------------------------------------------------------------
Single Player : not really (bot-support doesn't work...)
Gamemodes : FFA, TP DM, TP Survivor
Suggested player load : 8 to 16

New Textures : Yes
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : like ut_docks
Prefabs used : none
Mapobjects used : models from www.terroristz.net and the ones from sid
Editor used : q3radiant 2.02
Other utilities used : IrfanView, CorelDraw10

Known Bugs : - no locations yet
- r_speeds are a bit too high

Compile machine : AMD Athlon 1000MHz; 256MB SDRAM

BSP time : about 11 minutes (FastVis)
VIS time :
RAD time :

Total Brushes : 3000 (exact)
DM spawns : 20
TP spawns : 32
CAH capturepoints : 0
Locations : 0


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: first to be officially released

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Special thanks going out to:
- the guys in the editing forums @ www.urbanterror.de and pub4.ezboard.com/furbanterror
- the guys from remedy entertainment for making the max payne textures public
- the guys who made the other textures I used (all from the texture-links @ www.planetquake.com/6thfloor)
- [FU.n]Razorblade and [hsf]N1rvana for talking with me about maps
- the whole Frankfurt-Underground Clan [FU] and especially the nonsense-squad [FU.n] (we are not the second squad, we are senseless!!!)
- SID for Q3UT


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Just do what you want with that map - just have fun!.

Arena file


map "ut_losthopebeta"
longname "HeInEr.'s Lost Hope"
fraglimit 20
type "ut_ffa ut_team ut_survivor"

Stats


File structure


scripts
    ↳ ut_losthopebeta.arena
    ↳ heiner.shader
/ut_losthope.txt
levelshots
    ↳ ut_losthopebeta.jpg
env
    ↳ heinsky_dn.tga
    ↳ heinsky_bk.tga
    ↳ heinsky_ft.tga
    ↳ heinsky_up.tga
    ↳ heinsky_rt.tga
    ↳ heinsky_lf.tga
maps
    ↳ ut_losthopebeta.bsp
    ↳ ut_losthopebeta.aas
models
    ↳ mapobjects
    ↳ mapobjects/ut-cars
    ↳ mapobjects/ut-cars/pickup.jpg
    ↳ mapobjects/ut-cars/carblack.jpg
    ↳ mapobjects/ut-trees
    ↳ mapobjects/ut-trees/autumn.tga
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/wet_lamp
    ↳ mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
    ↳ mapobjects/urbanterror/extinguisher
    ↳ mapobjects/urbanterror/extinguisher/extinguisher.jpg
textures
    ↳ nsh
    ↳ nsh/hcbrick2.jpg
    ↳ fenster
    ↳ fenster/FENSTER2.jpg
    ↳ fenster/fenster3.tga
    ↳ fenster/FENSTER1.jpg
    ↳ cow7
    ↳ cow7/wcow_cement01.jpg
    ↳ cow7/wcow_wall10.jpg
    ↳ cow7/wcow_window1.jpg
    ↳ tapete
    ↳ tapete/paper04.jpg
    ↳ holz_2
    ↳ holz_2/wood060.jpg
    ↳ holz_2/wood056.jpg
    ↳ heiner
    ↳ heiner/comp.jpg
    ↳ heiner/licht2000.tga
    ↳ heiner/lichtlaenglich2500.tga
    ↳ heiner/licht1000.tga
    ↳ heiner/licht5000.tga
    ↳ heiner/lichtlaenglich6000.tga
    ↳ heiner/licht2500.tga
    ↳ heiner/licht3500.tga
    ↳ heiner/lichtlaenglich5000.tga
    ↳ heiner/zeichen.jpg
    ↳ heiner/lichtlaenglich3500.tga
    ↳ heiner/lichtlaenglich7500.tga
    ↳ heiner/licht7500.tga
    ↳ metall
    ↳ metall/metal4.jpg
    ↳ metall/metal1.jpg
    ↳ metall/metal10.jpg
    ↳ metall/metal12.jpg
    ↳ metall/metal14.jpg
    ↳ metall/metal3.jpg
    ↳ docks
    ↳ docks/cow_wood21.jpg
    ↳ max_brick
    ↳ max_brick/test4.jpg
    ↳ urban_misc
    ↳ urban_misc/fs_supercomp01_top.jpg
    ↳ urban_misc/fs_supercomp01_keys.jpg
    ↳ urban_misc/fs_supercomp05_front.jpg
    ↳ urban_misc/grey_barrel.jpg
    ↳ urban_misc/fs_supercomp01_front.jpg
    ↳ urban_misc/fs_supercomp06_front.jpg
    ↳ urban_misc/fs_supercomp08_front.jpg
    ↳ urban_misc/fs_supercomp07_front.jpg
    ↳ cow
    ↳ cow/cow_rusty_pipe.jpg
    ↳ evils_textures4
    ↳ evils_textures4/tfloor_rndholes.jpg
    ↳ max_box
    ↳ max_box/Box12b.jpg
    ↳ max_box/cardboard02b.jpg
    ↳ max_box/BoxColdSteel13b.jpg
    ↳ 4dvehicles
    ↳ 4dvehicles/metal_white.jpg
    ↳ 4dvehicles/light_red_lit.tga
    ↳ 4dvehicles/trailer_doors.jpg
    ↳ 4dvehicles/chrome_shiny.jpg
    ↳ 4dvehicles/doorhandle_old.jpg
    ↳ 4dvehicles/metal_gray.jpg
    ↳ 4dvehicles/tire_tread.jpg
    ↳ 4dvehicles/tire_side.jpg
    ↳ 4dvehicles/plastic_black.jpg
    ↳ 4dvehicles/headhlight_square_lit.jpg
    ↳ stein
    ↳ stein/brick9.jpg
    ↳ stein/brick11.jpg
    ↳ stein/brick18.jpg
    ↳ stein/brick6.jpg
    ↳ stein/brick15.jpg
    ↳ stein/cement.jpg
    ↳ stein/brick1.jpg
    ↳ stein/brick2.jpg
    ↳ urban_doors
    ↳ urban_doors/ww-door-02.jpg
    ↳ urban_terror
    ↳ urban_terror/CONCRE.jpg
    ↳ urban_terror/clang_floor.jpg
    ↳ urban_terror/door5.jpg
    ↳ urban_terror/Concrecret_dark.jpg
    ↳ urban_terror/ladderclip.jpg
    ↳ urban_terror/black.jpg
    ↳ tuer
    ↳ tuer/tuer1.jpg
    ↳ tuer/tuer2.jpg
    ↳ holz_1
    ↳ holz_1/wood2.jpg
    ↳ holz_1/wood1.jpg
    ↳ holz_1/wood7.jpg
    ↳ evil_1
    ↳ evil_1/flr_cemtilesmll_drk.jpg
    ↳ evil_1/br_tiles.jpg
    ↳ steine_2
    ↳ steine_2/rock005.jpg
    ↳ dach
    ↳ dach/roof.jpg
    ↳ dach/roof2.jpg
    ↳ urban_objects
    ↳ urban_objects/fs_box_w_top.jpg
    ↳ gras
    ↳ gras/grass8.jpg
    ↳ gras/grass5.jpg
    ↳ urban_terror2
    ↳ urban_terror2/road3.jpg
    ↳ urban_terror2/PIPES1A.jpg
    ↳ urban_terror2/pak3_ng1_bs1.jpg
    ↳ urban_terror2/metal_bright.jpg
    ↳ urban_terror2/fence.tga
    ↳ urban_terror2/sidewalk_4.jpg
    ↳ shaderlab
    ↳ shaderlab/ind-windows-1.jpg
    ↳ shaderlab/brick-red-1.jpg
    ↳ shaderlab/brick-flat-red.jpg
    ↳ shaderlab/brick-gray.jpg
    ↳ shaderlab/brick-dark.jpg
    ↳ urban_terror4
    ↳ urban_terror4/nrg_ladder.tga
    ↳ urban_terror4/nrg_fs_window03green.jpg
    ↳ max_doors
    ↳ max_doors/Door72_128x256.jpg
    ↳ max_doors/Door54ba.jpg
    ↳ max_doors/Door57ba-B.jpg
    ↳ max_doors/door56ab.jpg
    ↳ max_doors/Door40ba.jpg
    ↳ max_doors/door21_2ba.jpg
    ↳ max_doors/Door62ba.jpg
    ↳ max_doors/Door74a_128x256.jpg
    ↳ max_doors/Door51_128x256_snow.jpg
    ↳ max_doors/Door51_128x256.jpg
    ↳ max_doors/Door51ba.jpg
    ↳ max_concrete
    ↳ max_concrete/Beton84a.jpg
    ↳ max_concrete/beton76.jpg
    ↳ wetwired
    ↳ wetwired/fs_rain2.tga
    ↳ urban_windows
    ↳ urban_windows/urban_window01.tga
    ↳ boden
    ↳ boden/boden6.jpg
    ↳ boden/BODEN2.jpg
    ↳ bbq
    ↳ bbq/01_graywood.jpg
    ↳ bbq/04_floor.jpg
    ↳ max_tile
    ↳ max_tile/Tile31a.jpg
    ↳ max_tile/Tile44_256x256.jpg
    ↳ max_tile/Tile42_256x512.jpg
    ↳ max_tile/Tile32_2b.jpg
    ↳ max_tile/Tile24a.jpg
    ↳ max_tile/SlimyTile02_128x128.jpg
    ↳ sonstiges
    ↳ sonstiges/sonstiges10.jpg
    ↳ sonstiges/sonstiges11.jpg