ut_outpost_fix

ut_outpost_fix
 Download ut_outpost_fix

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April 09 2024 16:46:40

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : the last outpost - final
Filename : ut_outpost.bsp
Author : Linkerhode
Date : 05/26/2002
E-mail address : *******************@*******.de
Homepage URL : www.dersese.de

--------------------------------------------------------------------------------
* Description *
--------------------------------------------------------------------------------
College, Gym, Bath

--------------------------------------------------------------------------------
Single Player : botplayin' is possible
Gamemodes : FFA, TDM, TS, CTF
Suggested player load : 16
New Textures : some new and some old stuff here
New Sounds : i dont remember where this sounds from...

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base :
Prefabs used : Artilerie by Schakal

Mapobjects used : those plants and trees dunow where they from, but thank u guy!
Editor used : GtkRadiant 1.2.6 nightly
Other utilities used : Adobe Photoshop 5.0
RedSmoking-Papes
Known Bugs : The Author
Compile machine : AMD TBird-800 512MB
BSP time : 18 sec.
VIS time : 538 sec.
RAD time : ...
Total Brushes : 1920
DM spawns : 16
TP spawns : 16
CAH capturepoints : -
Locations : 15 trigger / 10 target

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut_(cr)aplerbeck
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Big Thanx to: SID ID my mother my uncle my granny jesus alah buddah jah
manitou santa-claus
the guy that dicovered the effect of indian hemp...



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional
levels.You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, just send me an e-mail and we'll talk. ;)
The geometry CANNOT be changed in any way.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet as long as the ORIGINAL(this)
text file is included in the .pk3 file.

any suggestions to '*******************@*******.de'

Arena file


map "ut_outpost"
longname "the last outpost"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf"

Stats


File structure


scripts
    ↳ sese2.shader
    ↳ ut_outpost.arena
    ↳ ut_outpost_fix.shader
sound
    ↳ forest.wav
    ↳ cave.wav
    ↳ truck.wav
    ↳ alarm.wav
    ↳ maschine.wav
    ↳ indoor.wav
    ↳ crickets.wav
levelshots
    ↳ ut_outpost_fix.jpg
env
    ↳ sesesky_ft.tga
    ↳ sesesky_lf.tga
    ↳ sesesky_up.tga
    ↳ sesesky_bk.tga
    ↳ sesesky_dn.tga
    ↳ sesesky_rt.tga
maps
    ↳ ut_outpost_fix.bsp
    ↳ ut_outpost_fix.aas
    ↳ ut_outpost_fix.TGA
models
    ↳ mapobjects
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/wet_lamp
    ↳ mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
    ↳ mapobjects/urbanterror/palmtree
    ↳ mapobjects/urbanterror/palmtree/palmleaves.jpg
    ↳ mapobjects/urbanterror/palmtree/palmtrunk.jpg
    ↳ mapobjects/defcon_tree
    ↳ mapobjects/defcon_tree/stamm.jpg
    ↳ mapobjects/defcon_tree/tree2.tga
    ↳ mapobjects/lamps
    ↳ mapobjects/lamps/flare.jpg
    ↳ mapobjects/lamps/flare.tga
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/fern.tga
    ↳ mapobjects/multiplant/invisible.tga
    ↳ mapobjects/ut-lights
    ↳ mapobjects/ut-lights/candlelight.jpg
    ↳ mapobjects/ut-lights/candlelight.tga
    ↳ mapobjects/ut-lights/goldshiny.tga
    ↳ mapobjects/ut-lights/silvershiny.tga
    ↳ mapobjects/ut-lights/candle.jpg
textures
    ↳ urban_terror5
    ↳ urban_terror5/fs_box2_side1.jpg
    ↳ urban_terror5/fs_box2_front1.jpg
    ↳ urban_terror5/fs_box_front1.jpg
    ↳ truck
    ↳ truck/green_dark.jpg
    ↳ truck/vehl1metalpanel.jpg
    ↳ radiant
    ↳ radiant/shadernotex.tga
    ↳ radiant/notex.tga
    ↳ base_wall
    ↳ base_wall/chrome_env.jpg
    ↳ base_wall/steed1ge.jpg
    ↳ base_wall/patch10.jpg
    ↳ base_wall/shiny3.jpg
    ↳ base_wall/grill.tga
    ↳ sese2
    ↳ sese2/bricktrim2.jpg
    ↳ sese2/dusty1b.jpg
    ↳ sese2/machine2.jpg
    ↳ sese2/roof1.jpg
    ↳ sese2/betonblack.jpg
    ↳ sese2/machine3.jpg
    ↳ sese2/cementtiled.jpg
    ↳ sese2/bettondark.jpg
    ↳ sese2/bricktrim3.jpg
    ↳ sese2/betonwallgreen.jpg
    ↳ sese2/lamppu5b.jpg
    ↳ sese2/panel1.jpg
    ↳ sese2/tfawh1ayyy.tga
    ↳ sese2/door1.jpg
    ↳ sese2/brick3.jpg
    ↳ sese2/rustymetal.jpg
    ↳ sese2/brick5.jpg
    ↳ sese2/brick4.jpg
    ↳ sese2/crate_wood_01.jpg
    ↳ sese2/brick5-1.jpg
    ↳ sese2/crate_wood_02.jpg
    ↳ sese2/crate_wood_03.jpg
    ↳ sese2/machine1.jpg
    ↳ sese2/mashine4.jpg
    ↳ sese2/tfawh2ayyy.tga
    ↳ sese2/crate_wood_05.jpg
    ↳ sese2/cement.jpg
    ↳ sese2/roof2.jpg
    ↳ sese2/lh-ww-blinds02.jpg
    ↳ sese2/concrete2panels.jpg
    ↳ sese2/brick2.jpg
    ↳ sese2/bricktrim1.jpg
    ↳ sese2/cloth_brown-dirty.jpg
    ↳ effects
    ↳ effects/tinfx3.jpg
    ↳ lloydmdm2
    ↳ lloydmdm2/vines.tga
    ↳ base_light
    ↳ base_light/proto_light.jpg
    ↳ base_light/runway_glow.jpg
    ↳ base_light/proto_light2.jpg
    ↳ base_light/runway.tga
    ↳ base_light/runwayb.jpg
    ↳ base_light/proto_lightmap.jpg
/ut_outpost.txt

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