ut_sled_free_f1

ut_sled_free_f1
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Sled Free!
Filename : ut_sled_free.bsp
Author : Dan Barrett aka FSK405 wily duck
Date : 3/3/2007
E-mail address : *********@****************.com
Homepage URL : http://digitalamusement.com


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

* Updated: Fixed spawns, improved upper level imagery, additional brushes - leading
up to what will be the next release... :)

I wanted a James Bond action thrill ride with a moving environment. Behold, the
snow covered mountain and snowboards to ride it: ut_sled. Both teams spawn at the
top of the mountain path, jumping from a chopper onto the thick snow. Although
each team can see the other, they are protected and spawn camping is not possible.
Once the player hits the hill, they begin a fast, intense ride around the curves
and edges. One-third of the way down, both teams collide in a brutal mixup. The
survivors will finish the slow, to find a final ramp which propels them into a
deep chasm. For CTF mode, you'll find flags at the bottom, and KOTH style play as
you defend your turf.


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, DM, CTF, TDM, TS
Suggested player load : 18
New Textures : Yes
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New, updated
Prefabs used : None
Mapobjects used : 3
Editor used : gtkradiant
Other utilities used : Photoshop6

Known Bugs : None

Compile machine : AMD2000XP, 1G RAM

BSP time : < 1 minute
VIS time : -
RAD time : ~3600

Total Brushes : 826
DM spawns : 16
CAH/CTF spawns : 16
CAH capturepoints : 0
Locations : 0


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut_koth - King of the Hill
superman_b3 - Urban Super Soldier, beta 3
ut_cahos_v2 - Capture and Hold Chaos
ut_deep - Deep Ocean
ut_temple2, in beta
ut_pacman
ut_mspacman


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Frog. #1. He pushed me to get the updated version.

Thanks to #urbanmappers, FSK405, and everyone else that has supported me! Thanks
as well go out to everyone who helped playtest the only pre-release, giving me
valuable feedback.

Credit to me! for coming up with these truly wacked ideas for levels.

Big credit and props to Lt1. Urban Terror wouldn't look as good as it does
without him.




* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

If the map is used as source material, reasonably credit me somewhere, and
ensure acknowledged contact with me to let me know my work is worth your time.

:V

Arena file


map "ut_sled_free"
longname "Sled Free"
type "ut_ffa ut_team ut_ctf ut_ts"

Stats


File structure


scripts
    ↳ box6.shader
    ↳ ut_sled_free_f1.arena
    ↳ ut_sled_free_f1.shader
    ↳ ut_pg2s.shader
sound
    ↳ chopper
    ↳ chopper/chopper.wav
    ↳ urban_terror
    ↳ urban_terror/chopper.wav
    ↳ misc
    ↳ misc/windfly.wav
levelshots
    ↳ ut_sled_free_f1.tga
env
    ↳ box6
    ↳ box6/box6_bk.jpg
    ↳ box6/box6_up.jpg
    ↳ box6/box6_rt.jpg
    ↳ box6/box6_dn.jpg
    ↳ box6/box6_ft.jpg
    ↳ box6/box6_lf.jpg
maps
    ↳ bspc.log
    ↳ ut_sled_free_f1.tga
    ↳ bspc.exe
    ↳ ut_sled_free_f1.autosave.map
    ↳ 2-surface_compiler.bat
    ↳ ut_sled_free_f1.map
    ↳ bsp.exe
    ↳ ut_sled_free_f1.surface
    ↳ 3-aas_botfile_generator.bat
    ↳ 1-surface_generator.bat
    ↳ 1-surface_definitions.txt
    ↳ ut_sled_free_f1.bsp
models
    ↳ mapobjects
    ↳ mapobjects/lt1_snowboard
    ↳ mapobjects/lt1_snowboard/blueboard.qc
    ↳ mapobjects/lt1_snowboard/redboard.md3
    ↳ mapobjects/lt1_snowboard/blueboard.md3
    ↳ mapobjects/lt1_snowboard/redboard.qc
    ↳ mapobjects/lt1_snowboard/redboard.jpg
    ↳ mapobjects/lt1_snowboard/blueboard.jpg
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/rotor2.tga
    ↳ mapobjects/urbanterror/blackhawk.MD3
    ↳ mapobjects/urbanterror/blackhk2.jpg
    ↳ mapobjects/urbanterror/rotor1.tga
    ↳ mapobjects/urbanterror/blackhk1.jpg
/readme.txt
textures
    ↳ ut_sled_free
    ↳ ut_sled_free/black_tex.jpg
    ↳ ut_sled_free/snow.jpg
    ↳ ut_sled_free/snow2.jpg
sprites
    ↳ bubble.tga
    ↳ splash.jpg
    ↳ foe2.tga

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