ut_twinlakes

ut_twinlakes
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Twin Lakes
Filename : ut_twinlakes
Author : Jeff Barkley aka RabidCow
Date : January 17th 2002
E-mail address : ********@*****.net
Homepage URL : http://64.180.91.204


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Set in British Columbia's Coastal Mountains, the snow levels can reach
60ft deep. The cabins are located at a wilderness, hike and ski-in only resort,the site
of an old logging camp and mill. The old growth trees were cut and milled 100 years ago
and then the mill was closed. The slopes were reforested approx 60 years ago, but due
to the extreme climate, they are still relatively small. All that is left now of the
mill and town are a few old stone walls. Some of the original brick was reused by the
resort for their cabin foundations, until it was declared a heritage site. The timing is
mid-June. Temperatures have risen to 20-25c, and, the ice is gone from the lakes. Spring
skiing in shorts and t-shirts, and drinking cold Canadian brewski's is the order of the day.
Unfortunatly, there are International ops team after our beer!!!


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 4-20

New Textures : Yes
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : jeff65.map
Prefabs used : None
Mapobjects used : Trees by Grim Reaper..nadelbaum.md3,nadelbaum2.md3 and
by ID software...tree1.md3
Editor used : GTKRadiant-1.1.2-nightly with Ydnar q3map-1.2.1-y8 for compiling.
Special Thanks : A special thanks goes to Ydnar for his wonderful new q3map,
which gives mappers new tools to provide more realistic
3d worlds for your playing enjoyment.
Other utilities used : Terragen used for creation of the skybox, Photoshop 6 for the
height map, EasyGen for the terrain mesh and alphamap.

Known Bugs :

Compile machine : Pentium III 933, 512megs pc133, geforce3 Ti200

Compile time : 1.55hrs

Total Brushes : 5445
DM spawns : 16
TP spawns : 64
CAH capturepoints : 5
Locations : 28


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thank-you to the great SID team, who made this possible. Special thanks goes to
.EXE for his fantastic support and, of course, the finest example of a UT terrain
CTF map yet, Riyadh. Thanks also to Sweetnutz for all of his selfless sharing of
knowledge. He has helped alot, work so much.
Textures were created by Evil_lair, and others and used in the original UT pak
files. Some of the Urban Terror textures have been modified by myself and
Bladekiller, who helped reduce the offensivness of the roofs and improved the
wood textures and roof trims for the cabins. New textures for the terrain and some
details were created by myself, RabidCow.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut_twinlakes"
longname "Twin Lakes"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ tree2.shader
    ↳ GRtrees.shader
    ↳ vxterrain.shader
    ↳ jeff2_terrain.shader
    ↳ ut_twinlakes.arena
    ↳ arctic.shader
    ↳ bluelake.shader
levelshots
    ↳ ut_twinlakes.jpg
env
    ↳ arctic
    ↳ arctic/arctic_lf.tga
    ↳ arctic/arctic_dn.tga
    ↳ arctic/arctic_up.tga
    ↳ arctic/arctic_rt.tga
    ↳ arctic/arctic_ft.tga
    ↳ arctic/arctic_bk.tga
maps
    ↳ ut_twinlakes.aas
    ↳ ut_twinlakes.bsp
models
    ↳ mapobjects
    ↳ mapobjects/tree2
    ↳ mapobjects/tree2/branch2.tga
    ↳ mapobjects/tree2/tree1.md3
    ↳ mapobjects/tree2/trunk2.tga
    ↳ mapobjects/GR_trees
    ↳ mapobjects/GR_trees/small2.md3
    ↳ mapobjects/GR_trees/small4.md3
    ↳ mapobjects/GR_trees/kerzerot.tga
    ↳ mapobjects/GR_trees/nadelbaum.md3
    ↳ mapobjects/GR_trees/nadelsnowg.tga
    ↳ mapobjects/GR_trees/nadelbaum2.md3
    ↳ mapobjects/GR_trees/kerzeblau.tga
    ↳ mapobjects/GR_trees/small6.md3
    ↳ mapobjects/GR_trees/nadelsnowr.tga
    ↳ mapobjects/GR_trees/stamm.jpg
    ↳ mapobjects/GR_trees/nadelsnowb.tga
    ↳ mapobjects/GR_trees/small1.md3
    ↳ mapobjects/GR_trees/nbsnow2.md3
    ↳ mapobjects/GR_trees/small3.md3
    ↳ mapobjects/GR_trees/small5.md3
    ↳ mapobjects/GR_trees/nadelsnow.tga
    ↳ mapobjects/GR_trees/nbsnow.md3
    ↳ mapobjects/GR_trees/nadel.tga
/readme.txt
textures
    ↳ docks
    ↳ docks/cow_pipes4blue.jpg
    ↳ docks/cow_pipes4red.jpg
    ↳ docks/woodvfloor2a_trim_blue.jpg
    ↳ docks/woodvfloor2a_trim_red.jpg
    ↳ urban_terror7
    ↳ urban_terror7/ut_wood4.jpg
    ↳ urban_terror7/ut_wood5.jpg
    ↳ urban_terror7/ut_stonewall8.jpg
    ↳ urban_terror
    ↳ urban_terror/crete40.jpg
    ↳ evil_2
    ↳ evil_2/woodvfloor2.jpg
    ↳ urban_terror2
    ↳ urban_terror2/pak3_wd1_wl1.jpg
    ↳ jeffj
    ↳ jeffj/woodvfloor2a_trim_end_red.jpg
    ↳ jeffj/cupboard_side_walnut.jpg
    ↳ jeffj/venice_water_b2.tga
    ↳ jeffj/woodvfloor2a_vert_end_red.jpg
    ↳ jeffj/salmonstuff2.tga
    ↳ jeffj/woodvfloor2a_end_blue.jpg
    ↳ jeffj/beercasetop.tga
    ↳ jeffj/woodvfloor2a.jpg
    ↳ jeffj/drawers_walnut.jpg
    ↳ jeffj/beercaseside.tga
    ↳ jeffj/artic_dn3.tga
    ↳ jeffj/bk_brown21.jpg
    ↳ jeffj/woodvfloor2a_end_red.jpg
    ↳ jeffj/artic_dn2.tga
    ↳ jeffj/cupboard_walnut.jpg
    ↳ jeffj/woodvfloor2a_trim_blue.jpg
    ↳ jeffj/bluestuff2.tga
    ↳ jeffj/woodvfloor2a_vert_end_blue.jpg
    ↳ jeffj/woodvfloor2a_trim_red.jpg
    ↳ jeffj/bk_blue21.jpg
    ↳ jeffj/greytile2a.jpg
    ↳ jeffj/woodvfloor2a_trim_end_blue.jpg
    ↳ freak
    ↳ freak/floorboards_01.jpg
    ↳ gerb
    ↳ gerb/bluetile.jpg

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