ut_workb1

ut_workb1
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ReadMe


WORK (beta 1)
------------------------------------------------------------------------------------------------------------------------
"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted
in the area. A special forces team has been dispatched to secure the area until further assistance arrives.
A simple operation with the anticipation of no resistance, but things are about to get ugly..........."

------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb1.bsp
PK3 Name : ut_workb1.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03


Description : A small CTF map. 3 - 12 players per team.

------------------------------------------------------------------------------------------------------------------------

*** INSTALLATION ***

1) Extract "ut_workb1.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb1" or load the map through the callvote console.

------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed

Bot Support :Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 55min ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2


* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)


* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki


* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com

Arena file


map "ut_workb1"
longname "Work"
author "slinki"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ nrgizer.shader
    ↳ nuke512.shader
    ↳ ut_workb1.arena
    ↳ ka_light.shader
    ↳ ut_work.shader
    ↳ kfengine.shader
sound
    ↳ world
    ↳ world/alek2_t1.wav
    ↳ world/sl_wood1.wav
    ↳ world/sl_goat.wav
    ↳ world/sl_traffic.wav
levelshots
    ↳ ut_workb1.jpg
    ↳ Thumbs.db
env
    ↳ harlequin_sky
    ↳ harlequin_sky/nuke512_up.tga
    ↳ harlequin_sky/nuke512_bk.tga
    ↳ harlequin_sky/nuke512_dn.tga
    ↳ harlequin_sky/nuke512_rt.tga
    ↳ harlequin_sky/nuke512_lf.tga
    ↳ harlequin_sky/nuke512_ft.tga
maps
    ↳ ut_workb1.aas
    ↳ ut_workb1.bsp
    ↳ ut_workb1.tga
models
    ↳ mapobjects
    ↳ mapobjects/ka_light
    ↳ mapobjects/ka_light/light_base.jpg
    ↳ mapobjects/ka_light/readme.txt
    ↳ mapobjects/ka_light/lens.jpg
    ↳ mapobjects/ka_light/light.jpg
    ↳ mapobjects/tgb11
    ↳ mapobjects/tgb11/tgb11.jpg
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/wet_lamp
    ↳ mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
    ↳ mapobjects/urbanterror/pallet
    ↳ mapobjects/urbanterror/pallet/PALLET.TGA
    ↳ mapobjects/urbanterror/swat1.tga
    ↳ mapobjects/urbanterror/swat2.tga
    ↳ mapobjects/bfp
    ↳ mapobjects/bfp/chainLinks
    ↳ mapobjects/bfp/chainLinks/chainLinks.jpg
    ↳ mapobjects/kfengine
    ↳ mapobjects/kfengine/cylindersteam.tga
    ↳ mapobjects/kfengine/comp2glass.jpg
    ↳ mapobjects/kfengine/console.tga
    ↳ mapobjects/kfengine/sound
    ↳ mapobjects/kfengine/sound/kfengine.wav
    ↳ mapobjects/kfengine/steampipe2.jpg
    ↳ mapobjects/kfengine/compbase.jpg
    ↳ mapobjects/kfengine/generator.tga
    ↳ mapobjects/kfengine/lightblu.tga
    ↳ mapobjects/kfengine/ovendoor.tga
    ↳ mapobjects/kfengine/cylinderblend.tga
    ↳ mapobjects/kfengine/floortile.jpg
    ↳ mapobjects/kfengine/fire1.tga
    ↳ mapobjects/kfengine/detail.tga
    ↳ mapobjects/kfengine/compglass.tga
    ↳ mapobjects/kfengine/comp1glass.jpg
    ↳ mapobjects/kfengine/steampipe1.jpg
    ↳ mapobjects/kfengine/wheelhilo.tga
    ↳ mapobjects/kfengine/push1box.jpg
    ↳ mapobjects/kfengine/cylinder.tga
    ↳ mapobjects/kfengine/gen-electric.tga
    ↳ mapobjects/kfengine/floorlights.tga
    ↳ mapobjects/kfengine/wheel.jpg
    ↳ mapobjects/kfengine/pushbox.jpg
    ↳ mapobjects/kfengine/rotmetal.jpg
    ↳ mapobjects/kfengine/steampipe.tga
    ↳ mapobjects/kfengine/push2box.jpg
    ↳ mapobjects/kfengine/push1chrome.jpg
    ↳ mapobjects/kfengine/wheelbevel.tga
    ↳ mapobjects/kfengine/floorbox.tga
    ↳ mapobjects/kfengine/water-in.jpg
    ↳ mapobjects/kfengine/pipesteam.tga
    ↳ mapobjects/kfengine/rot1chrome.jpg
    ↳ mapobjects/kfengine/rot1metal.jpg
    ↳ mapobjects/kfengine/push2chrome.jpg
    ↳ mapobjects/kfengine/oven.tga
    ↳ mapobjects/kfengine/water.tga
    ↳ mapobjects/kfengine/wb-light.tga
    ↳ mapobjects/kfengine/lightimage.tga
    ↳ mapobjects/kfengine/wheelenviro.tga
    ↳ mapobjects/kfengine/floorplate.tga
    ↳ mapobjects/kfengine/power-out.jpg
    ↳ mapobjects/kfengine/env.tga
    ↳ mapobjects/kfengine/wheeltop.tga
    ↳ mapobjects/kfengine/xfloorbox.jpg
    ↳ mapobjects/kfengine/steam.tga
    ↳ mapobjects/kfengine/floorlights-dyn.tga
    ↳ mapobjects/kfengine/compressor.jpg
    ↳ mapobjects/kfengine/kettle.tga
    ↳ mapobjects/kfengine/gen-copper.tga
    ↳ mapobjects/kfengine/rot2chrome.jpg
    ↳ mapobjects/kfengine/rot2metal.jpg
/ut_workb1.txt
textures
    ↳ ut_work
    ↳ ut_work/rorsh_4_cwall03.jpg
    ↳ ut_work/sl_convey_belt.jpg
    ↳ ut_work/rorsh_hhm_light01.jpg
    ↳ ut_work/rorsh_4_wires01_blend.jpg
    ↳ ut_work/sl_lightwave_red.tga
    ↳ ut_work/evil_rmetal2c.jpg
    ↳ ut_work/sl_conc306.jpg
    ↳ ut_work/sl_roof_012.jpg
    ↳ ut_work/evil_rstpipes_lum_glow.tga
    ↳ ut_work/evil_rmetal2c_glow.jpg
    ↳ ut_work/evil_wrnsign.jpg
    ↳ ut_work/rorsh_4b_trim04.jpg
    ↳ ut_work/sl_win305_blend.jpg
    ↳ ut_work/rorsh_4b_panel04.jpg
    ↳ ut_work/sl_spiral.jpg
    ↳ ut_work/rorsh_4b_panel02.jpg
    ↳ ut_work/mtloverlaprwll.jpg
    ↳ ut_work/sl_poster_together.jpg
    ↳ ut_work/sl_clock.jpg
    ↳ ut_work/sl_concrete-tiles.jpg
    ↳ ut_work/sl_canopy.jpg
    ↳ ut_work/grt_offmtl.jpg
    ↳ ut_work/steam_fx_02.tga
    ↳ ut_work/sl_convey.jpg
    ↳ ut_work/rorsh_j384r_service.jpg
    ↳ ut_work/evil_crude_warn.jpg
    ↳ ut_work/sl_win305.jpg
    ↳ ut_work/sl_lightwave_blue.tga
    ↳ ut_work/sl_krupps.jpg
    ↳ ut_work/sl_falls.tga
    ↳ ut_work/rorsh_j192_kids.jpg
    ↳ ut_work/rorsh_064_conc01.jpg
    ↳ ut_work/rorsh_hhm_light01_bl.jpg
    ↳ ut_work/rorsh_j128_metpan05.jpg
    ↳ ut_work/rorsh_4b_trim01b.jpg
    ↳ ut_work/sl_conc304.jpg
    ↳ ut_work/rorsh_4b_panel02b.jpg
    ↳ ut_work/rorsh_4_met01_l.jpg
    ↳ ut_work/sl_cable.tga
    ↳ ut_work/rorsh_4_wires01.jpg
    ↳ ut_work/rorsh_plaster_floor02.jpg
    ↳ ut_work/sl_brick_302.jpg
    ↳ ut_work/sl_brick_308.jpg
    ↳ ut_work/rorsh_4_col01b.jpg
    ↳ ut_work/kg_ovendoor.tga
    ↳ ut_work/rorsh_4b_panel01.jpg
    ↳ ut_work/sl_ladder.tga
    ↳ ut_work/rorsh_4b_panel01_r.jpg
    ↳ ut_work/evil_rstpipes_lum.tga
    ↳ ut_work/evil_mtlrail_rst.tga
    ↳ ut_work/steam_fx_01.tga
    ↳ ut_work/sl_sub_door_14.jpg
    ↳ ut_work/sl_lightwave_grey.tga
    ↳ ut_work/sl_Floor-Concrete06.jpg
    ↳ ut_work/rorsh_4b_trim04_glow_b.jpg
    ↳ ut_work/rorsh_4b_darkmet01.jpg
    ↳ ut_work/sl_clock_blend.jpg
    ↳ ut_work/rorsh_4b_trim04_glow_r.jpg
    ↳ ut_work/sl_spiral2.jpg
    ↳ ut_work/sl_win_09.tga
    ↳ ut_work/sl_win_09_blend.jpg
    ↳ demolition
    ↳ demolition/dirt_2.jpg
    ↳ demolition/dirt_1.jpg
    ↳ urban_terror2
    ↳ urban_terror2/fence.tga
    ↳ sub_crates_v2
    ↳ sub_crates_v2/wood_crate_05.tga

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